tacrec Posted July 7, 2014 Author Share Posted July 7, 2014 Thanks, but what about changing the cyan and orange colors? Quote Link to comment https://forums.atariage.com/topic/225505-intellivision-fantasy-sports-idea/page/5/#findComment-3026555 Share on other sites More sharing options...
tacrec Posted July 7, 2014 Author Share Posted July 7, 2014 Almost there, the "around the world" problem is fixed, but the pitcher and runners are both cyan somehow. Quote Link to comment https://forums.atariage.com/topic/225505-intellivision-fantasy-sports-idea/page/5/#findComment-3026573 Share on other sites More sharing options...
tacrec Posted July 7, 2014 Author Share Posted July 7, 2014 (edited) If you can somehow make all home and vstr players the same custom color, I'm good with that. Also the scoreboard text does not appear. Does it appear for you? Edited July 7, 2014 by tacrec 1 Quote Link to comment https://forums.atariage.com/topic/225505-intellivision-fantasy-sports-idea/page/5/#findComment-3026580 Share on other sites More sharing options...
+DZ-Jay Posted July 7, 2014 Share Posted July 7, 2014 (edited) The highlighted colour of the sprites is defined dynamically, based on the team's colour. This is done by setting the "high-color" bit. Take a look at the colour palette of the Intellivision to see how the colours are chosen: X_BLK QEQU $0 ; Black X_BLU QEQU $1 ; Blue X_RED QEQU $2 ; Red X_TAN QEQU $3 ; Tan X_DGR QEQU $4 ; Dark Green X_GRN QEQU $5 ; Green X_YEL QEQU $6 ; Yellow X_WHT QEQU $7 ; White X_GRY QEQU $1000 ; Grey X_CYN QEQU $1001 ; Cyan X_ORG QEQU $1002 ; Orange X_BRN QEQU $1003 ; Brown X_PNK QEQU $1004 ; Pink X_LBL QEQU $1005 ; Light Blue X_YGR QEQU $1006 ; Yellow-Green X_PUR QEQU $1007 ; Purple As you can see, the colours above $1000 are intended to be complements of their lower counter parts. For instance, Blue and Cyan, Red and Orange, Tan and Brown, etc. However, not all of them are perfectly complementary, so you need to be careful which ones to select. If what you want is to hard-code the highlighted colour to a specific value, that will require additional analysis to determine what code needs to change and where. My guess is that it'll be a more invasive change, since it will involve multiple instances of "AND" or "XOR" operations replaced by constant assignments. -dZ. Edited July 7, 2014 by DZ-Jay Quote Link to comment https://forums.atariage.com/topic/225505-intellivision-fantasy-sports-idea/page/5/#findComment-3026622 Share on other sites More sharing options...
tacrec Posted July 8, 2014 Author Share Posted July 8, 2014 Can't you replace the dynamic code with the pre-set values? When the base color is black, the highlighted color is grey, so I am cool with that, black/grey would always be the visitor colors. And I'm just looking to do a 3 letter score display next to the score, similar to MLB, not a whole team name. Quote Link to comment https://forums.atariage.com/topic/225505-intellivision-fantasy-sports-idea/page/5/#findComment-3026940 Share on other sites More sharing options...
tacrec Posted July 8, 2014 Author Share Posted July 8, 2014 I was hoping to be able to control the player colors in an emulator, but that's not possible it seems. Nostalgia 3's color changing is inconsistent, and the others don't seem to have that capability. So there is going to have to be two colors hardcoded for each team. Quote Link to comment https://forums.atariage.com/topic/225505-intellivision-fantasy-sports-idea/page/5/#findComment-3027119 Share on other sites More sharing options...
+DZ-Jay Posted July 8, 2014 Share Posted July 8, 2014 Can't you replace the dynamic code with the pre-set values? I haven't looked at it yet, but I can imagine that selecting the highlight colour dynamically could be a one- or two-word instruction, while a constant assignment is a three-word instruction. Also, it requires some digging to find where the change is done. When the base color is black, the highlighted color is grey, so I am cool with that, black/grey would always be the visitor colors. And I'm just looking to do a 3 letter score display next to the score, similar to MLB, not a whole team name. Like I said above, you have two characters available on the first row for each team (take a look at the screenshot above). That is, unless you change the scores themselves to two-digit numbers. I was hoping to be able to control the player colors in an emulator, but that's not possible it seems. Nostalgia 3's color changing is inconsistent, and the others don't seem to have that capability. So there is going to have to be two colors hardcoded for each team. I don't understand what you mean. You could add some more code to the game that allowed you to select which colours to use. Otherwise, you'll have to hard-code the values and re-assemble on every team change. -dZ. Quote Link to comment https://forums.atariage.com/topic/225505-intellivision-fantasy-sports-idea/page/5/#findComment-3027167 Share on other sites More sharing options...
tacrec Posted July 8, 2014 Author Share Posted July 8, 2014 I don't mind changing colors and reassembling. And if the scoreboard text doesn't appear, so be it, it's colorized with the teams, that's OK. If we can get the highlighted colors to be controlled, I'm good. Quote Link to comment https://forums.atariage.com/topic/225505-intellivision-fantasy-sports-idea/page/5/#findComment-3027253 Share on other sites More sharing options...
