BrianC Posted October 18, 2014 Share Posted October 18, 2014 I like this hack. Even without elevators currently, elevator level is already more fun than the CV version of it. Nice glimpse of what the 2600 version might look like with all four levels. Quote Link to comment Share on other sites More sharing options...
CDS Games Posted October 18, 2014 Author Share Posted October 18, 2014 Thanks Brian! Since I couldn't reproduce the arcade exactly I tried to come up with something that at least played like it. At the moment though, I put this version aside and am trying to make progress on batari's partially completed hack, as he implemented a great set of missile and ball elevators. That kills the hammer though so I'd need a separate bank for the conveyors. Quote Link to comment Share on other sites More sharing options...
benbrad Posted October 19, 2014 Share Posted October 19, 2014 Ok thanks very much. Oh yeah, Pleeeeeeease. I forgot my good manners. Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted October 19, 2014 Share Posted October 19, 2014 This is cool. So awesome there are two homebrew Donkey Kongs and a hack currently ongoing at once. I dunno why, but I like just playing different versions of the same game. I've got a ton of Pacman ports: hack 'em, arcade, 4k, new pacman, etc... Then there's all the PMP ports for 7800 Now it seems I've got more to entertain myself with multiple Donkey Kongs... Quote Link to comment Share on other sites More sharing options...
CDS Games Posted November 28, 2014 Author Share Posted November 28, 2014 First experiments with batari's last version, with his awesome looking elevators. You can now ride them up and down. donkeykongBATelevators.bin But they blink out now. Not sure why. Quote Link to comment Share on other sites More sharing options...
TrekMD Posted November 28, 2014 Share Posted November 28, 2014 I just tried the binary and I'm having issues also jumping to the ledges once I get off the second elevator. Mario doesn't move up. Quote Link to comment Share on other sites More sharing options...
CDS Games Posted November 29, 2014 Author Share Posted November 29, 2014 The ledge heights are not set up yet, so whatever vertical position you get off the elevator you will stay at. That's the next thing I'll be working on. Quote Link to comment Share on other sites More sharing options...
TrekMD Posted November 29, 2014 Share Posted November 29, 2014 No wonder. Quote Link to comment Share on other sites More sharing options...
Lucky Man Posted December 2, 2017 Share Posted December 2, 2017 Hey CDS, I know you've been working on a few other amazing hacks, but I was wondering if you have made any more progress on this one? I know I'm not the only one that really liked this idea and wanted to see it finished. 2 Quote Link to comment Share on other sites More sharing options...
CDS Games Posted December 2, 2017 Author Share Posted December 2, 2017 (edited) Well not exactly progress, but I tested out an idea that looks very promising. Took the original ROM, doubled it to 8k, then switched banks between each frame. This introduces a bit of flicker, but it also opens up a whole bunch of possibilities like: * more sprite and playfield colors (multiple colors per line) * two hammers per level * two enemy types per level, or even possibly prizes (?) If you turn on Phosphor effect in Stella to get rid of the flicker it looks pretty amazing: So I might play around with this a little and see if this all can be folded into a single hack. Edited December 2, 2017 by CDS Games 2 1 Quote Link to comment Share on other sites More sharing options...
Lucky Man Posted December 2, 2017 Share Posted December 2, 2017 I don't know... that sounds more like you're trying to make this closer to the arcade version, which is good... but I think what most of us liked is that your new levels were very much in the style of the original game, just expanded. Personally I was just hoping you could get the elevator working in level 3 and fix the few other bugs in the new levels so everything is playable. There is definitely a charm about the original 2600 game, even if it's a bit simple compared to the arcade version. Quote Link to comment Share on other sites More sharing options...
pacman000 Posted December 2, 2017 Share Posted December 2, 2017 Love the title and concept. Quote Link to comment Share on other sites More sharing options...
