flashjazzcat Posted November 10, 2014 Share Posted November 10, 2014 (edited) So the IRQ vector reads 0x0000?Edit: Mapa already told us it does. Edited November 10, 2014 by flashjazzcat Quote Link to comment Share on other sites More sharing options...
Rybags Posted November 10, 2014 Share Posted November 10, 2014 Completed Easy, all levels in one go at last - score 444,600. 5 Quote Link to comment Share on other sites More sharing options...
pseudografx Posted November 10, 2014 Author Share Posted November 10, 2014 Completed Easy, all levels in one go at last - score 444,600. Good job, Gary! Quote Link to comment Share on other sites More sharing options...
Rybags Posted November 11, 2014 Share Posted November 11, 2014 Hard, still only to Level 5 - score 436,400. Quote Link to comment Share on other sites More sharing options...
MaPa Posted November 11, 2014 Share Posted November 11, 2014 (edited) Phareon just fixed the IRQ issue in latest Altirra build (http://atariage.com/forums/topic/228110-altirra-250-final-out/page-14?do=findComment&comment=3111013). If I understand it right.. after cca. 40 minutes of play of RGB the IRQ occurs with crash/lock up. Edited November 11, 2014 by MaPa Quote Link to comment Share on other sites More sharing options...
Rybags Posted November 11, 2014 Share Posted November 11, 2014 (edited) Cool... I'm still playing with the hot RTI patch but time for Altirra upgrade real soon. One bit of a complaint - you can get screwed over by walking through an enemy explosion just after you've killed him, that's always annoyed the crap out of me on games that do it. Edited November 11, 2014 by Rybags Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted November 11, 2014 Share Posted November 11, 2014 now... that's getting interesting for me... just a side note... so I need to point FFFA,FFFB and FFFE,FFFF to the NMI handler? Quote Link to comment Share on other sites More sharing options...
flashjazzcat Posted November 11, 2014 Share Posted November 11, 2014 Point FFFE/FFFF to an RTI. Or download the fixed Altirra. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted November 11, 2014 Share Posted November 11, 2014 I did not point FFFE/FFFF to a RTI but will now... since my ROM/OS is gone in all major projects NMI issues are well know problem (and good to see in Altirra's wonderful debugger) but sometimes hard to track down... Quote Link to comment Share on other sites More sharing options...
MaPa Posted November 11, 2014 Share Posted November 11, 2014 One bit of a complaint - you can get screwed over by walking through an enemy explosion just after you've killed him, that's always annoyed the crap out of me on games that do it.Walking into an explosion is not a good idea you know I did not point FFFE/FFFF to a RTI but will now... since my ROM/OS is gone in all major projects NMI issues are well know problem (and good to see in Altirra's wonderful debugger) but sometimes hard to track down...It's not needed on real HW and now the Altirra is fixed too. Don't know about other emulators. 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted November 11, 2014 Share Posted November 11, 2014 One bit of a complaint - you can get screwed over by walking through an enemy explosion just after you've killed him, that's always annoyed the crap out of me on games that do it. I never liked games that did that either. Walking into an explosion is not a good idea you know True. But depending on how big the explosion is, it shouldn't necessarily kill you. I mean, if it's a building exploding, ok. Also, isn't the protagonist mechanical? He shouldn't be too delicate... Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted November 11, 2014 Share Posted November 11, 2014 It always bothered me that games would let you fly thru massive debri fields unscathed, I like that you can die from the explosion! I wouldn't change it. I enjoy the challenge of a game, this helps make it challenging and real to me. I know cars a strong and mechanical, when one blows up almost all the cars near it are toast! Same thing in a military convoy, seems like at least one or two nearby are rendered useless. It's the nature of shrapnel and other projectiles it just happens. 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted November 11, 2014 Share Posted November 11, 2014 I respect a man who's willing to die for what he believes in. 2 Quote Link to comment Share on other sites More sharing options...
