Thomas Jentzsch Posted August 29, 2014 Share Posted August 29, 2014 Looks great on emulator! Any plan for a PAL version? PAL-60 would do. 2 Quote Link to comment Share on other sites More sharing options...
thevnaguy Posted August 29, 2014 Share Posted August 29, 2014 Awesome work! Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted August 29, 2014 Share Posted August 29, 2014 Well today is Friday, I'm here to post the rom. Now that's what my family and I thought Pac-Man would look and sound like on the Atari 2600. Thanks for posting the ROM. 4 Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted August 29, 2014 Share Posted August 29, 2014 Impressive Quote Link to comment Share on other sites More sharing options...
david.winter Posted August 29, 2014 Share Posted August 29, 2014 It's amazing to see the best games of a 1977 platform come out over 30 years later. So congrats on this great version ! :thumbsup: If you ever do a limited run with AA I'll definitely buy my copy. Of course you 're welcome to trade it for a boxed & signed Rubik's Cube 3D if you want as I have some copies left Quote Link to comment Share on other sites More sharing options...
AtariLeaf Posted August 29, 2014 Share Posted August 29, 2014 yea i'd definitely buy a cart too. Incredible port, wow. Quote Link to comment Share on other sites More sharing options...
Brian O Posted August 29, 2014 Share Posted August 29, 2014 Must. Have. Cart. Quote Link to comment Share on other sites More sharing options...
NE146 Posted August 29, 2014 Share Posted August 29, 2014 That is pretty darn amazing to be honest.... where'd you get such 3l33t VCS programming sk1llz? Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted August 29, 2014 Share Posted August 29, 2014 Absolutely awesome. Everything - the visuals, the SOUND, the AI is about as arcade accurate as you could possibly get on the 2600. Excellent work. 2 Quote Link to comment Share on other sites More sharing options...
+save2600 Posted August 29, 2014 Share Posted August 29, 2014 Absolutely awesome. Everything - the visuals, the SOUND, the AI is about as arcade accurate as you could possibly get on the 2600. Excellent work. Hell of an endorsement, right there! Kind of inspires you to want to delve more into the 2600 now, doesn't it? C'mon Bob, admit it... BTW: just played this on real hardware... didn't try too hard, but scored 22340. Difficulty ramps up quite nicely! Didn't spend too much time on it, but one thing I noticed out of place was that the power pellets are blue and there's a dot right under it. Big deal. Colors, animation, sounds and everything else seem spot on! Oh, ate all the dots and saved one power pellet for last. The pellet sound stuck through the blinking maze intermission, all the way up until the maze comes back and Pac-Man sets off... Quote Link to comment Share on other sites More sharing options...
RodLightning Posted August 29, 2014 Share Posted August 29, 2014 This rom goes above and beyond what I would have expected was possible in the mid 80s. Great work! It demands a cartridge! What names have you considered to distinguish your release from the many others? Pac-Man Arcade is taken already...how about Pac-Man Classic or Classic Pac-Man? It worked for Coke! 1 Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted August 29, 2014 Share Posted August 29, 2014 I wanted a clearer looking video of the game to use on my web site, so I made this with Stella and Bandicam: youtube.com/watch?v=clddb79LQcM https://www.youtube.com/watch?v=clddb79LQcM It's not perfect, but it's better than getting kicked in the teeth and falling backwards into a cactus on a hot day in the desert with sand in your pants. 5 Quote Link to comment Share on other sites More sharing options...
+nanochess Posted August 30, 2014 Share Posted August 30, 2014 I'm so impressed, so smooth and well done. It looks almost like the programmer discovered some new tricks Quote Link to comment Share on other sites More sharing options...
FireTiger Posted August 30, 2014 Share Posted August 30, 2014 *drools* Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted August 30, 2014 Share Posted August 30, 2014 Nicely done! This has a good balance of difficulty...though it seems that the home corner AI may be taking a little too long. /nitpick one thing I noticed out of place was that the power pellets are blue and there's a dot right under it. It's not a dot (playfield pixel). The energizers are done with the ball sprite...which gets its color from the playfield. An easy alternative is to use missile0 (replace RESBL/HMBL/ENABL with RESM0/HMM0/ENAM0) - except when the enemies are vulnerable, it's onscreen color is *close* to what the playfield dots are (due to sprite swapping between the characters), and a center line is no longer present 3 Quote Link to comment Share on other sites More sharing options...
