CDS Games Posted February 7, 2015 Share Posted February 7, 2015 K9!!! Back in the day I went out for Halloween once as the Fourth Doctor. Made a pretty awesome cardboard K9 to hold candy. At each house the conversation went like this: "So who are you supposed to be?" "I'm the Doctor." "You don't look like a doctor!" LOL...wasn't so popular a show then.Ah, didn't realize about the color sliding. Well, hope the idea is useful. And I totally agree no need to reinvent everything from scratch....it's definitely a fun hack! 1 Quote Link to comment Share on other sites More sharing options...
iesposta Posted February 7, 2015 Author Share Posted February 7, 2015 Just a Idea , maybe have a k-9 icon appear and it would clear the screen? Also is it me or the daleks never shoot? I believe it starts at "child" level. Suggested Selection is game 6. Selection 2 is nice also, but you can't shoot Cyberman back to its start. Quote Link to comment Share on other sites More sharing options...
sodarun Posted February 7, 2015 Share Posted February 7, 2015 I believe it starts at "child" level. Suggested Selection is game 6. Selection 2 is nice also, but you can't shoot Cyberman back to its start. oohhhhh I just suck then lol Quote Link to comment Share on other sites More sharing options...
Jackbtripper Posted February 7, 2015 Share Posted February 7, 2015 How hard is it to change the Doctor's look? I was thinking how cool would it be if every time you changed to the next screen he regenerated to look like a different Doctor! Probably impossible. I am loving it! I have been thinking about quotes. How many words or syllables can be used? Are you wanting to stick to quotes from the fourth Doctor or any? Quote Link to comment Share on other sites More sharing options...
Crazy Climber Posted February 7, 2015 Share Posted February 7, 2015 The Doctor does not ever use a gun. He has a Sonic Screwdriver that emits sonic waves. The waves break up the enemies, or maybe the frequency causes them to self destruct? I need a sonic wave sound. I don't know anything about hacking games....but....if you wanted to capture the real "feel" of the sonic screwdriver would it be possible to make your shots INVISIBLE! Would also make for a challenge, maybe make them the same color as the background or something Ohhh, also instead of Otto you could do a timelord head (generic face with big campy collar) since The Doctor is technically running from..... yeah, don't need to explain that obviously reading everyones responses. Had no idea this many Whovians were here 1 Quote Link to comment Share on other sites More sharing options...
iesposta Posted February 7, 2015 Author Share Posted February 7, 2015 Just the sample "Doctor" uses 1/2 a bank, so doctor twice would be the whole bank, but if it adds to the game I'll string banks of words together. You can also sample at even lower rates for longer quotes, but you reach a point that it just isn't clear enough. The Berzerk with speech hack packs a lot of words in it. And all in 3 extra banks. I think each word is a sample because sampling pauses is wasteful. Also I think I hear different playback rates for higher or lower pitch. That is something I can experiment with. Besides Doctor! & Exterminate! the only thing else I've thought up is "the doctor must not escape" Any quote or effect from any place will be considered. Quote Link to comment Share on other sites More sharing options...
iesposta Posted February 7, 2015 Author Share Posted February 7, 2015 Very cool. Are you going to change the mazes as well? I guess I can change the mazes, thanks for showing. There are 4 mazes, each with 20 pixel playfield mirrored. Quote Link to comment Share on other sites More sharing options...
sodarun Posted February 7, 2015 Share Posted February 7, 2015 Had to make a video Hope you enjoy it 4 Quote Link to comment Share on other sites More sharing options...
Omegamatrix Posted February 7, 2015 Share Posted February 7, 2015 Great to see a video! Minor point though, the speech in game is currently being all done by the Atari. There is no AtariVox support in the game (as of yet). Quote Link to comment Share on other sites More sharing options...
CDS Games Posted February 7, 2015 Share Posted February 7, 2015 Besides Doctor! & Exterminate! the only thing else I've thought up is "the doctor must not escape" Any quote or effect from any place will be considered. Lots of quotes in one place here: http://en.wikiquote.org/wiki/The_Daleks How about "Alert!" from Bad Wolf? Quote Link to comment Share on other sites More sharing options...
CDS Games Posted February 7, 2015 Share Posted February 7, 2015 Some more I pulled from that link: Fourth doctor (Destiny of the Daleks)Dalek: Seek! Locate! Exterminate! The Five Doctors: Dalek: Halt! At once! You will be exterminated! HALT! HALT!!! Dalek: It is the Doctor! The Doctor must be destroyed!!! Dalek: Obey! Obey the Daleks! You will be exterminated!!! Quote Link to comment Share on other sites More sharing options...
Crazy Climber Posted February 8, 2015 Share Posted February 8, 2015 No love on the invisable shots? It is a sonic screwdriver Quote Link to comment Share on other sites More sharing options...
