+CyranoJ Posted January 11, 2015 Author Share Posted January 11, 2015 Sorry about this. On the ST the magic activation is scanned from the keyboard, not the joystick. I missed the ACIA de-bounce routine. Anyway, patched now. To 'emulate' keyboard de-bounce I have forced a 12 frame delay between magic activation (in case you decide to hold the button down) Tested by holding C on levels 1-3, using potion on level 4, then going to level 5, collecting and using another potion. gaunt2.rom 6 Quote Link to comment Share on other sites More sharing options...
Lynxpro Posted January 11, 2015 Share Posted January 11, 2015 The C/Magic button is indeed a bit bugged as it only works once. I'm sure CJ will get that fixed in short order It's been so long since I played the ST version. Correction…the original Gauntlet on the ST. How do you isolate the magic to a single player if it was accessed via the keyboard? Did they have 4 different keys so each player could use only their own magic? Quote Link to comment Share on other sites More sharing options...
+remowilliams Posted January 11, 2015 Share Posted January 11, 2015 Did they have 4 different keys so each player could use only their own magic? Yep each player had a key for magic. Not exactly ideal but having Gauntlet II and the 4 player adapter with a group of friends sure was is a blast! 5 Quote Link to comment Share on other sites More sharing options...
walter_J64bit Posted January 11, 2015 Share Posted January 11, 2015 (edited) My hats off to Cyranoj for making these St conversion. Can anyone confirm this I've made it to level 13 I had a delay when trying to use the potions I've collected, I couldn't use them back to back. Edited January 11, 2015 by walter_J64bit Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted January 11, 2015 Author Share Posted January 11, 2015 My hats off to Cyranoj for making these St conversion. Can anyone confirm this I've made it to level 13 I had a delay when trying to use the potions I've collected, I couldn't use them back to back. To 'emulate' keyboard de-bounce I have forced a 12 frame delay between magic activation (in case you decide to hold the button down) I can reduce this time if it's too long. Quote Link to comment Share on other sites More sharing options...
Lynxpro Posted January 11, 2015 Share Posted January 11, 2015 I know of another "II" game… MIDI Maze 2. The Jaguar and the Lynx both deserved to have MIDI Maze ports to them back in the day. I wonder if that ST wrapper could simulate MIDI over the JagLink networking. From what I remember, the Lynx's ComLynx port was either actually MIDI or was compatible with it. 1 Quote Link to comment Share on other sites More sharing options...
walter_J64bit Posted January 12, 2015 Share Posted January 12, 2015 To 'emulate' keyboard de-bounce I have forced a 12 frame delay between magic activation (in case you decide to hold the button down) I can reduce this time if it's too long. Please and thank you, it does affect gameplay. Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted January 12, 2015 Author Share Posted January 12, 2015 Please and thank you, it does affect gameplay. It's not a problem to reduce this, but in what way does it affect gameplay? The only possible reason to spam magic I can think of would be to fight a dragon? Quote Link to comment Share on other sites More sharing options...
walter_J64bit Posted January 12, 2015 Share Posted January 12, 2015 (edited) It's not a problem to reduce this, but in what way does it affect gameplay? The only possible reason to spam magic I can think of would be to fight a dragon? I haven't seen the Dragon yet. I was surrounded by multiple deaths my button pressing had no response until it was too late. Edited January 12, 2015 by walter_J64bit Quote Link to comment Share on other sites More sharing options...
Lynxpro Posted January 12, 2015 Share Posted January 12, 2015 I haven't seen the Dragon yet. I was surrounded by multiple deaths my button pressing had no response until it was too late. I don't remember a dragon in Gauntlet II. There's a giant dragon in the Quest Mode of Tengen's Gauntlet IV [Genesis/Mega Drive] and probably one in Tengen's Gauntlet on the NES. Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted January 12, 2015 Author Share Posted January 12, 2015 (edited) Yep they are in there. There's one on the monsters screen, and in game when you kill it you get the "I've not seen such bravery!" sample. Edited January 12, 2015 by CyranoJ 1 Quote Link to comment Share on other sites More sharing options...
JagChris Posted January 12, 2015 Share Posted January 12, 2015 The wikipedia article also mentions there most definitely be dragons somewheres in there. Quote Link to comment Share on other sites More sharing options...
Zerosquare Posted January 12, 2015 Share Posted January 12, 2015 The Jaguar and the Lynx both deserved to have MIDI Maze ports to them back in the day. I wonder if that ST wrapper could simulate MIDI over the JagLink networking. From what I remember, the Lynx's ComLynx port was either actually MIDI or was compatible with it.Not really. It would need extra hardware to drive a single MIDI device, and it wouldn't work at all for MIDI Maze "as is", as it requires a "loop" network and separate input/output for each machine. The Lynx doesn't have that: all inputs and outputs from all consoles on the network are "mixed" with each other. It would require at least a rewrite of the networking code. On the Jaguar it could be done for two players. For more than two players, you'd need either special cables, or a code rewrite. You'd need to work around the hardware UART bug too. Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted January 12, 2015 Author Share Posted January 12, 2015 (edited) New version: Added splash screen with NOT FOR RESALE - PRIVATE USE ONLY Increased sample playback rate by 16.6% Decreased potion de-bounce to 8 vblanks Think this one might be it for a while, got some other things to do. gaunt2.rom Edited January 12, 2015 by CyranoJ 8 Quote Link to comment Share on other sites More sharing options...
walter_J64bit Posted January 12, 2015 Share Posted January 12, 2015 (edited) Atari should did "St's Greatest Hits" for the Jag. Is just Awesome! Edited January 12, 2015 by walter_J64bit Quote Link to comment Share on other sites More sharing options...
