Pixelboy Posted December 24, 2014 Share Posted December 24, 2014 Yeah, I don't have any problem with it either. I was just considering the impression I get from the illustration. One of kiddiest games I have played would be bubble bobble and all you do wack little cute characters. Poor guys. LOL! Well, look at it this way: Mr Turtle's "attack" could only stun creatures, or bump them to the right or left a little bit, it would never actually "kill" them. Even this could be integrated into different mechanics. For instance, imagine bumping a critter and using it as a step (while it's stunned) to reach a higher ledge. Or bumping a clamshell (like the one in the official mockup screenshot) to force it open. Of course, the bubble-blowing mechanic would only work while Mr Turtle is underwater, and he would be defenseless in open air (his air meter would refill quickly, on the other hand). So another interesting mechanic could be to find a way to transfer water from one screen to another, in order to use bubbles to get passed obstacles which cannot be passed any other way. Such a transfer mechanic is actually not too difficult to implement: Just imagine a block that acts as a cork of sorts: Just bump to cork to remove it, and the water falls from the current screen down to another screen directly below it. Or bump a horizontally-placed cork, and watch the water level equalize between two adjacent screens. Now that would be really cool, especially if you work it into a screen map randomizer, so no two games would be the same. Quote Link to comment Share on other sites More sharing options...
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