timdu Posted December 29, 2014 Share Posted December 29, 2014 In closing out the year on a positive note, we offer the latest interview from archivist Scott Stilphen, this time with former James Wickstead Design Associates programmer / designer Todd Marshall. Scott archived a few prototype games and utilities for several systems, including some demos and an unknown 3-D game for the VCS, as well as two dozen source code listings! It's another fantastic interview with something for everyone. Check it out @: http://www.2600connection.com/interviews/todd_marshall/interview_todd_marshall.html Happy Holidays, everyone! Tim 3 Quote Link to comment Share on other sites More sharing options...
high voltage Posted December 29, 2014 Share Posted December 29, 2014 I love those interviews from Scott, where does he find all them people still? Quote Link to comment Share on other sites More sharing options...
Tempest Posted December 29, 2014 Share Posted December 29, 2014 Lots of good info there. I'll have to update my pages. These people are around, you just have to find them. I think I talked to Todd several years ago and got some info, either that or it was Jim. The memory is starting to go. Quote Link to comment Share on other sites More sharing options...
Wickeycolumbus Posted January 5, 2015 Share Posted January 5, 2015 Missed this earlier. Great stuff, very generous for sharing all those scans and ROMs! Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted January 5, 2015 Share Posted January 5, 2015 When people do these interviews, it would be cool if they would also ask if the person remembers the month/year that various games hit retail shelves in the USA. Quote Link to comment Share on other sites More sharing options...
high voltage Posted January 5, 2015 Share Posted January 5, 2015 "The VCS had the best audio" And people slagging off the sound for 7800 games. Quote Link to comment Share on other sites More sharing options...
Tempest Posted January 5, 2015 Share Posted January 5, 2015 I really hope someone tries to compile those WIP versions of Q*Berts Qubes. I'd hate to be the one who has to type them in though. Quote Link to comment Share on other sites More sharing options...
Wickeycolumbus Posted January 5, 2015 Share Posted January 5, 2015 (edited) I really hope someone tries to compile those WIP versions of Q*Berts Qubes. I'd hate to be the one who has to type them in though. I took a look at them intending to do just that. As far as I can tell they are both very incomplete and would not run as they are Edited January 5, 2015 by Wickeycolumbus Quote Link to comment Share on other sites More sharing options...
Tempest Posted January 5, 2015 Share Posted January 5, 2015 I took a look at them intending to do just that. As far as I can tell they are both very incomplete and would not run as they are Incomplete how? Missing pages of print out or just the programs will only run in a development environment? Quote Link to comment Share on other sites More sharing options...
Wickeycolumbus Posted January 5, 2015 Share Posted January 5, 2015 Incomplete how? Missing pages of print out or just the programs will only run in a development environment? Unfortunately most of the pages are missing. A complete listing would over a hundred pages. Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted January 5, 2015 Share Posted January 5, 2015 I'd hate to be the one who has to type them in though. If you had all of the pages, wouldn't a program like gImageReader be able to convert it to text? 1 Quote Link to comment Share on other sites More sharing options...
Wickeycolumbus Posted January 5, 2015 Share Posted January 5, 2015 If you had all of the pages, wouldn't a program like gImageReader be able to convert it to text? I've never used any image or PDF to text software, but I'm sure it would come in handy for something like this. The nice thing about this source is that it has the object code for each instruction on it's line. You can forget about trying to get it to assemble on a modern assembler and just extract the hex from the text. Quote Link to comment Share on other sites More sharing options...
+Wonder007 Posted January 6, 2015 Share Posted January 6, 2015 I wonder if the programmer for Tarzan still has a working copy of the game.?.!.?!. Quote Link to comment Share on other sites More sharing options...
tomarone Posted January 12, 2015 Share Posted January 12, 2015 Hello! Henry would have to have the floppy disks for Tarzan, if a real cartridge with the game on it existed it'd be a surprise. He developed on Apple II probably. good question! I'm just saying hello! Todd. Quote Link to comment Share on other sites More sharing options...
Tempest Posted January 12, 2015 Share Posted January 12, 2015 Was Tarzan complete then? Hopefully those disks can be found and recovered some day. Quote Link to comment Share on other sites More sharing options...
tomarone Posted January 12, 2015 Share Posted January 12, 2015 It had a lot of work done on it, for sure! Quote Link to comment Share on other sites More sharing options...
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