+intvsteve Posted September 20, 2014 Share Posted September 20, 2014 (edited) This may be premature, but let's go forward with the assumption that the flashback is successful enough to merit one or more sequels. What would you have on such a wish list? Some things are obvious, but let's enumerate them anyway. Intellivision II style packaging?Ideally, each iteration could replicate one of the major cosmetic variations, but it would likely add cost or licensing fees. Four controller inputs?Two on the top spaced for ECS keyboard / synthesizer (yes, a fantasy), acting also as two more controller ports for 4-player games. That would require at the least some mods to games that allowed >2 players, or new games. This would likely add too much cost, and how many would spring for two more controllers for unfamiliar games? Emulator support for the second sound chip in addition to the aforementioned extra controllersGames like Mind Strike and others that took full advantage would benefit Data East games (duh) Activision games Imagic games More unreleased titles New games e.g. Elektronite, Collectorvision, GDG's Blix, et. Al. Surely there are more ideas to add. Hopefully a few will make the cut. But first, the current must succeed. Edited September 20, 2014 by intvsteve 2 Quote Link to comment Share on other sites More sharing options...
JasonlikesINTV Posted September 20, 2014 Share Posted September 20, 2014 I'd like to see some original titles developed by more of the Blue Sky Rangers. I mentioned this to Keith and they said it was part of the plan (hopefully). They also mentioned that most of the BSRs are still programming, so hopefully they can find the time and motivation to produce some good new games. Quote Link to comment Share on other sites More sharing options...
+save2600 Posted September 20, 2014 Share Posted September 20, 2014 I really like the idea of a model II design! Keep the side buttons and keypad of the original controllers however. No need to totally go out of your way to replicate crap. Other wishes would include:Third party game selectionsMore homebrews (especially Super Chef BT w/ reversed side controls - ha!)Elimination of the kiddie/edutainment filler nonsensePower jack located appropriately in the rear or adapter plug should come with an L-shaped connector at leastSD card or cartridge input Quote Link to comment Share on other sites More sharing options...
TrekkiELO Posted September 20, 2014 Share Posted September 20, 2014 (edited) This may be premature, but let's go forward with the assumption that the flashback is successful enough to merit one or more sequels. What would you have on such a wish list? Some things are obvious, but let's enumerate them anyway. Intellivision II style packaging?Ideally, each iteration could replicate one of the major cosmetic variations, but it would likely add cost or licensing fees. Four controller inputs?Two on the top spaced for ECS keyboard / synthesizer (yes, a fantasy), acting also as two more controller ports for 4-player games. That would require at the least some mods to games that allowed >2 players, or new games. This would likely add too much cost, and how many would spring for two more controllers for unfamiliar games? Emulator support for the second sound chip in addition to the aforementioned extra controllersGames like Mind Strike and others that took full advantage would benefit Data East games (duh) Activision games Imagic games More unreleased titles New games e.g. Elektronite, Collectorvision, GDG's Blix, et. Al. Surely there are more ideas to add. Hopefully a few will make the cut. But first, the current must succeed. I agree except you forgot Konami's Loco-Motion! Edited September 20, 2014 by TrekkiELO Quote Link to comment Share on other sites More sharing options...
Atariboy Posted September 20, 2014 Share Posted September 20, 2014 Centipede would also be nice to see and shouldn't be a difficult one to secure considering this existing relationship there. Much like how Mattel titles are now appearing on the Atari Flashback. Securing some of those Data East licenses is a must as far as I'm concerned and could benefit all three Flashback lines. Quote Link to comment Share on other sites More sharing options...
freewheel Posted September 20, 2014 Share Posted September 20, 2014 Compatible controllers with the INTV2. Unfortunately they'll never go for it as it would break compatibility with their existing product. Whoever made this boneheaded move will end up costing them a fair bit of money from those of us who would love a source of replacement controllers. Quote Link to comment Share on other sites More sharing options...
