Bunsen Posted April 8, 2015 Author Share Posted April 8, 2015 IIRC you talked about another game that you programmed last year in your podcast. You missed the deadline, but you can throw it in this year?! Quote Link to comment https://forums.atariage.com/topic/234337-basic-ten-liners-contest-2015/page/4/#findComment-3214475 Share on other sites More sharing options...
Savetz Posted April 8, 2015 Share Posted April 8, 2015 (edited) @Bunsen — good memory. OK, I dug it out of the mothballs, and did the best I could to finish it in the one hour I had this morning. Here's Joy Joy Revolution, a party game for up to 4 simultaneous players (requires up to 4 joysticks on an Atari 400/800.) It's Dance Dance Revolution but with joysticks. Things that I like about it: with 1 player, you play the whole chord when you get a direction right. With 2 players, each player gets two notes of the chord, so it sounds best when both people are accurate. With 4 players, each person plays one note of the chord. I like that it keeps track of players' accuracy. Things that I don't like: speed is uneven as levels progress. With four players, level one stats way too fast. It's pretty frantic. Also I think a couple of the notes aren't in tune. I just don't have time to fix it before the deadline. Enjoy. Name: Joy Joy Revolution Platform: Atari Author: Kevin Savetz Language: Turbo BASIC XL Category: PUR joyjoy.atr Edited April 8, 2015 by Savetz 1 Quote Link to comment https://forums.atariage.com/topic/234337-basic-ten-liners-contest-2015/page/4/#findComment-3214739 Share on other sites More sharing options...
Bunsen Posted April 8, 2015 Author Share Posted April 8, 2015 Joy Joy Revolution becomes very funny after Level 6. I'm looking forward to NOMAM, to play it with 4 people. Quote Link to comment https://forums.atariage.com/topic/234337-basic-ten-liners-contest-2015/page/4/#findComment-3214760 Share on other sites More sharing options...
devwebcl Posted April 8, 2015 Share Posted April 8, 2015 Cool! I did my game for two playeta first, but I changed it to run against the computer. It would be nice to see some competencies between two human players. Quote Link to comment https://forums.atariage.com/topic/234337-basic-ten-liners-contest-2015/page/4/#findComment-3214762 Share on other sites More sharing options...
slx Posted April 8, 2015 Share Posted April 8, 2015 (edited) Didn't get the bugs out of my code in time, so hoping for another chance next year Should have made that utility a ten-liner..... BTW: is the 255 "character" limit in Extreme meant to mean it must be theoretically possible to type the line with 255 characters (using abbreviations) or does that apply to the tokenized line? Have fun in Lübeck! Edited April 8, 2015 by slx Quote Link to comment https://forums.atariage.com/topic/234337-basic-ten-liners-contest-2015/page/4/#findComment-3214917 Share on other sites More sharing options...
+Adam+ Posted April 12, 2015 Share Posted April 12, 2015 Hi, I hope you've had great fun in Lübeck. So what are the results of the contest? Quote Link to comment https://forums.atariage.com/topic/234337-basic-ten-liners-contest-2015/page/4/#findComment-3217107 Share on other sites More sharing options...
1NG Posted April 12, 2015 Share Posted April 12, 2015 Great fun in Lübeck! Bunsen will announce the results soon. But I know the best TenLiner PUR was .... Carrera 3D And the best TenLiner EXTREM was .... Broads Revenge And the winner of the TenLiner LIVE was SKriegel. Congratulations! Quote Link to comment https://forums.atariage.com/topic/234337-basic-ten-liners-contest-2015/page/4/#findComment-3217198 Share on other sites More sharing options...
Bunsen Posted April 12, 2015 Author Share Posted April 12, 2015 The results are online now! http://gkanold.wix.com/homeputerium#!10liners/c15hi 3 Quote Link to comment https://forums.atariage.com/topic/234337-basic-ten-liners-contest-2015/page/4/#findComment-3217213 Share on other sites More sharing options...
