+nanochess Posted January 27, 2015 Share Posted January 27, 2015 Ripcord looked like pretty close to be finished... Also Monster Bash! J-F please put up a little update about this! Quote Link to comment Share on other sites More sharing options...
retroillucid Posted January 27, 2015 Author Share Posted January 27, 2015 Ripcord looked like pretty close to be finished... Also Monster Bash! J-F please put up a little update about this! Indeed, Rip Cord is almost done As for Monster Bash, few things remains to be done for an imminent release 1 Quote Link to comment Share on other sites More sharing options...
NIAD Posted January 27, 2015 Share Posted January 27, 2015 Cool! Who's developing Rip Cord and Mr. Turtle? I've always thought Zookeeper would be excellent but can the CV handle that many sprites onscreen at once? There's a lot going on at high speeds. That said, what about Food Fight ?Rip Cord by Russ Kumro Mr. Turtle by Leo Brophy Zookeeper has been on a lot of Wish Lists especially since there has never been a home version for any system made. Food Fight would be another good one to make for the CV. Quote Link to comment Share on other sites More sharing options...
retroillucid Posted January 27, 2015 Author Share Posted January 27, 2015 Rip Cord by Russ Kumro Mr. Turtle by Leo Brophy Zookeeper has been on a lot of Wish Lists especially since there has never been a home version for any system made. Food Fight would be another good one to make for the CV. i started working on ZooKeeper Quote Link to comment Share on other sites More sharing options...
goldenrod Posted January 28, 2015 Share Posted January 28, 2015 i started working on ZooKeeper Indeed, Rip Cord is almost done As for Monster Bash, few things remains to be done for an imminent release Rip Cord AND Zookeeper in progress?! Have I died and gone to heaven?! Thanks!! Any screenshots or either -with ANY progress- that you could pleeeease share? Quote Link to comment Share on other sites More sharing options...
Kiwi Posted January 28, 2015 Share Posted January 28, 2015 Rip Cord AND Zookeeper in progress?! Have I died and gone to heaven?! Thanks!! Any screenshots or either -with ANY progress- that you could pleeeease share? Rip Cord progress is in this thread http://atariage.com/forums/topic/217808-rip-cord/?hl=%20rip%20%20cord Quote Link to comment Share on other sites More sharing options...
retroillucid Posted January 28, 2015 Author Share Posted January 28, 2015 (edited) I will post screens of Zookeeper Edited January 28, 2015 by retroillucid Quote Link to comment Share on other sites More sharing options...
NIAD Posted January 28, 2015 Share Posted January 28, 2015 Russ posted numerous pics and videos of Rip Cord and Monster Bash in threads on here as well as his YouTube channel. Excited to see another vaporware title about to be completed, but Monster Bash is the one that I'm really stoked to play. Quote Link to comment Share on other sites More sharing options...
Jim McKigney Posted February 6, 2015 Share Posted February 6, 2015 (edited) Bomberman Special from MSX to Colecovision. Idea for Box blurb: "Shirobom is back, and he's blasting onto colecovision! He is a slave of the Bungeling Empire, forced against his will to make weapons for the tyrannical dictators. One day, he heard a rumor that whoever escapes from the empire will be freed and be reborn anew. With his natural ability to spawn bombs out of thin air, Shirobom leaps into action and he has to make it through the fifty levels in a bid for freedom. Will he succeed? Only your skill will decide his fate." Edited February 6, 2015 by Jim McKigney Quote Link to comment Share on other sites More sharing options...
schuwalker Posted February 6, 2015 Share Posted February 6, 2015 Has anybody thought about taking on Taito's Wild Western? Quote Link to comment Share on other sites More sharing options...
NIAD Posted February 6, 2015 Share Posted February 6, 2015 (edited) Has anybody thought about taking on Taito's Wild Western? Only Opcode and he released a demo rom image of it many years ago... but nothing further has been developed. This would be a great game to use two Hand Controllers for player control installed in the Roller Controller (with the switch set to Joystick) to make things easier. I actually see multiple control scenarioes for this game including using the Super Action Controller and just one Hand Controller with keypad input like is being done with the Front Line controller hack that Opcode just finished for Pixelboy. Edited February 6, 2015 by NIAD Quote Link to comment Share on other sites More sharing options...
sega_SHARK Posted February 7, 2015 Share Posted February 7, 2015 Demon Attack with a boss level and Atlantis with the saucer. 1 Quote Link to comment Share on other sites More sharing options...
san-d-2000 Posted February 8, 2015 Share Posted February 8, 2015 Would love to see an arcade true port of Amidar. Quote Link to comment Share on other sites More sharing options...
Noah98 Posted February 15, 2015 Share Posted February 15, 2015 I think Colecovision needs a good holiday themed game. I already have Stay Frosty 2 so something new would be cool. Quote Link to comment Share on other sites More sharing options...
