Bubbabyte Posted November 29, 2021 Share Posted November 29, 2021 Just curious: which build of this was used on the Flashback Portable? That's the one that I'm used to, so I'd like to know. Quote Link to comment Share on other sites More sharing options...
SJD69 Posted February 20, 2022 Share Posted February 20, 2022 (edited) On 5/3/2021 at 7:12 AM, JJohnson said: Would it be possible to get this on a cartridge? Edited February 21, 2022 by SJD69 Quote Link to comment Share on other sites More sharing options...
Yurkie Posted March 24, 2022 Share Posted March 24, 2022 Sorry Necro bump. I am curious what people thought of the cornering mod rom that was post on page 60? Quote Link to comment Share on other sites More sharing options...
+save2600 Posted March 24, 2022 Share Posted March 24, 2022 15 hours ago, Yurkie said: Sorry Necro bump. I am curious what people thought of the cornering mod rom that was post on page 60? To corner or not... I like both! But if the aim is arcade accuracy, then cornering I guess. Sans is perfectly acceptable too of course. Amazing game either way. Quote Link to comment Share on other sites More sharing options...
EmuDan Posted April 4, 2022 Share Posted April 4, 2022 Happy National Pac-Man Day! I just played the latest version of 8k with cornering and noticed that it didn't have the intermissions. Will the final release version include both cornering and intermissions? 1 Quote Link to comment Share on other sites More sharing options...
+Trebor Posted April 8, 2022 Share Posted April 8, 2022 On 4/3/2022 at 8:10 PM, EmuDan said: Happy National Pac-Man Day! I just played the latest version of 8k with cornering and noticed that it didn't have the intermissions. Will the final release version include both cornering and intermissions? This version, "pacman2600_8k_v8test_corn.bin", on page 60 of the thread, Post #1479, has intermissions. The intermissions are seen when played under the Stella emulator (v6.6). Also, as noted in the aforementioned post link, the above version, besides having cornering updated, contains the possibility to increase the speed of the game with the right difficulty switch (in the "A" position the speed increases). 5 Quote Link to comment Share on other sites More sharing options...
Lendorien Posted October 22, 2022 Share Posted October 22, 2022 (edited) I happened to come on AA to look for a newer version of Pac-man. It's been a while since I've paid much attention tot he Atari homebrew scene. I've long liked and played the 4K version. Playing this version was a revelation. It's fantastic. I was stunned at the almost complete lack of flicker on original hardware. The controls are so tight, the music is surprisingly great for original hardware and the addition of the intermissions blew me away. If this had been released back in the day it would have been a killer app. Fantastic job! Edited October 22, 2022 by Lendorien 1 Quote Link to comment Share on other sites More sharing options...
+Philsan Posted November 1, 2022 Share Posted November 1, 2022 On 10/11/2018 at 7:41 AM, DINTAR816 said: Hello, here I am again, after 2 months, here is the test version with "cornerig" (finally!), it works fine (I think), I just need to improve it a bit. DZ-jay, your method is difficult to apply here because it would require a lot of rom (many tables) for example I would need 4 times more rom for the "move delta" table (that is, 256), since my method uses 8 x 8 virtual tiles , thank you anyway for the detailed explanation, since it inspired me to make this possible. Now it is also possible to increase the speed of the game with the right switch (in the "A" position the speed increases). Enjoy. pacman2600_8k_v8test_corn.bin 8 kB · 2,073 downloads Hi Daniel. Would it be possible to make a PAL60 version of this file? Thanks! 2 Quote Link to comment Share on other sites More sharing options...
DINTAR816 Posted November 8, 2022 Author Share Posted November 8, 2022 On 11/1/2022 at 5:13 PM, Philsan said: Hi Daniel. Would it be possible to make a PAL60 version of this file? Thanks! Hi, @Philsan, here is pal60 of this version, although it is not the same "v8test corn", it is a more updated one, I also include pal and ntsc. pacman2600_8k_v8_test8_pal_60.bin pacman2600_8k_v8_test8_ntsc.bin pacman2600_8k_v8_test8_pal.bin 7 5 Quote Link to comment Share on other sites More sharing options...
+Philsan Posted November 8, 2022 Share Posted November 8, 2022 14 hours ago, DINTAR816 said: Hi, @Philsan, here is pal60 of this version, although it is not the same "v8test corn", it is a more updated one, I also include pal and ntsc. pacman2600_8k_v8_test8_pal_60.bin 8 kB · 6 downloads pacman2600_8k_v8_test8_ntsc.bin 8 kB · 9 downloads pacman2600_8k_v8_test8_pal.bin 8 kB · 3 downloads 😍 Thank you very much! 1 Quote Link to comment Share on other sites More sharing options...
