vprette Posted November 9, 2014 Share Posted November 9, 2014 (edited) started working on the simon game port... this will come after mastermind anyway... so for now just a screenshot from running rom, showing the table with minimal logic to catch the game input... I'm also considering now a potential cib release for a Triple Fun game including Tris+Mastermind+Simon4.... but it wll depends on people if they are interested or not... will see Edited November 9, 2014 by vprette 1 Quote Link to comment https://forums.atariage.com/topic/231668-simon4-for-intv/ Share on other sites More sharing options...
pimpmaul69 Posted November 9, 2014 Share Posted November 9, 2014 Sweet Quote Link to comment https://forums.atariage.com/topic/231668-simon4-for-intv/#findComment-3109989 Share on other sites More sharing options...
freewheel Posted November 9, 2014 Share Posted November 9, 2014 Coleco had one of these in one of the "learning" type games... definitely something lacking on INTV. Quote Link to comment https://forums.atariage.com/topic/231668-simon4-for-intv/#findComment-3110057 Share on other sites More sharing options...
vprette Posted November 13, 2014 Author Share Posted November 13, 2014 60% done... I'll post a rom soon Quote Link to comment https://forums.atariage.com/topic/231668-simon4-for-intv/#findComment-3112444 Share on other sites More sharing options...
vprette Posted November 13, 2014 Author Share Posted November 13, 2014 (edited) game is ready! hope you like it instructions: hit below keypads for the colors in the grid: 1 - 3 7 - 9 max score is 100 simon4_v1.rom Edited November 13, 2014 by vprette 1 Quote Link to comment https://forums.atariage.com/topic/231668-simon4-for-intv/#findComment-3112772 Share on other sites More sharing options...
+nanochess Posted November 13, 2014 Share Posted November 13, 2014 Impressed by how fast you code! Quote Link to comment https://forums.atariage.com/topic/231668-simon4-for-intv/#findComment-3112778 Share on other sites More sharing options...
pimpmaul69 Posted November 13, 2014 Share Posted November 13, 2014 Woohoo another game to add to my collection Quote Link to comment https://forums.atariage.com/topic/231668-simon4-for-intv/#findComment-3112780 Share on other sites More sharing options...
mthompson Posted November 13, 2014 Share Posted November 13, 2014 Hmmm. On both my keyboard and with Intv controllers, the grid responds to 1, 2, 3, 4. Keys 5-9 don't do anything. Quote Link to comment https://forums.atariage.com/topic/231668-simon4-for-intv/#findComment-3112812 Share on other sites More sharing options...
vprette Posted November 13, 2014 Author Share Posted November 13, 2014 Hmmm. On both my keyboard and with Intv controllers, the grid responds to 1, 2, 3, 4. Keys 5-9 don't do anything. sorry I was updating the post and you have taken the rom before I finished :-) re-download the rom Quote Link to comment https://forums.atariage.com/topic/231668-simon4-for-intv/#findComment-3112845 Share on other sites More sharing options...
pimpmaul69 Posted November 14, 2014 Share Posted November 14, 2014 (edited) Nm. Working fine Edited November 14, 2014 by pimpmaul69 Quote Link to comment https://forums.atariage.com/topic/231668-simon4-for-intv/#findComment-3112907 Share on other sites More sharing options...
pimpmaul69 Posted November 14, 2014 Share Posted November 14, 2014 (edited) Ok so i have copied the rom file from my jzintv folder to jzintvwii folder. On jzintv it is 1, 3, 7, 9. But with the same rom on jzintvwii it is numbers 1, 2, 3, 4. Also the first time i enter the game on jzintvwii it automatically answers me wrong. And no buttons will restart it. When it says press disc it does nothing when i do. But if i exit the game and re enter it works. Does this everytime. Not playable cause you use an analog stick for numbers and they are too close together when it is 1-4. The analog stick is easy to hit wrong numbers cause it is setup like this 1 2 3 \ | / 4+6 / | \ 7 8 9 0 & 5 are not on the analog stick but selecting 2 you can accidentally press 1 or 3. Edited November 14, 2014 by pimpmaul69 Quote Link to comment https://forums.atariage.com/topic/231668-simon4-for-intv/#findComment-3112917 Share on other sites More sharing options...