+DZ-Jay Posted July 8, 2014 Share Posted July 8, 2014 Ok, I'll work on that this week-end. I think that if we could reduce the score to two-digits, we can squeeze a three-letter name for the teams. Quote Link to comment https://forums.atariage.com/topic/225505-intellivision-fantasy-sports-idea/page/5/#findComment-3027309 Share on other sites More sharing options...
+DZ-Jay Posted July 8, 2014 Share Posted July 8, 2014 Hey! What about displaying the status message on the second line? That will free the top line for the score and longer team names. What do you say? Quote Link to comment https://forums.atariage.com/topic/225505-intellivision-fantasy-sports-idea/page/5/#findComment-3027311 Share on other sites More sharing options...
tacrec Posted July 8, 2014 Author Share Posted July 8, 2014 I'm good with the 3 letter abbreviations, some team names are kinda long. Thanks for your continued help. Almost got it! Quote Link to comment https://forums.atariage.com/topic/225505-intellivision-fantasy-sports-idea/page/5/#findComment-3027368 Share on other sites More sharing options...
+DZ-Jay Posted July 8, 2014 Share Posted July 8, 2014 OK, I think moving the status message down should be very easy: just change the starting BTAB address sent to the PRINT routine. You can see in the source I provided that I encapsulated this routine and renamed it "PRINT_MSG." Then, we can move the scores a bit inwards, toward the center, and have space for the team names. How do you want to layout the team names, like this? HOME 000 000 VSTR That's the easiest. Or do you have something else in mind? Quote Link to comment https://forums.atariage.com/topic/225505-intellivision-fantasy-sports-idea/page/5/#findComment-3027377 Share on other sites More sharing options...
tacrec Posted July 8, 2014 Author Share Posted July 8, 2014 (edited) Yea that looks good. I'm running a sample game now, it's fun to watch. Moving the status text down is a good idea. Edited July 8, 2014 by tacrec Quote Link to comment https://forums.atariage.com/topic/225505-intellivision-fantasy-sports-idea/page/5/#findComment-3027416 Share on other sites More sharing options...
+DZ-Jay Posted July 8, 2014 Share Posted July 8, 2014 Alright, that should be simple enough. The highlight colour will have to wait until the week-end. Quote Link to comment https://forums.atariage.com/topic/225505-intellivision-fantasy-sports-idea/page/5/#findComment-3027505 Share on other sites More sharing options...
tacrec Posted July 11, 2014 Author Share Posted July 11, 2014 I'm thinking that since there's room for four letters in the score display (HOME/VSTR), I'll do four letters also. Quote Link to comment https://forums.atariage.com/topic/225505-intellivision-fantasy-sports-idea/page/5/#findComment-3028964 Share on other sites More sharing options...
tacrec Posted July 14, 2014 Author Share Posted July 14, 2014 Any update, Jay? Quote Link to comment https://forums.atariage.com/topic/225505-intellivision-fantasy-sports-idea/page/5/#findComment-3031383 Share on other sites More sharing options...
+DZ-Jay Posted July 14, 2014 Share Posted July 14, 2014 Unfortunately, no. Quote Link to comment https://forums.atariage.com/topic/225505-intellivision-fantasy-sports-idea/page/5/#findComment-3031626 Share on other sites More sharing options...
tacrec Posted July 20, 2014 Author Share Posted July 20, 2014 Any progress, Jay? Quote Link to comment https://forums.atariage.com/topic/225505-intellivision-fantasy-sports-idea/page/5/#findComment-3035496 Share on other sites More sharing options...
+DZ-Jay Posted July 20, 2014 Share Posted July 20, 2014 No, sorry. Quote Link to comment https://forums.atariage.com/topic/225505-intellivision-fantasy-sports-idea/page/5/#findComment-3035791 Share on other sites More sharing options...
tacrec Posted July 20, 2014 Author Share Posted July 20, 2014 Is it possible to set the fielder's color to calculate the desired highlighted color, but actually hardcode a different fielder color when the call is made? For example:C_TEAM_VSTR EQU COLOR_BlueSets highlighted control to Cyan, but...MVII #$0002, R0 Sets the fielder to red. Basically fool it. Quote Link to comment https://forums.atariage.com/topic/225505-intellivision-fantasy-sports-idea/page/5/#findComment-3035857 Share on other sites More sharing options...
tacrec Posted July 23, 2014 Author Share Posted July 23, 2014 Hey Jay, would the idea I posted above work? Quote Link to comment https://forums.atariage.com/topic/225505-intellivision-fantasy-sports-idea/page/5/#findComment-3037864 Share on other sites More sharing options...
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