Keatah Posted November 8, 2022 Share Posted November 8, 2022 (edited) What's the main difference between these two? And what's the latest/best? pacman2600_8k_v8_test8_ntsc.bin pacman2600_8k_v8test_corn.bin Edited November 8, 2022 by Keatah Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted November 9, 2022 Share Posted November 9, 2022 18 hours ago, DINTAR816 said: Hi, @Philsan, here is pal60 of this version, although it is not the same "v8test corn", it is a more updated one, I also include pal and ntsc. pacman2600_8k_v8_test8_pal_60.bin 8 kB · 6 downloads pacman2600_8k_v8_test8_ntsc.bin 8 kB · 10 downloads pacman2600_8k_v8_test8_pal.bin 8 kB · 3 downloads Looking good on the recently updated StellaDS! 6 Quote Link to comment Share on other sites More sharing options...
DINTAR816 Posted November 9, 2022 Author Share Posted November 9, 2022 7 hours ago, Keatah said: What's the main difference between these two? And what's the latest/best? the main difference is that in the last one I have changed the reverse mode code using a flag that is activated by each monster and if one is in the "home" it does not use it until it he leaves, this means that sometimes some monsters come out from the right instead of the left as usual. And there are some small bug fixes and code optimization. 4 1 Quote Link to comment Share on other sites More sharing options...
guppy Posted November 10, 2022 Share Posted November 10, 2022 19 hours ago, DINTAR816 said: the main difference is that in the last one I have changed the reverse mode code using a flag that is activated by each monster and if one is in the "home" it does not use it until it he leaves, this means that sometimes some monsters come out from the right instead of the left as usual. And there are some small bug fixes and code optimization. @DINTAR816, are you intending to do a cartridge release through AtariAge (or anywhere, for that matter?) And if so, do you have any idea when that might happen? I really want to own this on a cart when it's final. 2 Quote Link to comment Share on other sites More sharing options...
+Philsan Posted November 11, 2022 Share Posted November 11, 2022 It would be nice to add AtariVox/Save Key high score saving. Quote Link to comment Share on other sites More sharing options...
Bomberman94 Posted November 26, 2022 Share Posted November 26, 2022 (edited) @DINTAR816Does the 8K version have the famous kill screen? 🤔 Edited November 27, 2022 by Bomberman94 Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted November 26, 2022 Share Posted November 26, 2022 @DINTAR816 While I am certain the Atari 2600 Flashback devices are not your target, I wanted to mention that I have two of the Flashback handheld units and the "sprites" display horizontally offset to the right. Quote Link to comment Share on other sites More sharing options...
DINTAR816 Posted November 28, 2022 Author Share Posted November 28, 2022 Hi, from most recent to oldest. On 11/26/2022 at 6:31 PM, OLD CS1 said: @DINTAR816 While I am certain the Atari 2600 Flashback devices are not your target, I wanted to mention that I have two of the Flashback handheld units and the "sprites" display horizontally offset to the right. that's because the flashback handheld unit doens't emulate the HMOTION correctly (at cicle 73-74 in this case), i don't know if it looks wrong on any other screen in this game (since I don't have any of those units). On 11/26/2022 at 6:14 PM, Bomberman94 said: @DINTAR816Does the 8K version have the famous kill screen? 🤔 No, but maybe i can do that. On 11/11/2022 at 4:29 PM, Philsan said: It would be nice to add AtariVox/Save Key high score saving. That depends on the rom available space, at the moment i don't think it's possible. On 11/9/2022 at 8:24 PM, guppy said: @DINTAR816, are you intending to do a cartridge release through AtariAge (or anywhere, for that matter?) And if so, do you have any idea when that might happen? I really want to own this on a cart when it's final. Yes, maybe soon (i hope). 7 3 Quote Link to comment Share on other sites More sharing options...
AW127 Posted December 8, 2022 Share Posted December 8, 2022 (edited) On 11/8/2022 at 7:12 AM, DINTAR816 said: Hi, @Philsan, here is pal60 of this version, although it is not the same "v8test corn", it is a more updated one, I also include pal and ntsc. Thanks. Finally a PAL60 variant of the latest version (v8) is available, that's great. Now i can also play this on my real console in correct colors. What things you plan to add, before the game is finalized? It looks really great already and also plays very good, i must say. Edited December 8, 2022 by AW127 Quote Link to comment Share on other sites More sharing options...
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