Marius Posted December 28, 2014 Share Posted December 28, 2014 Hi folks! After playing Phaeron's excellent ports Stampede and Sequest for literally zillions of hours, I was wondering: Is there a Klax port for atari 8bit too? I am reallly enthusiastic about Klax on my 2600, and I was wondering: will there be a port of this great game for atari 8bit? Perhaps it already exists... so if someone knows about it, please tell me more! Thanks M. Quote Link to comment Share on other sites More sharing options...
Rybags Posted December 28, 2014 Share Posted December 28, 2014 As "good" as the 2600 version is considering the hardware capability, the computer deserves a proper conversion. It's one of the tragedies of Atari that later in life it missed out on so many arcade conversions - for 3rd parties to abandon the machine it's fair enough but for Atari themselves to release or licence Klax for so many other platforms yet ignore the 8-bit computer line was a kick in the nuts for faithful customers. I think the technicalities have been discussed elsewhere here, but there's plenty of ways that the game could be faithfully recreated and at least look as good or better than most of the other 8-bit versions. 3 Quote Link to comment Share on other sites More sharing options...
miker Posted December 28, 2014 Share Posted December 28, 2014 Hi Marius! Not exact port, but there is Glaggs It: http://a8.fandal.cz/detail.php?files_id=4041 1 Quote Link to comment Share on other sites More sharing options...
José Pereira Posted December 28, 2014 Share Posted December 28, 2014 And one done by italian company Lindasoft but I don't remember the name now... Quote Link to comment Share on other sites More sharing options...
José Pereira Posted December 28, 2014 Share Posted December 28, 2014 (edited) Find, it's called Hypnotic Land but only has 4colours pills, they seem to use 4colours GR.15 on the gfxs then 4Players to each. From my past thoughts on Klax using the 4Missiles together in 5th Player mode taking PF3 we'll get the 5th pill. Then it's just a question of good design on the backdrops and some DLIs we'll get a nice looking. Edited December 28, 2014 by José Pereira 1 Quote Link to comment Share on other sites More sharing options...
emkay Posted December 28, 2014 Share Posted December 28, 2014 Find, it's called Hypnotic Land but only has 4colours pills, they seem to use 4colours GR.15 on the gfxs then 4Players to each. From my past thoughts on Klax using the 4Missiles together in 5th Player mode taking PF3 we'll get the 5th pill. Then it's just a question of good design on the backdrops and some DLIs we'll get a nice looking. Seems someone "planned" to make a Klax for the A8 Even more "funny" is the soundtrack in the video. 1 Quote Link to comment Share on other sites More sharing options...
Marius Posted December 28, 2014 Author Share Posted December 28, 2014 Thanks for your suggestions so far. Definitely going to try those. Quote Link to comment Share on other sites More sharing options...
Forrest Posted December 28, 2014 Share Posted December 28, 2014 FYI KLAX is included in Midway Arcade Treasures: a video game compilation of 24 arcade games developed by Digital Eclipse and released by Midway for the GameCube, PlayStation 2, Xbox and Microsoft Windows. Quote Link to comment Share on other sites More sharing options...
Jinks Posted December 28, 2014 Share Posted December 28, 2014 The 7800 version is fun... Quote Link to comment Share on other sites More sharing options...
Tempest Posted December 28, 2014 Share Posted December 28, 2014 Didn't Mean Hamster do a 5200/8-Bit version several years back? I seem to recall it being so-so. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted December 28, 2014 Share Posted December 28, 2014 Italian Atari software developer? Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted December 28, 2014 Share Posted December 28, 2014 You should be able to get all the brick colors for the 8-bit Klax, by combining a usage of DLI color changes, and PMG overlays. This seriously needs to be done. Quote Link to comment Share on other sites More sharing options...
+Philsan Posted December 28, 2014 Share Posted December 28, 2014 Italian Atari software developer? Lindasoft was an Italian publisher. Lindasoft pirated many games http://www.atarimania.com/pgelstsoft.awp?system=8&type=G&publisher=1656&step=25 but published original games too. For example, the recently saved White Circus http://www.santellocco.com/atari/programmi.htm#giochi Quote Link to comment Share on other sites More sharing options...
emkay Posted December 29, 2014 Share Posted December 29, 2014 You should be able to get all the brick colors for the 8-bit Klax, by combining a usage of DLI color changes, and PMG overlays. This seriously needs to be done. If you want a great looking game with fluent animations, still gr.7 /Antic D is needed, where the bricks "Roll on" . Ofcourse you could do "DLI" Tricks in Antic E, but that looks a shyte as parallax with only using DLI... In the double scanline mode, you have enough cpu-time to place the blocks visually "overlaying" , as also some players would be needed for overlay, to have all 5 colours and details available. A second way, to have enough cycles is to use any mode in 32 bytes width. The lower part could be done, using simply gr. 10 mode and to place some players there, for better details. So just "linear" calculations can be used. Quote Link to comment Share on other sites More sharing options...
