+Omegamatrix Posted September 26, 2014 Share Posted September 26, 2014 After comparing the old versions to the latest, I still like the graphics of the small eyed ghosts. Too me they seem more expressive, and I find it easier to distinguish them as the graphics are flickering. Looking at the arcade version I can see why people want the ghosts to have big eyes, but to me it doesn't look as good on the 2600. 1 Quote Link to comment Share on other sites More sharing options...
ComputerSpaceFan Posted September 26, 2014 Share Posted September 26, 2014 The new video AtariLeaf posted on YouTube has convinced me to try this game out. I've always been a big fan of Nukey Shay's Hack 'Em but this newest Pac-man port has intrigued me. Quote Link to comment Share on other sites More sharing options...
iesposta Posted September 26, 2014 Share Posted September 26, 2014 The eat pellet blue ghost time just gets shorter and shorter. Doesn't the original give you a break in a higher level where ghosts stay blue for a longer time? Also any consideration on the double orange, triple key, etc. sprite sheet I posted? If it is too much to code in, I also noticed a version where the repeated level "fruit" was brighter the second time. As in 1st orange dim, 2nd orange bright. I'm Buying both versions whatever you finish! Quote Link to comment Share on other sites More sharing options...
johncl Posted September 26, 2014 Share Posted September 26, 2014 Very nice project. Having dabbled some with a pacman clone myself, the Pac-Man Dossier is a well studied page. Just wondering, have you coded the angular "cornering" logic for Pacman? I always found this piece of information pretty fantastic for a game developed so early. Like being able to affect where the barrels roll down in Donkey Kong, these tidbits of code makes these games stand out from the crowd. No doubt these were also features that likely all the clones missed. Quote Link to comment Share on other sites More sharing options...
AtariLeaf Posted September 26, 2014 Share Posted September 26, 2014 The new video AtariLeaf posted on YouTube has convinced me to try this game out. I've always been a big fan of Nukey Shay's Hack 'Em but this newest Pac-man port has intrigued me. Glad to help and please don't anyone interpret my bad play as reflecting on the game. It's the Ouya controller, no really, I swear I'm not that bad at pacman Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted September 26, 2014 Share Posted September 26, 2014 Pair that Ouya with a PS3 for lag-free play. Quote Link to comment Share on other sites More sharing options...
78001987 Posted September 29, 2014 Share Posted September 29, 2014 This version is flat out amazing. I've played most of the previous hack and homebrew re-do's of Pac-MAn for the 2600, but this is far and away the best. The Sound is Gorgeous. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted September 29, 2014 Share Posted September 29, 2014 I agree with the sound. But IMO everything else is more or less on par with Pac-Man 4K. Quote Link to comment Share on other sites More sharing options...
+FujiSkunk Posted September 29, 2014 Share Posted September 29, 2014 I agree with the sound. But IMO everything else is more or less on par with Pac-Man 4K. Even the tricks to reduce the number of "holes" in the maze walls? Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted September 29, 2014 Share Posted September 29, 2014 Even the tricks to reduce the number of "holes" in the maze walls? True, a nice trick. But I think it's more or less a matter of taste. I (slightly!) prefer the look of Dennis' maze. Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted September 29, 2014 Share Posted September 29, 2014 The walls in the T-squares do look a bit fat compared to 4k. There are obvious differences within the kernel. It seems like the dot patterns being offset by one playfield tile on the left/right sides of the maze when comparing the two versions. The shape of the 4k maze looks slightly better aesthetically than new pac, but everything else feels & sounds better in new pac. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted September 29, 2014 Share Posted September 29, 2014 Can you give an example or two for what feels better? Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 30, 2014 Share Posted September 30, 2014 (edited) The walls in the T-squares do look a bit fat compared to 4k. There's a way around that problem, but it would mean rewriting the dot positioning logic and maze playfield data (use the ball sprite for the center lines). AFAIK, only Coleco's Mouse Trap game uses this solution. Optimally, you'd almost have to reduce the bitmaps of all sprites to be only 7 bits wide and include reflected versions of both left and right for when drawn on the right side of the screen. Then the ball sprite (when used as the center line of T's) would fall perfectly between 'em. Edited September 30, 2014 by Nukey Shay Quote Link to comment Share on other sites More sharing options...
78001987 Posted September 30, 2014 Share Posted September 30, 2014 Can you give an example or two for what feels better? To me, the size and shape of Pac and the Ghosts looks better and the overall feel of the controls and pace of the game is more like the arcade. I don't know if the ghost patterns are mimicing the arcade or not - but it feels pretty close. 1 Quote Link to comment Share on other sites More sharing options...
