+KaeruYojimbo Posted September 19, 2014 Share Posted September 19, 2014 (edited) Oh &%$@! Either the advance warning satellites are %&$#!@ again or there's a giant %©#&$ space octopus heading straight for earth! Congressional budget cuts have reduced NASA to launching model rockets in the park but never fear, the private sector is here! For six easy payments of just $199,999,999,999.99, Astr-O-Corp has volunteered to send their prototype low orbit fighter to intercept Galactopus™. Since it's still in the prototype phase, the laser cannons aren't powerful enough to destroy Galactopus™, but they can chip away his Octonuim armor. Collect eight pieces of Octonium and add them to the ship's reactors and the cannon will be powerful enough to finish Galactopus™ off once and for all! Controls: Left and right move the fighter left and right (in that order) Fire fires the laser cannon Left difficulty B - laser blasts pass harmlessly through octonium pieces Left difficulty A - laser blasts destroy octonium pieces Press the fire button on joystick 2 to use it to control Galactopus™ Things to do: Add sound Add more to Galactpus™ death sequence Progressively increasing difficulty by improving AI and/or weapons Maybe another game setting with the right difficulty switch Score jackpot based on the number of shots needed to destroy Galactopus™ This is the closest I've come yet to completing a game. Hope you guys enjoy it. Let me know what you think. UPDATE - I added the final version of the game (Galactopus20141115) here so you don't have to go through the entire thread to find it. Galactopus20140919.txt Galactopus20140919.bin Galactopus20141115.txt Galactopus20141115.bin Galactopus20141115-PAL60.bin Edited November 17, 2014 by KaeruYojimbo 9 Quote Link to comment https://forums.atariage.com/topic/229929-galactopus/ Share on other sites More sharing options...
timdu Posted September 20, 2014 Share Posted September 20, 2014 (edited) I like what you have so far. Kind of reminds me of a combination of a sci-fi "creature double feature" movie from the 1960s / 1970s and GALAXIAN and MISSILE COMMAND... ( at the end when Galactopus descends! ) Keep up the good work! Tim Edited September 20, 2014 by timdu Quote Link to comment https://forums.atariage.com/topic/229929-galactopus/#findComment-3076130 Share on other sites More sharing options...
GroovyBee Posted September 20, 2014 Share Posted September 20, 2014 Good start! Had a quick play. Some thoughts :- - It really needs sound effects (I see that its on your list of things to do ). - How about making the Galactopus multi-coloured to spice him up a bit? - Make the Galactopus change colour briefly after a successful hit. - Make the falling Octonium pieces a different colour (or cycle colours as they fall) as they fall. That way your eye is drawn to them as something interesting to collect. - Its a bit too easy to track the Galactopus and avoid his shots. It might be more fun if he changes direction part way into the screen. Then the game is a bit more random. - Make the player ship multi-coloured. - Make the Octonium shield multi-coloured. Quote Link to comment https://forums.atariage.com/topic/229929-galactopus/#findComment-3076136 Share on other sites More sharing options...
Philsan Posted September 20, 2014 Share Posted September 20, 2014 Very nice! Quote Link to comment https://forums.atariage.com/topic/229929-galactopus/#findComment-3076415 Share on other sites More sharing options...
belial Posted September 21, 2014 Share Posted September 21, 2014 I just checked out your game. I really like it Can't wait for sound effects Quote Link to comment https://forums.atariage.com/topic/229929-galactopus/#findComment-3076877 Share on other sites More sharing options...
TrekMD Posted September 21, 2014 Share Posted September 21, 2014 Very nice indeed! Quote Link to comment https://forums.atariage.com/topic/229929-galactopus/#findComment-3077008 Share on other sites More sharing options...
+KaeruYojimbo Posted September 21, 2014 Author Share Posted September 21, 2014 Thanks for the kind words everyone. The game is resetting itself, usually the first time I hit Galactopus on the fourth stage. Has anyone else played far enough to have this happen to them? I'm working on tracking down the cause then it's back to making explody noises. Quote Link to comment https://forums.atariage.com/topic/229929-galactopus/#findComment-3077035 Share on other sites More sharing options...