Level42 Posted November 11, 2014 Share Posted November 11, 2014 Killing explosions, I think Berzerk (arcade version) may have been the first to do this ? I hated it first but you get used to it pretty soon. Since it's robots exploding here too, I think it's fine. Have been playing it quite a bit the last days and what can I say, what a FABULOUS piece of work !!! And this for free.....it is amazing ! THANKS !!!! One suggestion I'd like to make: the player starts at a different position on each level. It's hard to see where you are in the beginning because of the busy (but beautiful !!!) surrounding graphics. Might be a good idea to let the player flash for a second or two at the beginning of every level. Otherwise......a load of fun and a real challenge, have only reached level 4 yet. 1 Quote Link to comment Share on other sites More sharing options...
pseudografx Posted November 11, 2014 Author Share Posted November 11, 2014 After all, the explosions are not that long. Btw. some hints for the gameplay: - When an enemy robot stops, be careful since it will shoot at you. - Each time you shoot at a robot, it will freeze for a short while (or is eliminated if that colour was the last remaining). This can help you avoid damage. If you added a colour by that shot, do not forget to shoot at it again to disable the colour that was added. Quote Link to comment Share on other sites More sharing options...
Rybags Posted November 12, 2014 Share Posted November 12, 2014 There also seems to be a shot limit for the robots, not sure if it's one per screen or per line but it gives indication that it'll be safe for a little bit. Also you can shoot them from offscreen so it can be beneficial to just speculate when you know it'll match your colour. Quote Link to comment Share on other sites More sharing options...
Level42 Posted November 12, 2014 Share Posted November 12, 2014 .....but not if you got the color wrong...... Quote Link to comment Share on other sites More sharing options...
MaPa Posted November 12, 2014 Share Posted November 12, 2014 There also seems to be a shot limit for the robots, not sure if it's one per screen or per line but it gives indication that it'll be safe for a little bit. Yes, only one active robot shot at a time. Quote Link to comment Share on other sites More sharing options...
MaPa Posted November 12, 2014 Share Posted November 12, 2014 (edited) Deleted. Duplicate post. Edited November 12, 2014 by MaPa Quote Link to comment Share on other sites More sharing options...
pseudografx Posted November 12, 2014 Author Share Posted November 12, 2014 Also you can shoot them from offscreen so it can be beneficial to just speculate when you know it'll match your colour.Y Yes, this is true but only to limited distance, not if they are too far off the screen. Quote Link to comment Share on other sites More sharing options...
MaPa Posted November 14, 2014 Share Posted November 14, 2014 Uff.. finally completed the game on hard mode in one go 1 Quote Link to comment Share on other sites More sharing options...
Rybags Posted November 14, 2014 Share Posted November 14, 2014 I don't think I've gotten from 0-5 completed yet on Hard. One problem is I practically speedrun up to end of 3, you can afford to just go quickly so long as you get the route and shots right. Then I get to 4 and slow down a little, and 5 I keep stuffing it up before even halfway through the first half of the stage. 4 can be a bit annoying too in that if you inadvertantly pick up the wrong colour at the wrong time you can get into a stalemate. One strategy I noticed works (probably) - if you rapidly ascend or decend you'll often catch them off guard and they won't shoot for a little bit giving you time to pop one off. The risk there of course is you might cop fall damage. Quote Link to comment Share on other sites More sharing options...
MaPa Posted November 14, 2014 Share Posted November 14, 2014 I don't know what you exactly mean with that strategy but the robots shoot purely randomly (shoots only the ones at your level). Maybe what you describe is by the fact that there can by only one shot at a time so when some robots shoot at you and you ascend/descend then the other robots can be eliminated safely until the shot disappears. Quote Link to comment Share on other sites More sharing options...
Level42 Posted November 15, 2014 Share Posted November 15, 2014 I would like it if you'd die immediatly if you can't solve the level anymore.....it's annoying to have to look for a laser beam to kill yourself.... Quote Link to comment Share on other sites More sharing options...
Rybags Posted November 15, 2014 Share Posted November 15, 2014 ESC aborts the game. I'd rather see more levels than the burden of extra code to work out if you're at stalemate. Besides that, you can still explore and maybe work out where it went wrong. 2 Quote Link to comment Share on other sites More sharing options...
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