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Could the Genesis handle 3D graphics?


Qwertycwer II

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The SNES could do it (Star Fox,) and even the NES had a 3D game (Elite.) However, I haven't been able to find a 3D Genesis game or information on wether or not it could handle 3D. Does anyone here know?

 

Look harder. ;)

 

There are several other examples that don't use specialized chips either. Most are pretty choppy though.

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How were most of the "Simulator" games made?

Games like Abrams Battle Tank, F22 Interceptor, LHX Attack Chopper, even Hard/Race Drivin'... these all use 'polygon' graphics... are they true polygons, or not, or what?

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As far as I'm concerned any computer can handle 3D graphics. And if the VCS can do it certainly any later generation can too. Shit, man, even my Ti-59 can handle 3D. I know that's not what you're asking, in that way. But I thought I'd be an ass for a moment.

 

Which makes me want to ask, did the Genesis or NES & SNES have any wireframe 3D games?

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Soon after posting this, I found a 3D Gensis game :P

 

 

So I guess that's settled

 

In this case though the game is possible only because of the addition of their The SVP chip, Sega's answer to Nintendo SuperFX chip. So it is not just SEGA's console hardware doing this on it's own. Still cool though.

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Yeah, check these out and tell me if you think the Genesis can handle 3d. No additional chips required (I'm looking at you, superfx chip).

 

https://www.youtube.com/watch?v=qofonsN3Nwc

https://www.youtube.com/watch?v=4sXgFmZ-tM0

https://www.youtube.com/watch?v=4j5HinyVHgM

https://www.youtube.com/watch?v=NQxU2CIVb3c

https://www.youtube.com/watch?v=1pt2CIjFRwU

 

 

Which makes me want to ask, did the Genesis or NES & SNES have any wireframe 3D games?

 

Don't know about full games, but Ranger X on the Genesis had wireframe animations between stages. I think Elite on NES was all wireframe (because it's Elite).

Edited by Rex Dart
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What IS 2.5D???

 

Wolfenstein 3D was was as 2D as Pac-Man. You Navigated Mazes moving in X and Y variables.... absolutely NO Z.

You shouldn't even call Doom 2.5D since it only gave the illusion of traveling up and down by adding slopes, but there was still no "world" above or below any position on the the map, it was it was still only 2D; that is any position could be read using only X,Y coordinates...

 

To reiterate my first question of "What IS 2.5D?" how can an illusion have a value of 0.5?

That's like saying a Paper-Mache Steak is Halfway to being a real steak... it's not steak at all... it may look like steak but it's still just paper and paste... not even .0000001 steak.

Edited by Torr
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What IS 2.5D???

 

Wolfenstein 3D was was as 2D as Pac-Man. You Navigated Mazes moving in X and Y variables.... absolutely NO Z.

You shouldn't even call Doom 2.5D since it only gave the illusion of traveling up and down by adding slopes, but there was still no "world" above or below any position on the the map, it was it was still only 2D; that is any position could be read using only X,Y coordinates...

 

To reiterate my first question of "What IS 2.5D?" how can an illusion have a value of 0.5?

That's like saying a Paper-Mache Steak is Halfway to being a real steak... it's not steak at all... it may look like steak but it's still just paper and paste... not even .0000001 steak.

 

2.5D is often used in modern gaming terms to describe 2D-based games, made up with 3D polygons. It is also sometimes used to label retro games that, while perhaps not being legitimately "3D", still fool the player into believing it is (i.e., DOOM).

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well Technically polygons are an optical illusion, so how anal do you want to get?

 

Having written more than one ray casting engine in my time you calculate width and depth every single frame, and height can be accomplished

 

I am not 100% clear on why a series of steps to increase height to another platform is any different than a series of steps in polygons to increase height to another platform, is considered fake vs real

 

its just different rendering techniques, wolf 3d is not any less 3d just becuase it runs on a single plane due to the hardware restrictions / real time rendering of the time

Edited by Osgeld
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maybe not as pretty cause of its colors but DKC is just a sprite 2d game with pre rendered 3d sprites (which means insead of hand drawing them they were made in a 3d package then saved as 2d images)

Edited by Osgeld
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Technically speaking, games like Doom ARE "real" 3D. While the level data may be 2D with the 3rd dimension being derived from floor and ceiling values, that doesn't make it not 3D. The rendering is a special form of 3D called "lines of constant z" that makes rendering fast and easy. If you aren't familiar with that, get a good book on 3D graphics programming. Now there are better ways to go 3D that are more realistic, but "not as good or realistic 3D" is not the same thing as "not 3D".

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