+intvsteve Posted September 20, 2014 Author Share Posted September 20, 2014 Compatible controllers with the INTV2. Unfortunately they'll never go for it as it would break compatibility with their existing product. Whoever made this boneheaded move will end up costing them a fair bit of money from those of us who would love a source of replacement controllers. Luckily the incompatibility isn't too difficult to remedy. Nurmix has posted elsewhere how to make an adapter, and has offered some for sale. If you're handy with a soldering iron it's not bad. There has been talk of the possibility of a running change to address the pin compatibility , but afaik, only talk. For the FB it would likely also require a change to the software as well. Yes, pin-compatible controllers would be great. It may be a support headache to have two versions out there, though. Time will tell, I guess. Quote Link to comment Share on other sites More sharing options...
+Tarzilla Posted September 20, 2014 Share Posted September 20, 2014 Since it emulator based, I'd like to see a Super INTV addition to the emulator that adds more sprites for new homebrews to use. Adding another 8, 16, or 24 sprites would make a world of difference while still retaining the look and feel. Or get ambitious and emulate the successor to the Intellivision as it was designed. Quote Link to comment Share on other sites More sharing options...
+nanochess Posted September 20, 2014 Share Posted September 20, 2014 Of course Princess Quest should be included in Intellivision Flashback 2 2 Quote Link to comment Share on other sites More sharing options...
+intvsteve Posted September 21, 2014 Author Share Posted September 21, 2014 (edited) Since it emulator based, I'd like to see a Super INTV addition to the emulator that adds more sprites for new homebrews to use. Adding another 8, 16, or 24 sprites would make a world of difference while still retaining the look and feel. Or get ambitious and emulate the successor to the Intellivision as it was designed. The only gotcha there is that any new games would necessarily be limited to that hardware / emulator, or have a dual release with features that fade out gracefully if the game was made available on cart or conventional ROM format. Now, that idea about emulating a successor, like the Intellivision III or IV, that's interesting. Wasn't the IV a Motorola 68000-based system? Wonder if it would have even had compatibility with the original system? At that point though, what would the software be? There's nothing we know of, and nothing that sets that nostalgic hook like the original games do. It would just look like so many other consoles, barring some truly amazing revelations. Edited September 21, 2014 by intvsteve Quote Link to comment Share on other sites More sharing options...
freewheel Posted September 21, 2014 Share Posted September 21, 2014 (edited) Now, that idea about emulating a successor, like the Intellivision III or IV, that's interesting. Wasn't the IV a Motorola 68000-based system? Wonder if it would have even had compatibility with the original system? I highly doubt there were plans to make it compatible, unless they included the entire 1610-STIC-etc chipset either just for that, or with some sort of utility function (kinda like how the SMS CPU was used as a sound chip in the Genesis, and other examples). I suppose the planned Magic video processor may have been feature-compatible with the STIC, but no way would the 68k have worked with 1610 code. The INTV IV would have been an AMAZING leap forward. Given that it probably would have hit retail in 1984, and quite likely was a fair bit more advanced than the NES, Mattel could have owned the videogame market. Sadly the Crash basically handed the market over to Nintendo. Imagine a poor man's Genesis (also built around the 68k) in 1984! Knowing the console market it probably would have been short on RAM compared to what came later, but then again Commodore did pretty well with the C64 around the same time. Helped that they owned their own chip fab I guess It's really too bad that some more h/w details haven't survived, or even some prototype software. Someone surely would have written an emulator by now. Unfortunately the project was ended before much of anything was written for it. The INTV III, mind you, WAS planned to be fully backwards compatible, because it was basically an INTV I with a slightly better graphics chip (intentionally designed to support STIC functionality. Edited September 21, 2014 by freeweed Quote Link to comment Share on other sites More sharing options...
Flojomojo Posted September 22, 2014 Share Posted September 22, 2014 These are all great ideas. Personally, I'd be happy with a fixed/updated digital download for the 3DS of Intellivision Lives with Activision and Imagic games added. Quote Link to comment Share on other sites More sharing options...
Atariboy Posted September 22, 2014 Share Posted September 22, 2014 (edited) Port that to the Wii U with those enhancements, toss in some licensed Mattel ports like Locomotion from Konami and the Data East games, have it premier dual gamepad support for the system, and put it on disc, would thrill me. Edited September 22, 2014 by Atariboy 1 Quote Link to comment Share on other sites More sharing options...
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