cparsley Posted May 19, 2015 Share Posted May 19, 2015 A few notes, the cart does not reset after either A) going to another screen or B) death (so the cart should remain on screen 2 when u placed it)... other than that, nice to see a forgetten Arcade game from the classic era getting some love. Quote Link to comment Share on other sites More sharing options...
AtariBrian Posted May 19, 2015 Share Posted May 19, 2015 A few notes, the cart does not reset after either A) going to another screen or B) death (so the cart should remain on screen 2 when u placed it)... other than that, nice to see a forgetten Arcade game from the classic era getting some love. Are you testing this ? Hope those issues arent on the final cart . Looks like a great game . Quote Link to comment Share on other sites More sharing options...
alekmaul Posted May 19, 2015 Author Share Posted May 19, 2015 A few notes, the cart does not reset after either A) going to another screen or B) death (so the cart should remain on screen 2 when u placed it)... other than that, nice to see a forgetten Arcade game from the classic era getting some love. What do you mean exactly, do not understand ? Quote Link to comment Share on other sites More sharing options...
cparsley Posted May 19, 2015 Share Posted May 19, 2015 Once you move the cart (to drop the money bags in) to another of the 3 screens, the CART does not return to the first screen. Regardless of normal or on death. I love BagMan, and love to see it giving love Quote Link to comment Share on other sites More sharing options...
alekmaul Posted May 20, 2015 Author Share Posted May 20, 2015 ah ok, I thought you were talking about the physical support of the game : the game cartridge ^^ So yeah, you are certainly right, but as we say : "it's not a bug, it's a feature !" Quote Link to comment Share on other sites More sharing options...
ten-four Posted May 26, 2015 Share Posted May 26, 2015 Bagman arrived very well today, thank you all involved. 1 Quote Link to comment Share on other sites More sharing options...
artrag Posted May 29, 2015 Share Posted May 29, 2015 Any plans for an msx version ? Quote Link to comment Share on other sites More sharing options...
alekmaul Posted May 29, 2015 Author Share Posted May 29, 2015 Any plans for an msx version ? Yes ! Quote Link to comment Share on other sites More sharing options...
+save2600 Posted May 29, 2015 Share Posted May 29, 2015 Any plans for an msx version ? Yes ! Any chance we'll see a TI-99 version? Quote Link to comment Share on other sites More sharing options...
alekmaul Posted May 29, 2015 Author Share Posted May 29, 2015 Sorry no Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted May 29, 2015 Share Posted May 29, 2015 Sorry no You can get GCC for the TI99. I've never used it myself though. Theres a thread on AA where Tursi ported one of his ColecoVision "C" games to the TI. Quote Link to comment Share on other sites More sharing options...
alekmaul Posted May 29, 2015 Author Share Posted May 29, 2015 ok, will check but certainly not before next year The big deal is certainly to have the same digits as I did for Coleco. The other thing is that I'm really happy that this game is apperciate by the community, thanks all of you for that, that's great ! Quote Link to comment Share on other sites More sharing options...
+save2600 Posted May 29, 2015 Share Posted May 29, 2015 Not sure of any potential copyright issues, but maybe you could work out a deal with the Flashback people to get your Bagman game on the next CVFB. I'd be all in on that (if a new CVFB is ever released) - I know other developers that have done just that here... Oscar Toledo's Princess Quest is one of them and a stupendous brew to boot! 1 Quote Link to comment Share on other sites More sharing options...
+nanochess Posted May 30, 2015 Share Posted May 30, 2015 Just I've ordered my copy of Bagman Quote Link to comment Share on other sites More sharing options...
+Ransom Posted May 30, 2015 Share Posted May 30, 2015 I'm waiting for my Bag, man. 1 Quote Link to comment Share on other sites More sharing options...
HDTV1080P Posted August 4, 2017 Share Posted August 4, 2017 It looks like this Bagman game is currently out of print for the ColecoVision/ADAM. Is there any chance this will be re-released? In addition, I would like to see Super Bagman released for the ColecoVision/ADAM. Quote Link to comment Share on other sites More sharing options...
retroillucid Posted August 4, 2017 Share Posted August 4, 2017 It looks like this Bagman game is currently out of print for the ColecoVision/ADAM. Is there any chance this will be re-released? In addition, I would like to see Super Bagman released for the ColecoVision/ADAM. We might have a few copies left, contact coleco_master here on AtariAge Quote Link to comment Share on other sites More sharing options...
HDTV1080P Posted June 3, 2018 Share Posted June 3, 2018 (edited) The original 1982 arcade Bagman and the 1984 Super Bagman used the AY-3-8910 General Instruments sound chip that is located inside the OPCODE Super Game module. It would be awesome if Bagman Collection was released for the ColecoVision on a SD wafer or mega cartridge. Bagman and Super Bagman for the ColecoVision could be made exactly the same or very close to the original arcade versions if they required the SGM sound chip and included a hall of fame screen to save high scores, etc. Edited June 3, 2018 by HDTV1080P Quote Link to comment Share on other sites More sharing options...
sanny Posted November 26, 2021 Share Posted November 26, 2021 (Where) Can I buy the CV cartridge? Is it still available? Did the MSX port ever arrive? Quote Link to comment Share on other sites More sharing options...
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