Atari Dogs Posted February 8, 2015 Share Posted February 8, 2015 Looks like i will be getting one of these for my kids and maybe my 59 year old uncle. Wierd right. 1 Quote Link to comment Share on other sites More sharing options...
iesposta Posted February 8, 2015 Author Share Posted February 8, 2015 No love on the invisable shots? It is a sonic screwdriver I'd love to but just can't think of how... missiles take the color of the players so I can't make them black without making the player black. My new player graphic is holding a screwdriver and the sound is buzzy, not pure like the original. The only other thing I can think of is to make horizontal shots vertical missiles and up/down shots horizontal missiles? Quote Link to comment Share on other sites More sharing options...
iesposta Posted February 8, 2015 Author Share Posted February 8, 2015 Lots of quotes in one place here: http://en.wikiquote.org/wiki/The_Daleks How about "Alert!" from Bad Wolf? I now have an "Alert!" and "You will not succeed!" That last one takes a whole bank, so without stringing banks together, Atari 2600 can do about 2 seconds of pretty good playback per 4K without any data compression or tricks. Quote Link to comment Share on other sites More sharing options...
iesposta Posted February 9, 2015 Author Share Posted February 9, 2015 Bump! New speech! New sprites! New colors! Same Berzerk game Download from post #1, this thread! Quote Link to comment Share on other sites More sharing options...
iesposta Posted February 12, 2015 Author Share Posted February 12, 2015 Such great people here, willing to help and contribute! How about that flapping scarf effect? It sort of accidentally became flapping, because from the sprite suggestion I had a scarf out the back but it looked like a solid growth, so I moved it down on one frame and WOW, a flapping 4th Doctor's scarf! From my simple idea to re-remake a Doctor Who Berzerk and add speech samples, to something that's becoming really special. There is now a text file I can share that will let anyone design mazes! And I created a 48 pixel logo, and wished for a selection screen and wow: Unreleased game version teaser picture: 2 Quote Link to comment Share on other sites More sharing options...
sodarun Posted February 12, 2015 Share Posted February 12, 2015 WOW that is awesome, I may have to make part 2 video 1 Quote Link to comment Share on other sites More sharing options...
TrekMD Posted February 13, 2015 Share Posted February 13, 2015 This is really cool. Love the voices too. Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted February 13, 2015 Share Posted February 13, 2015 Thomas (if I recall correctly) had me do a LumaBoost in Stay Frosty 2 whenever player1 had to flicker, it makes the flicker less noticeable. Could you do that with the Doctor? Basically you'd set up a second color table for the Doctor where each value was +2 over the original table. You'd use the second color table for the Doctor whenever the Cyberman head came out. Quote Link to comment Share on other sites More sharing options...
iesposta Posted February 13, 2015 Author Share Posted February 13, 2015 Thomas (if I recall correctly) had me do a LumaBoost in Stay Frosty 2 whenever player1 had to flicker, it makes the flicker less noticeable. Could you do that with the Doctor? Basically you'd set up a second color table for the Doctor where each value was +2 over the original table. You'd use the second color table for the Doctor whenever the Cyberman head came out. I don't know if I came up with the idea originally, but I remember mentioning to you that flickering reduces the brightness. Have a look at the source code also! Join in! Quote Link to comment Share on other sites More sharing options...
iesposta Posted February 13, 2015 Author Share Posted February 13, 2015 Menu build posted in first post (#1) in this thread. Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted February 13, 2015 Share Posted February 13, 2015 (edited) Thanks for the invite, but I've got way too many projects on the stove as it is: Bus Stuffing scheme (design it, implement in Stella, etc). DPC+ARM series Draconian Frantic The Story of Stay Frosty 2 series Timmy! etc. The 2600 games are on the back burner as I plan to reboot them with the Bus Stuffing scheme once that's done. Bus Stuffing will let them look even better than they do now. The Bus Stuffing scheme is on the back burner because I started up the DPC+ARM series. That began because I was contacted by the developer of one of the top 10 homebrew games on getting up to speed with using DPC+ARM for a new project he's started on. That project's not far along, but is already looking very slick Edited February 13, 2015 by SpiceWare 1 Quote Link to comment Share on other sites More sharing options...
iesposta Posted February 18, 2015 Author Share Posted February 18, 2015 SpiceWare: LumaBoost = Done. (Thanks Omegamatrix!) I think it makes a great improvement. [iesposta] had me do a LumaBoost in Stay Frosty 2 whenever player1 had to flicker, it makes the flicker less noticeable. Could you do that with the Doctor? Basically you'd set up a second color table for the Doctor where each value was +2 over the original table. You'd use the second color table for the Doctor whenever the Cyberman head came out. Quote Link to comment Share on other sites More sharing options...
silverfox0786 Posted February 23, 2015 Share Posted February 23, 2015 so let me get this right will the Speech be VOX enhanced or just samples the same as speech enhanced Berzerk? Quote Link to comment Share on other sites More sharing options...
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