TPR Posted March 24, 2015 Share Posted March 24, 2015 What about Mappy? Seems like a popular enough arcade game and wasn't there an MSX version of it as well? Quote Link to comment Share on other sites More sharing options...
SiLic0ne t0aD Posted March 25, 2015 Share Posted March 25, 2015 An arcade port of Wizard of Wor Quote Link to comment Share on other sites More sharing options...
DoctorTom Posted March 26, 2015 Share Posted March 26, 2015 Finish the homebrew "Frantic", that Frenzy variant. Shouldn't take long, and that game completed would totally rock -- potentially a Top 10 CV title all time. 1 Quote Link to comment Share on other sites More sharing options...
NIAD Posted March 26, 2015 Share Posted March 26, 2015 Finish the homebrew "Frantic", that Frenzy variant. Shouldn't take long, and that game completed would totally rock -- potentially a Top 10 CV title all time.IIRC there were some serious programming bugs that couldn't be fixed rhat stopped further development. Quote Link to comment Share on other sites More sharing options...
CV Gus Posted March 26, 2015 Share Posted March 26, 2015 Some games I really liked, looked forward to, but Coleco fouled up: Space Fury. Terrible colors and graphics, and as simple as the arcade game was elements were missing: the partial aliens did not follow you and did not speed up. Victory: Terrible character graphics and defective programming- the Quarks were never released. Mr. Do!: Needed more touching up (e.g. you don't get "stuck" with apples), and better character graphics. Maybe monsters can eat apples, as they did in the arcade? Zaxxon: Smoother scrolling if possible, and better action with missiles launched from silos and Mobots, if they remain. More challenge with outer space sequence. Omega Race. Awful, awful graphics. Death Drones and mines show a decent vector look could have been achieved. Looping: It's too easy to loop, and shoot out bricks- nothing can hit you even if you move at moderate speed. Slow down shots or add that "pyramid?" Burgertime: More challenge by gradually accelerating enemies, not your character- defect when you get between 200,000 and 300,000 points needs to be fixed. Time Pilot: Poor collision detection, missing screen, and somewhat better graphics. New-new games: SNAP JACK!!! Pleiades. Bagman. Gauntlet, perhaps? Even if enemy movement is space-to-space like the NES version, still GREAT!! Battlezone. Any vector game. Marvin's Maze. SPACE ODYSSEY!! Kangaroo. 1 Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted March 26, 2015 Share Posted March 26, 2015 IIRC there were some serious programming bugs that couldn't be fixed rhat stopped further development. Nah, I think that explaination applied to Scott Huggin's implementation of Phoenix. Scott told me he lost interest in the project because he just wasn't happy with the game. He felt it was missing an important secret ingredient (which he couldn't nail down) that would have made the game greater than Frenzy. 1 Quote Link to comment Share on other sites More sharing options...
TPR Posted March 27, 2015 Share Posted March 27, 2015 Bagman. http://atariage.com/forums/topic/231459-bagman-for-colecovison/ Quote Link to comment Share on other sites More sharing options...
TPR Posted April 3, 2015 Share Posted April 3, 2015 The more I think about it, there are four games I'd love to see: 1. Mappy (There was an MSX version of this game, right?) 2. Domino Man (I read somewhere this was planned at one point? Kind of felt Flora And Ghost Mirror actually had similar game play features to it!) 3. Kickman (Could be a really cool game with an option for the roller controller) 4. Wacko (Yes, so I'm at fan of these older Bally/Midway games set on this hardware!) =) Quote Link to comment Share on other sites More sharing options...
VectorGamer Posted April 3, 2015 Share Posted April 3, 2015 4. Wacko (Yes, so I'm at fan of these older Bally/Midway games set on this hardware!) =) This game used a trackball and a joystick. Can this combination be used on the CV? Quote Link to comment Share on other sites More sharing options...
TPR Posted April 3, 2015 Share Posted April 3, 2015 (edited) This game used a trackball and a joystick. Can this combination be used on the CV? Oddly enough, it had almost the exact same set up as the CV Roller Controller! And the controls were really just "move" and "Shoot left or right" so that could easily be adapted to a standard controller. Edited April 3, 2015 by TPR Quote Link to comment Share on other sites More sharing options...
NIAD Posted April 3, 2015 Share Posted April 3, 2015 Oddly enough, it had almost the exact same set up as the CV Roller Controller! dsc_0365-e1325997953483.jpgIMG_2861.jpg And the controls were really just "move" and "Shoot left or right" so that could easily be adapted to a standard controller. I remember playing Wacko a lot at the Aladdin's Castle Arcade and always thought it would be a cool game to have on the ColecoVision. Oddly enough after all these years of owning a CV and Roller Controller, I don't recall ever testing out if trakball and hand controller directional input work simultaneously or not. I probably have tried this, but growing old has taken it's toll on the old noggin'. Quote Link to comment Share on other sites More sharing options...
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