CDS Games Posted December 2, 2017 Author Share Posted December 2, 2017 Personally I was just hoping you could get the elevator working in level 3 and fix the few other bugs in the new levels so everything is playable. There is definitely a charm about the original 2600 game, even if it's a bit simple compared to the arcade version. Oh I agree--that's the whole reason I started this. I wasn't excluding finishing the original Coleco-style version, just something new caught my attention and I thought it'd be cool to try and potentially throw into the mix. This is a hobby, so I tend to work on what grabs my attention at the moment. Otherwise it'd be a job where the pay is positively atrocious. 2 Quote Link to comment Share on other sites More sharing options...
Pbrook67 Posted February 22, 2018 Share Posted February 22, 2018 Oh I agree--that's the whole reason I started this. I wasn't excluding finishing the original Coleco-style version, just something new caught my attention and I thought it'd be cool to try and potentially throw into the mix. This is a hobby, so I tend to work on what grabs my attention at the moment. Otherwise it'd be a job where the pay is positively atrocious. Will this ever com out on cart??? the whole game??? Quote Link to comment Share on other sites More sharing options...
CDS Games Posted February 23, 2018 Author Share Posted February 23, 2018 Will this ever com out on cart??? the whole game??? Given Nintendo's zealous protection of its intellectual property, I don't see how it could. Quote Link to comment Share on other sites More sharing options...
4ever2600 Posted April 11, 2018 Share Posted April 11, 2018 Release it under Coleco brand. Wasn't that the way of the 80s? Quote Link to comment Share on other sites More sharing options...
keebz Posted May 31, 2018 Share Posted May 31, 2018 I can't figure out what I am doing wrong. I can get on a ride up the elevator and I can get on and ride down the elevator, But no matter what I try, I can't get off the the down elevator without it killing me. Quote Link to comment Share on other sites More sharing options...
walter_J64bit Posted June 10, 2018 Share Posted June 10, 2018 Any updates? Quote Link to comment Share on other sites More sharing options...
CDS Games Posted June 12, 2018 Author Share Posted June 12, 2018 I can't figure out what I am doing wrong. I can get on a ride up the elevator and I can get on and ride down the elevator, But no matter what I try, I can't get off the the down elevator without it killing me. Which version? The one with invisible elevators? Start your jump when you are exactly at the level of the platform you are jumping onto. There's I think a four pixel allowance, but if you jump at the same level you should make it to the platform ok. Quote Link to comment Share on other sites More sharing options...
CDS Games Posted June 12, 2018 Author Share Posted June 12, 2018 No, no updates. If I do I will post. 1 Quote Link to comment Share on other sites More sharing options...
chewy Posted April 4, 2020 Share Posted April 4, 2020 (edited) hard time trying them on stella....like always dying any direction i move.... Edited April 4, 2020 by chewy Quote Link to comment Share on other sites More sharing options...
chewy Posted April 4, 2020 Share Posted April 4, 2020 (edited) - Edited April 4, 2020 by chewy mistake Quote Link to comment Share on other sites More sharing options...
chewy Posted April 4, 2020 Share Posted April 4, 2020 (edited) - Edited April 4, 2020 by chewy Quote Link to comment Share on other sites More sharing options...
alfredtdk Posted April 4, 2020 Share Posted April 4, 2020 On 12/2/2017 at 11:36 AM, CDS Games said: Well not exactly progress, but I tested out an idea that looks very promising. Took the original ROM, doubled it to 8k, then switched banks between each frame. This introduces a bit of flicker, but it also opens up a whole bunch of possibilities like: * more sprite and playfield colors (multiple colors per line) * two hammers per level * two enemy types per level, or even possibly prizes (?) If you turn on Phosphor effect in Stella to get rid of the flicker it looks pretty amazing: So I might play around with this a little and see if this all can be folded into a single hack. Beautiful work! Congratulations! ? CDS Games is possible to upgrade the graphics of the original Donkey Kong? Adding new elements, such as elevators and collected objects such as umbrellas and suitcases! Of course, I know that this will gradually increase the memory with the added resources! Quote Link to comment Share on other sites More sharing options...
chewy Posted April 5, 2020 Share Posted April 5, 2020 the bin in post no. 30 i get more movement and can jump, in stella Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.