CrazyBoss Posted November 20, 2014 Share Posted November 20, 2014 Can anyone lead me to how to make an explosion sound ? using INTYBASIC. Quote Link to comment https://forums.atariage.com/topic/232033-intybasic-can-anyone-lead-me-to-how-to-make-an-explosion-sound/ Share on other sites More sharing options...
dendawg Posted November 20, 2014 Share Posted November 20, 2014 I'm not sure if this applies to INTV, But my old TI-99 had a white noise generator as one of the sound channels. They made for pretty good generic explosion SFX. Quote Link to comment https://forums.atariage.com/topic/232033-intybasic-can-anyone-lead-me-to-how-to-make-an-explosion-sound/#findComment-3117779 Share on other sites More sharing options...
freewheel Posted November 20, 2014 Share Posted November 20, 2014 (edited) Play around with the noise channel (SOUND 4). Try it mixed with other sound channels, and vary their pitches. You'll get all sorts of interesting effects. To get something a bit more dynamic, like an explosion, you almost have to "script" a sound. So not just one noise value/tone. A quick and dirty way to start experimenting would be to write a FOR loop, and have the FOR variable affect the sound output. For example: FOR i = 1 TO 200 SOUND 4,i%5,1 SOUND 2,500+i*5,15 NEXT i SOUND 2,0,0 'don't forget to turn it off when done This won't exactly make for a great explosion noise, but it should give you a basic idea of how you can modify the various parts of the PSG to make for more than just static noise/tones. It takes quite a lot of experimentation to get sounds the way you want them. What a lot of us have done is write demo sound generators that can be controlled on the fly, so you can make changes in realtime and see what effect they have on the output. There's a decent sound tool here: http://www.pixelkitchen.com/ryan/intellivision.html Or just edit-compile-run endlessly Edited November 20, 2014 by freeweed Quote Link to comment https://forums.atariage.com/topic/232033-intybasic-can-anyone-lead-me-to-how-to-make-an-explosion-sound/#findComment-3117851 Share on other sites More sharing options...
+nanochess Posted November 21, 2014 Share Posted November 21, 2014 I would suggest starting with a high-volume a channel and then lowering it, mixing with noise register. Also you can change the sound registers per video frame (WAIT) Quote Link to comment https://forums.atariage.com/topic/232033-intybasic-can-anyone-lead-me-to-how-to-make-an-explosion-sound/#findComment-3118186 Share on other sites More sharing options...
intvnut Posted November 21, 2014 Share Posted November 21, 2014 Another recommendation: Enable both tone and noise on the channel, and use a very low frequency tone. That's what I do for my explosions. It gives a much "grittier" explosion. I figured out that trick by watching what River Raid used for its impressive bridge-explosion sounds. Straight-up white noise just doesn't pack as much punch. In general, if you want to learn how other games make their sound effects, you might try firing up jzIntv's debugger and watching the writes to the sound registers. Sure, you'll need to pick apart what got written, but it's not that hard. Quote Link to comment https://forums.atariage.com/topic/232033-intybasic-can-anyone-lead-me-to-how-to-make-an-explosion-sound/#findComment-3118334 Share on other sites More sharing options...
pimpmaul69 Posted November 21, 2014 Share Posted November 21, 2014 Sure, you'll need to pick apart what got written, but it's not that hard. Not hard if you are a terminator sent back in time to kill john connor and program inty stuff. 2 Quote Link to comment https://forums.atariage.com/topic/232033-intybasic-can-anyone-lead-me-to-how-to-make-an-explosion-sound/#findComment-3118362 Share on other sites More sharing options...
freewheel Posted November 21, 2014 Share Posted November 21, 2014 Not hard if you are a terminator sent back in time to kill john connor and program inty stuff. Best comment of the programming forum ever. 2 Quote Link to comment https://forums.atariage.com/topic/232033-intybasic-can-anyone-lead-me-to-how-to-make-an-explosion-sound/#findComment-3118400 Share on other sites More sharing options...
intvnut Posted November 22, 2014 Share Posted November 22, 2014 (edited) Not hard if you are a terminator sent back in time to kill john connor and program inty stuff. Best comment of the programming forum ever. Chuckle. Of course, the Terminator was rocking a 6502 running Apple DOS 3.3... Edited November 22, 2014 by intvnut 1 Quote Link to comment https://forums.atariage.com/topic/232033-intybasic-can-anyone-lead-me-to-how-to-make-an-explosion-sound/#findComment-3118710 Share on other sites More sharing options...
CrazyBoss Posted November 23, 2014 Author Share Posted November 23, 2014 so the Terminator was running Apple System My god - who dares to do that today Quote Link to comment https://forums.atariage.com/topic/232033-intybasic-can-anyone-lead-me-to-how-to-make-an-explosion-sound/#findComment-3119347 Share on other sites More sharing options...
+nanochess Posted November 23, 2014 Share Posted November 23, 2014 so the Terminator was running Apple System My god - who dares to do that today We need to secretly remake and replace all these scenes to show Intellivision assembly code and running EXEC code Quote Link to comment https://forums.atariage.com/topic/232033-intybasic-can-anyone-lead-me-to-how-to-make-an-explosion-sound/#findComment-3119522 Share on other sites More sharing options...
CrazyBoss Posted November 23, 2014 Author Share Posted November 23, 2014 or even better IntyBasic code: Terminator: alive=1 dead=2 johnconor=alive johnkilled: if johnconor=alive then gosub trytokilljohn:goto johnkilled 1 Quote Link to comment https://forums.atariage.com/topic/232033-intybasic-can-anyone-lead-me-to-how-to-make-an-explosion-sound/#findComment-3119617 Share on other sites More sharing options...
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