+darryl1970 Posted September 30, 2014 Share Posted September 30, 2014 (edited) I LOVE Atari, but I HATE them. Because of Atari, the MONSTERS are commonly refered to as "Ghosts", the ENERGIZERS, are referred to as "Power Pills" or "Power Pellets". I am surprised "Multi-Vitamin" didn't catch on for the fruit. Now that the 2600 is getting an arcade look and feel, we should refer to the characters as listed on the arcade machines! LOL.. Ghosts don't have skin! (They are dressed like ghosts) Edited September 30, 2014 by darryl1970 6 Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted September 30, 2014 Share Posted September 30, 2014 I wish I could like the above post 1000 times. I've been saying this for years. 3 Quote Link to comment Share on other sites More sharing options...
+darryl1970 Posted September 30, 2014 Share Posted September 30, 2014 (edited) I wish I could like the above post 1000 times. I've been saying this for years. My best friend from Jr. High feels the same way (not on the forumns).. Since it's become so mainstream, we're kind of in the minority, but it is just good to know I am not alone. It's like nails on a chalkboard to me. (I know that makes me a little OCD) It's great to see somebody as fired up as I am.. haha.. Edited September 30, 2014 by darryl1970 1 Quote Link to comment Share on other sites More sharing options...
Greg2600 Posted September 30, 2014 Share Posted September 30, 2014 This thread is difficult to follow. The rom's are scattered all about, too. So is the OP still working in 4K? 1 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted September 30, 2014 Share Posted September 30, 2014 (edited) If anything, we should stick to the Japanese original names. IIRC the "energizers" are called "power cookies" there. And the "monsters" are based on Obake no Q-Taro, a Japanese cartoon "ghost" . Edited September 30, 2014 by Thomas Jentzsch 1 Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted September 30, 2014 Share Posted September 30, 2014 (edited) This thread is difficult to follow. The rom's are scattered all about, too. So is the OP still working in 4K? DINTAR816 should probably edit his very first post and add a link to the reply that has the most recent version. He then just needs to update that link anytime he posts a new ROM. To get the link, click on the #xxx in the upper right corner of the reply. This reply is #270 and clicking on it yields up this URL: http://atariage.com/forums/topic/229152-new-pacman-for-atari-2600/?p=3082779 As a reference, see my first post for Draconian. Edited September 30, 2014 by SpiceWare Quote Link to comment Share on other sites More sharing options...
+Trebor Posted September 30, 2014 Share Posted September 30, 2014 Blame the cartoon, but I always called them "Ghost Monsters" when speaking about them. Although, I always verbally state "Energizers" and not "Power Pellets", despite the cartoon. Quote Link to comment Share on other sites More sharing options...
NE146 Posted September 30, 2014 Share Posted September 30, 2014 I had to travel way back in the dusty cobwebs of my memories and I remember being somewhat surprised they were called "ghosts" in the 2600 manual I got with my brand new VCS Pacman. But I guess I never thought about it since the instructions in the arcade cabinets I would play, I couldn't read what the heck they were. Maybe someone can translate? But whatever.. Ghosts. Monsters. Ghost-Monsters. All good to me. 1 Quote Link to comment Share on other sites More sharing options...
+darryl1970 Posted September 30, 2014 Share Posted September 30, 2014 (edited) If anything, we should stick to the Japanese original names. IIRC the "energizers" are called "power cookies" there. And the "monsters" are based on Obake no Q-Taro, a Japanese cartoon "ghost" . Valid point. I can respect. I grew up on the Midway version. It's the common reference to any machine found in the US. I would hate to have a great version in the US not retain the accurate history. I admit that I was ignorant in the day. I thought Pac-Man was "Midway" game.. lol. Would it be fair to save that for "Puck-Man" and refer to them as "Monsters" for "Pac-Man?" lol. @NE146... Love the Japanese sticker. I would love to translate that!!!! Strangely enough, I have a Hangly-Man cabaret, and all of the monsters (or Obake no Q-Taro?) have the Japanese names I belive (Oikake, Machibuse, etc.).. The artwork is US though. I hate to hijack this forum though. I don't want to take away from this excellent work in progress too much.. ---------------Update---------------- I ran the sticker through Google Translate, using my android phone. I highlighted different parts for translate. "Monster" definitely came up in the Japanese sticker. So did "Animal" at one point.. lol. Edited September 30, 2014 by darryl1970 Quote Link to comment Share on other sites More sharing options...
BigO Posted September 30, 2014 Share Posted September 30, 2014 (edited) "Monster" somehow seems so much more Japanese. I never really played it much, but didn't know they were officially called monsters. I suppose that since they look like typical (US-centric experience) cartoon ghosts, we in the ignorati would have by default called them ghosts. Edited October 1, 2014 by BigO Quote Link to comment Share on other sites More sharing options...
+Trebor Posted September 30, 2014 Share Posted September 30, 2014 Funny enough, a Euro cocktail version of the game refers to him as PUCK MAN, but the enemy as a MONSTER - Or is it "MO--NSTER"... 1 Quote Link to comment Share on other sites More sharing options...
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