+DZ-Jay Posted November 14, 2014 Share Posted November 14, 2014 (edited) game is ready! hope you like it instructions: hit below keypads for the colors in the grid: 1 - 3 7 - 9 max score is 100 I played it a few times and here is my feedback: The input detection is very inaccurate (like it was in Mastermind at first). Sometimes it doesn't register the key press. This is probably because the game is paused while it updates the screen, as mentioned below. The original simon (and any other similar memory game) mapped the colored blocks to their corresponding buttons, so I think it would be better to map the grid to the keypad. If you don't want to have a 3x3 grid on the screen, then make a diamond shape and map 8, 4, 5, 6, 2; or something like that. The sequence is too slow, so it's hard to learn it as a tune. When I reached sequence #7 or #8, I kept forgetting which key came before. The notes in the sequence should play the tones closer together. (I played Simon a lot when I was a kid and now I have the timing tattooed in my brain). It seems to delay input after every key press while it re-draws the screen and puts a status message. This makes playing the game very slow. I should be able to play the sequence at my own pace, or else I risk losing the place in my memory. Once I made it to sequence #9 (wow, that took forever!), and I made a mistake. However, instead of giving me the "game over" message, it jumped directly to the next game. It seems as if it registered my last key press as the switch to the new state. I noticed that the program seems to re-draw the screen every time it needs to update something. Perhaps it would be better if it just erased and re-drew the specific text it is updating, for instance the status message. That's all for now. Personally, the sluggish input and slow game sequences make the game not very fun to me. Moreover, the weird key layout that does not map directly to the colored display is very confusing as well. Edited November 14, 2014 by DZ-Jay Quote Link to comment https://forums.atariage.com/topic/231668-simon4-for-intv/#findComment-3113063 Share on other sites More sharing options...
vprette Posted November 14, 2014 Author Share Posted November 14, 2014 I played it a few times and here is my feedback: The input detection is very inaccurate (like it was in Mastermind at first). Sometimes it doesn't register the key press. This is probably because the game is paused while it updates the screen, as mentioned below. The original simon (and any other similar memory game) mapped the colored blocks to their corresponding buttons, so I think it would be better to map the grid to the keypad. If you don't want to have a 3x3 grid on the screen, then make a diamond shape and map 8, 4, 5, 6, 2; or something like that. The sequence is too slow, so it's hard to learn it as a tune. When I reached sequence #7 or #8, I kept forgetting which key came before. The notes in the sequence should play the tones closer together. (I played Simon a lot when I was a kid and now I have the timing tattooed in my brain). It seems to delay input after every key press while it re-draws the screen and puts a status message. This makes playing the game very slow. I should be able to play the sequence at my own pace, or else I risk losing the place in my memory. Once I made it to sequence #9 (wow, that took forever!), and I made a mistake. However, instead of giving me the "game over" message, it jumped directly to the next game. It seems as if it registered my last key press as the switch to the new state. I noticed that the program seems to re-draw the screen every time it needs to update something. Perhaps it would be better if it just erased and re-drew the specific text it is updating, for instance the status message. That's all for now. Personally, the sluggish input and slow game sequences make the game not very fun to me. Moreover, the weird key layout that does not map directly to the colored display is very confusing as well. not sure I understood all comments. -the four colors are mapped to keypad as numbers 1,3,7,9.. the other keypads and disc are not used... so on a overlay you would have the four colors in the corners to be pressed - i can speed up by not updating the "good"/"wrong" message on screen (to make it readable in fact I introduced a little pause) - the program re-draw the screen to show a different color and to get back to original color Quote Link to comment https://forums.atariage.com/topic/231668-simon4-for-intv/#findComment-3113087 Share on other sites More sharing options...
+DZ-Jay Posted November 14, 2014 Share Posted November 14, 2014 not sure I understood all comments. -the four colors are mapped to keypad as numbers 1,3,7,9.. the other keypads and disc are not used... so on a overlay you would have the four colors in the corners to be pressed It doesn't work like that on my emulator. When I play it on jzIntv, it maps like this: +---+---+ | 1 | 2 | +---+---+ | 3 | 4 | +---+---+ Which in my computer keypad, it maps to keys 7, 8, 9, 4: +-+-+-+-+ |7|8|9|-| +-+-+-+-+ |4|5|6|+| +-+-+-+-+ |1|2|3| | +-+-+-+E| | 0 |.| | +-+-+-+-+ Quote Link to comment https://forums.atariage.com/topic/231668-simon4-for-intv/#findComment-3113091 Share on other sites More sharing options...