+KaeruYojimbo Posted September 22, 2014 Author Share Posted September 22, 2014 Here's the latest version. The game no longer crashes, plus I made a few graphic tweaks and started adding sound. Galactopus20140922.bin Galactopus20140922.txt 1 Quote Link to comment https://forums.atariage.com/topic/229929-galactopus/#findComment-3077532 Share on other sites More sharing options...
PFL Posted September 27, 2014 Share Posted September 27, 2014 I just tried this out and I really enjoy it so far. I pretty much agree with what others have said. There's a lot of potential for a really cool game here. Looking forward to seeing what you add. Quote Link to comment https://forums.atariage.com/topic/229929-galactopus/#findComment-3080792 Share on other sites More sharing options...
+save2600 Posted September 27, 2014 Share Posted September 27, 2014 Looks cool - haven't tried it yet, but wanted to say I love the name of the game! Quote Link to comment https://forums.atariage.com/topic/229929-galactopus/#findComment-3080855 Share on other sites More sharing options...
+KaeruYojimbo Posted September 27, 2014 Author Share Posted September 27, 2014 A little update. Added some sound effects. This is my first real attempt at sound with batari basic, so I'm still tweaking and figuring things out. Also, Galactopus changes colors every couple of levels. This represents what will eventually be a progression of more cunning and better armed Galactopi. Galactopus20140927.txt Galactopus20140927.bin 2 Quote Link to comment https://forums.atariage.com/topic/229929-galactopus/#findComment-3081001 Share on other sites More sharing options...
TrekMD Posted September 28, 2014 Share Posted September 28, 2014 Nice. I just tried it. The added sounds are good. Quote Link to comment https://forums.atariage.com/topic/229929-galactopus/#findComment-3081066 Share on other sites More sharing options...
REACTOR Posted September 28, 2014 Share Posted September 28, 2014 The Galactopus was really superb, nice animation of graphics. But it's a tad on the boring side, I find that shooting at something continously in one setting can get old, but a very nice arcade game! Quote Link to comment https://forums.atariage.com/topic/229929-galactopus/#findComment-3081076 Share on other sites More sharing options...
Andromeda Stardust Posted September 28, 2014 Share Posted September 28, 2014 And another fine Batari Basic game comes out of the woodworks: Looking good so far... Can't wat to play it on my Harmony cart but sadly I am laid up in the hospital from surgery. I saw the giant Octopus and the first game I though of was Name this Game, or the Game N Watch LCD "Octopus." Quote Link to comment https://forums.atariage.com/topic/229929-galactopus/#findComment-3081081 Share on other sites More sharing options...
PFL Posted September 28, 2014 Share Posted September 28, 2014 I stuck the new build on my Harmony and it's really enjoyable. I'm in PAL land and perhaps that's causing me a problem (other than colours). When I progressed to the next 'level' where there are the two barriers protecting the Galactopus the screen jumps a few scanlines every so often. Like I say, it could be a PAL issue though. Would you consider doing a PAL 60 version, at all? I've no idea if this is even possible but I have a suggestion. A starfield in the background. Preferably a scrolling starfield. It would make a huge difference to the sense of dynamics in the game. Quote Link to comment https://forums.atariage.com/topic/229929-galactopus/#findComment-3081274 Share on other sites More sharing options...
+KaeruYojimbo Posted September 28, 2014 Author Share Posted September 28, 2014 Just checked it out in the Stella debugger and it looks like it's going over 262 scanlines every so often with the two shields. I was worried this might be happening (pfhline apparently uses up a lot of cycles) but hadn't checked yet (denial helps me keep moving forward). Once I get the game finished, I'll look into what it would take to do a PAL version. Quote Link to comment https://forums.atariage.com/topic/229929-galactopus/#findComment-3081306 Share on other sites More sharing options...
+KaeruYojimbo Posted September 28, 2014 Author Share Posted September 28, 2014 Added an extra drawscreen, which seems to have solved the scanline issue. Try it out and let me know (Don't have a Harmony cart to try it myself. I do have a Supercharger but as far as I know there's no Mac equivalent to makewav. Anyone out there know of one?). I looked into it and if I'm reading it right, PAL 60 uses the same number of scanlines, just a different color palette, so conversion is just a matter of swapping out color values. Stardust, hope it wasn't anything too serious. Get well soon! Galactopus20140928.bin Galactopus20140928.txt Quote Link to comment https://forums.atariage.com/topic/229929-galactopus/#findComment-3081324 Share on other sites More sharing options...