Rick Dangerous Posted January 12, 2015 Share Posted January 12, 2015 Think this one might be it for a while, got some other things to do. Awesome. I don't think it needs much else..thanks again Quote Link to comment Share on other sites More sharing options...
Goochman Posted January 13, 2015 Share Posted January 13, 2015 Ok this got me to drag my Jag out of the closest and also to unwrap my Team Tap which was only used once for a Barkley Jam game - or NBA Jam cant remember. Looks, sounds, and plays just like the ST version I fondly remember! I only have 1 problem which Im not sure if Im doing something wrong. I have my pro controller in port 1 and my team tap in port 2. I have 2 joypads connected to the A & B port of the team tap however I can only start the first 2 players. I cannot join the 3rd (port B). I have moved the controllers between port A and B and both work in port A. I tried C&D with no luck either. Am I missing something? Quote Link to comment Share on other sites More sharing options...
Rick Dangerous Posted January 13, 2015 Share Posted January 13, 2015 Ok this got me to drag my Jag out of the closest and also to unwrap my Team Tap which was only used once for a Barkley Jam game - or NBA Jam cant remember. Looks, sounds, and plays just like the ST version I fondly remember! I only have 1 problem which Im not sure if Im doing something wrong. I have my pro controller in port 1 and my team tap in port 2. I have 2 joypads connected to the A & B port of the team tap however I can only start the first 2 players. I cannot join the 3rd (port B). I have moved the controllers between port A and B and both work in port A. I tried C&D with no luck either. Am I missing something? Plug the teamtap into port one and run all 4 controllers through there. Make sure it is plugged in when you boot up the game. It should work fine then. Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted January 14, 2015 Share Posted January 14, 2015 (edited) Plug the teamtap into port one and run all 4 controllers through there. Make sure it is plugged in when you boot up the game. It should work fine then. I can see why they did it, but it's not a very forward-looking decision to have people stick the TT into the 2nd joypad port for games with more than 2 players. It only makes sense if the max. possible players would ever be 5, but the device allows for 8 players with 2 TTs... once a game exists with 6 players or more, having players 2 to 5 on the 2nd TT and players 1, 6, 7 and 8 on the first isn't so tidy and would be an issue for the devs to make things seem more logical to the gamers. It's likely a knock-on from SNES multitaps and Nintendo forcing devs to use the 2nd port for theirs (and never making or certifying a game with over 5 players, although d4s made one a while back with eight). Ideally, a game that supports 1-5 players should continue the existing precedent set by the released titles bitd (lol, 2 games) and use the 2nd port for players 2, 3, 4 and a 5th, as that's what people would expect. If a game supports more than 5, the devs are obviously expecting a TT in each port and it's up to them to make things sensible and simple for the people sat holding the pads. Edited January 14, 2015 by sh3-rg Quote Link to comment Share on other sites More sharing options...
Goochman Posted January 14, 2015 Share Posted January 14, 2015 Thanks for the tips - got my 3 player game running last night and it was awesome! Even when my kids were little I couldnt find much on the Jag to hold their interest, as teenagers with XBOX One forget it - they loved Gauntlet II with 3 players jamming through the levels. They cant wait to play again! 8 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted January 16, 2015 Author Share Posted January 16, 2015 Ideally, a game that supports 1-5 players should continue the existing precedent set by the released titles bitd (lol, 2 games) and use the 2nd port for players 2, 3, 4 and a 5th, as that's what people would expect. If a game supports more than 5, the devs are obviously expecting a TT in each port and it's up to them to make things sensible and simple for the people sat holding the pads. What you are saying is that I should patch Leatherneck, and add TeamTAP to Expressway, so that I can change *MY GODDAMNED WAY* to the default supported by the most games? 3 Quote Link to comment Share on other sites More sharing options...
doctorclu Posted January 16, 2015 Share Posted January 16, 2015 ??? Honestly still amazed you got team tap support to work on Gauntlet. 1 Quote Link to comment Share on other sites More sharing options...
Goochman Posted January 16, 2015 Share Posted January 16, 2015 My kids played through 27 levels last night. The XBOX One was lonely 6 Quote Link to comment Share on other sites More sharing options...
Lynxpro Posted January 17, 2015 Share Posted January 17, 2015 Not really. It would need extra hardware to drive a single MIDI device, and it wouldn't work at all for MIDI Maze "as is", as it requires a "loop" network and separate input/output for each machine. The Lynx doesn't have that: all inputs and outputs from all consoles on the network are "mixed" with each other. It would require at least a rewrite of the networking code. On the Jaguar it could be done for two players. For more than two players, you'd need either special cables, or a code rewrite. You'd need to work around the hardware UART bug too. FRAK! Thanks for the info, Zerosquare. So much for the idea of hooking up a Lynx, a Jaguar, an ST, and an XEGS for MIDI Maze. Or Slime World. Code rewrite. And it's not like the apparently brilliant networking code from Battlesphere will ever be shared. 1 Quote Link to comment Share on other sites More sharing options...
Rick Dangerous Posted January 17, 2015 Share Posted January 17, 2015 Had a party today and had this going with 4 player. Would have taken pictures but too busy rampaging with the Wizard. Next time... 4 Quote Link to comment Share on other sites More sharing options...
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