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[Aquarius] 8-bit ASCII retro game tool - is Bill here?


barnieg

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Are you planning on any updates to the AquariusStudio ? :)

 

 

 

 

Good question.

The current versions of Livecode while I was programming those things broke some of the functionality like exporting images. I'll have to test if the latest greatest version 7.x.x retains that error.

I think I found tools that could do the job better and I was hoping for a comprehension of machine language and Z88DK C programming that I never developed.

I downloaded and tested a lot of things and picked up a few viruses.

 

I remember spEdito came in very handy for z88dk.

 

REXPaint has a comma delimited export that could be easily reformatted for Aquarius use.

 

Then Tiled is extremely promising.

If I remember correctly, I exported the old Aquarius character set layed out in the format of a 2D Unity map.

Unity would definitely be a better game making tool than I can make and, can export data that can be manipulated for the Aquarius if the Tiled export types aren't already enough to work with.

 

I think BootLoader BASIC might be a better coding target than the original BASIC or trying to learn C/Z88DK, maybe.

 

There was something else itching my brain to be remembered, ugh and so many things on my hard drive right now.

 

What'd you have in mind for a cool tool?

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I will finally have some time over the next few days to setup my dev environment with some updated tools. I think BLBasic looks like a good starting point to get some stuff "out there", It would be nice to be able to mix in some assembly routines for speed.

 

The ZXBasic compiler looks interesting so that's another one I need to catchup on

 

As for tools: It would be nice to have a screeneditor that has a character layer and a colour attribute layer that maybe also has tile/block creation. I certainly think the get & put commands of BLBasic will be getting a lot of use at the moment!

 

I'm trying to avoid the use of Windows specific tools as I would quite like to resurrect one of our old netbooks as a dev enviroment with a minimal linux and lots of emulation and dev tools installed

 

 

 

I remember spEdito came in very handy for z88dk.

 

REXPaint has a comma delimited export that could be easily reformatted for Aquarius use.

 

Then Tiled is extremely promising.

If I remember correctly, I exported the old Aquarius character set layed out in the format of a 2D Unity map.

Unity would definitely be a better game making tool than I can make and, can export data that can be manipulated for the Aquarius if the Tiled export types aren't already enough to work with.

 

I think BootLoader BASIC might be a better coding target than the original BASIC or trying to learn C/Z88DK, maybe.

 

There was something else itching my brain to be remembered, ugh and so many things on my hard drive right now.

 

What'd you have in mind for a cool tool?

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As for tools: It would be nice to have a screeneditor that has a character layer and a colour attribute layer that maybe also has tile/block creation. I certainly think the get & put commands of BLBasic will be getting a lot of use at the moment!

 

I'm trying to avoid the use of Windows specific tools as I would quite like to resurrect one of our old netbooks as a dev enviroment with a minimal linux and lots of emulation and dev tools installed

 

Ok download Livecode 6.0.2 for Linux and see if that's working. Versions after that broke the image export.

 

I won't be able to test on Linux or save apps for it (I think)...but you can from your side using the stack project files and a Linux copy of Livecode.

 

 

I'll start looking at this old code and see if I can remember what I was doing, probably going take me a bit.

I'll start a new thread when I have something.

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