Irgendwer Posted April 12, 2015 Share Posted April 12, 2015 And the best TenLiner EXTREM was .... Broads Revenge ... Congratulations! Thanks for all votes! Quote Link to comment https://forums.atariage.com/topic/234337-basic-ten-liners-contest-2015/page/4/#findComment-3217215 Share on other sites More sharing options...
+Adam+ Posted April 12, 2015 Share Posted April 12, 2015 Thanks, Bunsen. What about the game written live - would it be published? Quote Link to comment https://forums.atariage.com/topic/234337-basic-ten-liners-contest-2015/page/4/#findComment-3217258 Share on other sites More sharing options...
Bunsen Posted April 12, 2015 Author Share Posted April 12, 2015 The live task was: "Write a menu for the entries for commodore, atari or amstrad". Yes, it will be published soon. Quote Link to comment https://forums.atariage.com/topic/234337-basic-ten-liners-contest-2015/page/4/#findComment-3217269 Share on other sites More sharing options...
billkendrick Posted April 12, 2015 Share Posted April 12, 2015 Next year I must try harder. Congrats to the winners! Esp. the top winner of PUR, Carrera 3D... I've never been able to figure out driving games, let alone in 10 lines of BASIC. 2 Quote Link to comment https://forums.atariage.com/topic/234337-basic-ten-liners-contest-2015/page/4/#findComment-3217287 Share on other sites More sharing options...
+Adam+ Posted April 12, 2015 Share Posted April 12, 2015 (edited) Minor issue: there's no information on the official games list about the last entry, called "Maze" - as I see, Sleepy was the author? What about that Tandy Color Computer entry "Overtake"? I didn't know that this platform was "legal" Edited April 12, 2015 by +Adam+ Quote Link to comment https://forums.atariage.com/topic/234337-basic-ten-liners-contest-2015/page/4/#findComment-3217327 Share on other sites More sharing options...
Savetz Posted April 12, 2015 Share Posted April 12, 2015 Is someone making an ATR of all the Atari entries? Quote Link to comment https://forums.atariage.com/topic/234337-basic-ten-liners-contest-2015/page/4/#findComment-3217332 Share on other sites More sharing options...
Bunsen Posted April 12, 2015 Author Share Posted April 12, 2015 Sleepy gave me his game 5 minutes before dead line on NOMAM. I was busy on NOMAM with all the tenliners stuff and had no time and no internet connection to update the homepage... BTW it's a nice small adventure in german. You must try to leave a house with many rooms and doors :-) CoCo: Author had to come to the meeting or send a person who presents his game. So all platforms were possible where BASIC runs on... Quote Link to comment https://forums.atariage.com/topic/234337-basic-ten-liners-contest-2015/page/4/#findComment-3217333 Share on other sites More sharing options...
+Adam+ Posted April 12, 2015 Share Posted April 12, 2015 I have just published the results, download links and short descriptions of the games on AtariOnline.pl (in Polish). Quote Link to comment https://forums.atariage.com/topic/234337-basic-ten-liners-contest-2015/page/4/#findComment-3217426 Share on other sites More sharing options...