José Pereira Posted December 29, 2014 Share Posted December 29, 2014 If you want a great looking game with fluent animations, still gr.7 /Antic D is needed, where the bricks "Roll on" . Ofcourse you could do "DLI" Tricks in Antic E, but that looks a shyte as parallax with only using DLI... In the double scanline mode, you have enough cpu-time to place the blocks visually "overlaying" , as also some players would be needed for overlay, to have all 5 colours and details available. A second way, to have enough cycles is to use any mode in 32 bytes width. The lower part could be done, using simply gr. 10 mode and to place some players there, for better details. So just "linear" calculations can be used. Hi Emkay. I think we don't need all that... Just give me one day and I'll show. It's indeed more simple that it seems: -> At the top the sides are PFs and center part also (maybe I'll put P2&P3 underlays here to have different colours than the sides...; -> Every piece going down at the top part it's one Player (P0); -> The pad (that receives the pieces) it's two Players (P2+P3) multicolour moving left->right; -> On the bottom in the box you have 5 per line soo they are here the 5Players (P0 / P1 / P2 / P3 / 4Missiles->5thPlayer_PF3 colour) so you can have any of the 5colours per lines; -> At the bottom gfxs are PFs It's indeed just moving the PMGs like all others most of the times did on Tetris clones, only that here we need to be smart and have the idea how to add the sides gfxs+center table many colours more the bottom part... Quote Link to comment Share on other sites More sharing options...
emkay Posted December 29, 2014 Share Posted December 29, 2014 It's indeed just moving the PMGs like all others most of the times did on Tetris clones, only that here we need to be smart and have the idea how to add the sides gfxs+center table many colours more the bottom part... Have a closer look : https://www.youtube.com/watch?v=-1duDeWGRMg part. after 3:13:00 Quote Link to comment Share on other sites More sharing options...
José Pereira Posted December 29, 2014 Share Posted December 29, 2014 (edited) I'm on the street with an old mobile phone seeing Chrismas lights and nice girls soo there's no way to get your point. What's special is it happening on the video? Edited December 29, 2014 by José Pereira Quote Link to comment Share on other sites More sharing options...
powersoft Posted December 29, 2014 Share Posted December 29, 2014 got HYPNOTIC LAND as cartridge but without manual e.g. anyone still remember how it was delivered in original? Quote Link to comment Share on other sites More sharing options...
emkay Posted December 29, 2014 Share Posted December 29, 2014 I'm on the street with an old mobile phone seeing Chrismas lights and nice girls soo there's no way to get your point. What's special is it happening on the video? You can have a full row of "bricks" in different colours ... and you can "order" them to move faster. Advanced coders already struggled to have a clean motion with less objects and less colours ... Quote Link to comment Share on other sites More sharing options...
José Pereira Posted December 31, 2014 Share Posted December 31, 2014 Hi guys. Happy New Year!... Here's what I thought by using GR.15 bitmap mode on the game area and the top+bottom part is in GR.12/Antic4 charmode. GR.15 you have no 'bad-lines' and no chars limit. You place vertically from left to right: P1/P0/Missiles 5th Player_PF3 colour/P2/P3... Then each time a new block comes it's that Player nº, if it's in the same vertical then it's the same Player nº you only put in in the new xPos and its colour. Using PRIOIR4 it's the way to go because you only have to do the mask for the PFs. The overlaps from one Player to other on the same horizontal if it exists also be done with this and that's why I have that Players sequence. Have a have a look on this GameBoy Colour: Here's the screens (Normal and PAL Blending): -> 32Bytes wide if necessary: -> 40Bytes wide: I adapted this from the Atari 7800 version but as you can see I'll need to re-arranje the bottom panel... 1 Quote Link to comment Share on other sites More sharing options...
José Pereira Posted December 31, 2014 Share Posted December 31, 2014 I said charmode is in top bottom part that is: -> Top: the score line -> Bottom: the panel where the blocks pill and the pad can be any Player (here I am using P0) and the 5rows are P1/P0/MISSILES 5th_PF3/P2/P3 The colours PFs across the screen are: BAK: always black PF0: always white PF1: green on the board area and DLIs other places PF2: brown(s) PF3: DLIs any colour according to the colour of the middle row blocks and some score numbers The blocks maybe other looking but this was just a 'quicky' Using this method its possible to create the other game screens by just changing the PFs colours leaving only BAK_black and PF0_white unchanged. Quote Link to comment Share on other sites More sharing options...
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