vprette Posted November 14, 2014 Author Share Posted November 14, 2014 It doesn't work like that on my emulator. When I play it on jzIntv, it maps like this: +---+---+ | 1 | 2 | +---+---+ | 3 | 4 | +---+---+ Which in my computer keypad, it maps to keys 7, 8, 9, 4: +-+-+-+-+ |7|8|9|-| +-+-+-+-+ |4|5|6|+| +-+-+-+-+ |1|2|3| | +-+-+-+E| | 0 |.| | +-+-+-+-+ I use this control IF CONT2.KEY=1 or CONT1.KEY=1 THEN input=1 IF CONT2.KEY=3 or CONT1.KEY=2 THEN input=2 IF CONT2.KEY=7 or CONT1.KEY=3 THEN input=3 IF CONT2.KEY=9 or CONT1.KEY=4 THEN input=4 so this is the bug.. I will correct also, for the sound, I use variations of SOUND 1,300,14 WAIT SOUND 1,200,14 WAIT SOUND 1,100,14 for z=1 to 25 wait next z SOUND 1,,0 do you have idea how to reproduce the original beeps from the simon game? Quote Link to comment https://forums.atariage.com/topic/231668-simon4-for-intv/#findComment-3113196 Share on other sites More sharing options...
vprette Posted November 14, 2014 Author Share Posted November 14, 2014 fixed the keypad 1: yellow 3: green 7: red 9: blue and now the game is much faster! simon4_v2.rom 1 Quote Link to comment https://forums.atariage.com/topic/231668-simon4-for-intv/#findComment-3113200 Share on other sites More sharing options...
+DZ-Jay Posted November 14, 2014 Share Posted November 14, 2014 I use this control IF CONT2.KEY=1 or CONT1.KEY=1 THEN input=1 IF CONT2.KEY=3 or CONT1.KEY=2 THEN input=2 IF CONT2.KEY=7 or CONT1.KEY=3 THEN input=3 IF CONT2.KEY=9 or CONT1.KEY=4 THEN input=4 so this is the bug.. I will correct also, for the sound, I use variations of SOUND 1,300,14 WAIT SOUND 1,200,14 WAIT SOUND 1,100,14 for z=1 to 25 wait next z SOUND 1,,0 do you have idea how to reproduce the original beeps from the simon game? It's not the sounds, but the pace of the tune. I'll check the latest one when I get home. Quote Link to comment https://forums.atariage.com/topic/231668-simon4-for-intv/#findComment-3113230 Share on other sites More sharing options...
pimpmaul69 Posted November 14, 2014 Share Posted November 14, 2014 Plays really great. No pause between moves and controls are corrected. Still have the control issue the first time i boot the game in jzintvwii. Not sure if that bug will show up when you put this into real hardware or not. No complaints here though. It does not show up in pc jzintv so not sure what causes it in jzintvwii. Quote Link to comment https://forums.atariage.com/topic/231668-simon4-for-intv/#findComment-3113296 Share on other sites More sharing options...
pimpmaul69 Posted November 14, 2014 Share Posted November 14, 2014 Also the beeps sounds pretty simon like. It has that cool 70's handhelds beep sound. I would not want you to change that Quote Link to comment https://forums.atariage.com/topic/231668-simon4-for-intv/#findComment-3113297 Share on other sites More sharing options...
pimpmaul69 Posted November 14, 2014 Share Posted November 14, 2014 Now if you could get the music to play dueling banjos.... Quote Link to comment https://forums.atariage.com/topic/231668-simon4-for-intv/#findComment-3113305 Share on other sites More sharing options...
+nanochess Posted November 14, 2014 Share Posted November 14, 2014 What a cute game! indeed the sounds are like Simon. Just a suggestion, maybe you could add an extra color (or a square) in center of buttons when touched, at least in emulation the change in color sometimes feels barely noticeable. 1 Quote Link to comment https://forums.atariage.com/topic/231668-simon4-for-intv/#findComment-3113400 Share on other sites More sharing options...
vprette Posted November 14, 2014 Author Share Posted November 14, 2014 What a cute game! indeed the sounds are like Simon. Just a suggestion, maybe you could add an extra color (or a square) in center of buttons when touched, at least in emulation the change in color sometimes feels barely noticeable. thanks :-) I'll think about your suggestion 1 Quote Link to comment https://forums.atariage.com/topic/231668-simon4-for-intv/#findComment-3113408 Share on other sites More sharing options...
mthompson Posted November 14, 2014 Share Posted November 14, 2014 This plays quite well now. Quote Link to comment https://forums.atariage.com/topic/231668-simon4-for-intv/#findComment-3113442 Share on other sites More sharing options...
pimpmaul69 Posted November 15, 2014 Share Posted November 15, 2014 in addition to the already slight color change i think it would be easier to see if you did something like this 1 Quote Link to comment https://forums.atariage.com/topic/231668-simon4-for-intv/#findComment-3113497 Share on other sites More sharing options...
freewheel Posted November 15, 2014 Share Posted November 15, 2014 I haven't tried it, but the 4 colors should have pallette equivalents that are darker - to really make it pop. At least enough to more than "slightly" stand out Quote Link to comment https://forums.atariage.com/topic/231668-simon4-for-intv/#findComment-3113522 Share on other sites More sharing options...
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