+TrekMD Posted August 30, 2014 Share Posted August 30, 2014 Really excellent! Are you restricting yourself to 4K only? I am asking because it would be great to see a nice title screen and the intermissions. That would make this Pac-Man Ultimate for the 2600. 1 Quote Link to comment Share on other sites More sharing options...
akator Posted August 30, 2014 Share Posted August 30, 2014 Absolutely stunning. Amazing work, DINTAR816! Quote Link to comment Share on other sites More sharing options...
bobotech Posted August 30, 2014 Share Posted August 30, 2014 This is wonderful and sad at the same time. Sad because it just goes to show what actually could have been done back when Pac Man was really released for the VCS. Imagine if this was the version released. You wonder if this really would have been a killer app that pushed the VCS even higher as the king of video games. Might have slowed down the time to the crash even? Looks amazing. 4 Quote Link to comment Share on other sites More sharing options...
+FujiSkunk Posted August 30, 2014 Share Posted August 30, 2014 Some little things I noticed. The ghost box and the bits of the maze near the tunnels assisted by those well-timed changes in the playfield color. It's very subtle, but it definitely improves the look of the game. Nicely done! The escape hatches work! Woohoo! The flicker pattern when no fruit is present was easy to figure out, but the fruit-present flicker pattern seems entirely random! I'm sure there is a method to the madness, but I resorted to cheating for the screenshot. In short, this game is beautiful. Thank you for sharing! I have been asked by the size of the rom, as you can see is 4KB, still has no intermission, I'm making music for intermissions too. If you're determined to cram in as much as possible before breaking the 4k barrier, the Jr. Pac-Man trick might work, that is, including the intermission music but not the animations. Quote Link to comment Share on other sites More sharing options...
Sincity Posted August 30, 2014 Share Posted August 30, 2014 This is wonderful and sad at the same time. Sad because it just goes to show what actually could have been done back when Pac Man was really released for the VCS. Imagine if this was the version released. You wonder if this really would have been a killer app that pushed the VCS even higher as the king of video games. Might have slowed down the time to the crash even? Looks amazing. Exactly. Tks for the ROM. Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted August 30, 2014 Share Posted August 30, 2014 (edited) A basic animated intermission would only take about 80 bytes or so (not including music data). The actual Pac-Man intermissions are an empty screen with only 2 sprites moving horizontally, so requirements would be pretty low even if going for arcade renditions. Edited August 30, 2014 by Nukey Shay Quote Link to comment Share on other sites More sharing options...
+Omegamatrix Posted August 30, 2014 Share Posted August 30, 2014 Looks excellent! If you need any help making more room then you should take TJ up on his offer. He's the best at that. I recently discovered a new clear routine that only takes 8 bytes: ;A = 0 ;X = 0 ;Y = random ;SP = $FF ;All TIA registers and RIOT ram cleared cld .loopClear: ldx #$0A ; ASL opcode = $0A inx txs pha bne .loopClear+1 ; jump between operator and operand to do ASL If you take out your SEI (not needed for the 2600), and use this routine then that saves you 4 bytes already. 1 Quote Link to comment Share on other sites More sharing options...
bennybingo Posted August 30, 2014 Share Posted August 30, 2014 This is amazing! Great work! Quote Link to comment Share on other sites More sharing options...
Rybags Posted August 30, 2014 Share Posted August 30, 2014 (edited) Looks/plays great. IMO you should just go for broke - do it proper justice by going for an 8K Rom for more comprehensive title and intermission sequences. Maybe even a credits roll. You can always do a 4K version with just the game and what'll fit in, then have the option for people to buy/burn/flash the short or extended version. Edited August 30, 2014 by Rybags 3 Quote Link to comment Share on other sites More sharing options...
iesposta Posted August 30, 2014 Share Posted August 30, 2014 Thank you for sharing the ROM!! >>> I want to buy this on a cartridge. <<< I loved seeing the ghosts change into "chase" just the the arcade game! I also love seeing all the offers to help from the super knowledgeable people here. Quote Link to comment Share on other sites More sharing options...
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