PFL Posted September 28, 2014 Share Posted September 28, 2014 Thanks for the upload. I'll try it out after tea for you. As far as the PAL conversion thingy goes, lots of people say it's really easy to do. Like you say, normally it's just a matter of changing colour values. Here's a link to a thread all about PAL 60 ROM conversions: http://atariage.com/forums/topic/193459-pal60-roms/ Perhaps there's something of use to you in the thread. I'm giving you the link to harass you into doing a PAL version. Just thought you might like it. Quote Link to comment https://forums.atariage.com/topic/229929-galactopus/#findComment-3081329 Share on other sites More sharing options...
+Gemintronic Posted September 29, 2014 Share Posted September 29, 2014 For future "Giant Enemy" projects you might consider using pfheights and playfield blocks for the boss like my game Cyber Willy: http://atariage.com/forums/topic/201535-cyber-willy-done/ Quote Link to comment https://forums.atariage.com/topic/229929-galactopus/#findComment-3081856 Share on other sites More sharing options...
PFL Posted September 29, 2014 Share Posted September 29, 2014 Just thought I'd let you know I think there's a bug with the hit detection. If you fire two shots in quick succession the second 'hit' seems to go straight through Galactopus and doesn't count as a hit. PS: Still having fun. Quote Link to comment https://forums.atariage.com/topic/229929-galactopus/#findComment-3082012 Share on other sites More sharing options...
+Gemintronic Posted September 29, 2014 Share Posted September 29, 2014 Added an extra drawscreen, which seems to have solved the scanline issue. Try it out and let me know (Don't have a Harmony cart to try it myself. I do have a Supercharger but as far as I know there's no Mac equivalent to makewav. Anyone out there know of one?). I looked into it and if I'm reading it right, PAL 60 uses the same number of scanlines, just a different color palette, so conversion is just a matter of swapping out color values. Stardust, hope it wasn't anything too serious. Get well soon! Could it have to do with that extra drawscreen? You might have to check for collisions on the first drawscreen and save the result to a variable so you can deal with it when you're ready. Quote Link to comment https://forums.atariage.com/topic/229929-galactopus/#findComment-3082019 Share on other sites More sharing options...
+KaeruYojimbo Posted September 30, 2014 Author Share Posted September 30, 2014 (edited) I noticed that too. I guessed it was from the extra drawscreen as well. Haven't had a chance to go back through and check everything that affected yet. Glad you're enjoying the game. Edited September 30, 2014 by KaeruYojimbo Quote Link to comment https://forums.atariage.com/topic/229929-galactopus/#findComment-3082362 Share on other sites More sharing options...
+KaeruYojimbo Posted October 5, 2014 Author Share Posted October 5, 2014 Fixed the hit detection and added a little bit to when you kill Galactopus. Changed the scoring some too. Killing Galactopus is worth from 100-1000 points, depending on how many shots it takes you to finish him off. Galactopus20141005.bin Galactopus20141005.txt 1 Quote Link to comment https://forums.atariage.com/topic/229929-galactopus/#findComment-3086211 Share on other sites More sharing options...
PFL Posted October 6, 2014 Share Posted October 6, 2014 I've been offline for a couple of days so it was nice to see a nice new build. Lookinf forward to trying it out. Quote Link to comment https://forums.atariage.com/topic/229929-galactopus/#findComment-3086801 Share on other sites More sharing options...
neotokeo2001 Posted October 9, 2014 Share Posted October 9, 2014 Great game. Found a couple bugs/issues. #1 - If the player does not move then it is impossible for Galactopus to hit them. The shots will skim the left or right side. You can stay in one place and just take potshots. #2 - If you hold down the fire button while you are moving the first shot comes from the players ship, the next two shots will be from the location of the first shot regardless of where the player is at that point. Quote Link to comment https://forums.atariage.com/topic/229929-galactopus/#findComment-3088161 Share on other sites More sharing options...
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