dmsc Posted April 13, 2015 Share Posted April 13, 2015 Hi! Thanks for all the votes This year I programmed a little utility to minimize the basic listing, so I could understand my own code. After that, I started to add more features and I'm attaching the utility here, compiled for Linux (32 and 64 bits) and Windows. I pretend to post the source after cleaning it a little if there is interest. This is the "source" code for my entry, you can transform it to standard listing by "basicParser -v carrera32.bas": ' ------------- Carrera 3D --------------- ' ----------- by DMSC - 2015 ------------- 0 ' Reserve 112 pages of memory for graphics and set 160x96 mode ' dlist = display lists pointer. ' 150 bytes per display list, total of 11*6 = 66 display lists, ' but can't cross 1k boundary => 11KBytes, 44 pages ' gbase = graphic data pointer ' 40 bytes per line, total of 48*4*2 = 384 lines => 15KBytes, 60 pages ' pmadr = Player 0 graphics pointer (plus 8 to pack over last graphics data). ' There are 256 bytes for each player, total 1k, 4 pages. mem = peek(106)-112 poke 106,mem dlist = mem * 256 gbase = dlist + $2C00 pmadr = gbase + $4008 ' Sets graphics mode, 160x96, 4 colors. graphics 7 ' Sets the start of the image to 255, (full color 3), ' we then use a "move" to copy to all the line. img = dpeek(88) poke img,255 ' Make display-lists and graphics data ' Size of display list dlsize = 156 ' Optimize size, n80 = 80 n80 = 80 ' Loop over all Y values for y=1 to 48 r = y+14 zpos = 384/r - 6 1 p = r div 8 n = (r+p+3) div 2 z = 2*r+p ' Loop over the 4 possible X values for x=0 to 3 ' Clean the screen move img, img+1, n80 ' Draws the road with color 1 borders color 1 plot x,1 drawto p+x,1 color 0 drawto z+x-1,1 color 1 drawto z+p+x,1 move img+n, gbase + x*n80, n80 ' Draw the road with color 2 borders color 2 2 plot x,1 drawto p+x,1 plot z+x,1 drawto z+p+x,1 move img+n, gbase + 40 + x*n80, n80 next x ' Now, calculate the shifted track position for each curve value and set ' the value in each of the display lists. d = dlist + 3*y for curvature=-5 to 5 ' Calculate the X position x = 3 - y*0.07 x = int( x*x*curvature + n80 -r-p) ' Get the graphics address to print this position tmp = gbase + 40 - n + x&3 * n80 3 tmp = tmp - x div 4 ' Calculate each of the 6 frames (with shifted Z value) for z=zpos to zpos+2 step 0.34 dpoke d,77 dpoke d+1, tmp + z&1 * 40 d = d + dlsize next z d = d+88 next curvature ' Advance the pointer to the graphics data gbase=gbase+320 ' Fixes crossing over 4KB - this depends on the initial address!! if gbase&960 = 960 gbase = gbase+256 endif next y ' Moved here to optimize space, corresponds to the clearing of PM data dpoke pmadr,0 4 ' Adds display list first and last bytes to all DLs d = dlist for curvature=0 to 10 for z=0 to 5 dpoke d, $7070 dpoke d+1, $70 d = d + dlsize dpoke d-9, $4270 dpoke d-7, dpeek(660) dpoke d-5, $41 dpoke d-4, d - dlsize next z d = d + 88 next curvature 5 ' Sets PM data (continued from above) move pmadr, pmadr+1, 999 move adr("\18\18\18\3C\3C\24\24\3C\00\18\18\3C\7E\7E\00\FF\00\7E\7E"), pmadr+345, 19 move adr("\24\24\24\3C\3C\00\7E\18\DB\C3\C3\C3\FF\FF\FF\C3\C3\C3\C3"), pmadr+91, 19 ' P/M over playfield and P0+P1 / P2+P3 blends dpoke 623,33 ' Set color registers dpoke 712, 8 dpoke 704, $4482 6 dpoke 710, $D2 dpoke 708, $EE52 dpoke 706, $8640 ' Set P/M data address poke $D407, mem+104 ' "e" is the GTIA address, space optimization gtia = $d000 ' Enable P/M dpoke gtia + $1d, 2 ' P0 quad width, P1 double width dpoke gtia + $08, 259 ' P2 shows distance traveled, set a basic shape dpoke pmadr+631, 511 ' Enable ANTIC P/M DMA dpoke 559, 58 ' Stored for optimized space later _657 = 657 ' Start of game loop do '# Current "drag" drag = 0 7 '# Position in track trackPos = 0 '# Current speed speed = 0 '# Location of "curve" DL ( 1024 * (c+5) ) curvature = 5 '# End of current track segment segend = 99 '# Position of car x = $78 ' Main game loop, starts from "pmadr", on first run has a value bigger ' than the end, so the race goes straight to the end screen. ' This is a tricky optimization!! for z=pmadr to 3000 ' Waits for VBLANK, read collision register pause 0 tmp = peek(gtia + $04) ' Clear collision register and sets player position poke gtia + $1e, 0 ' Set PM0 and PM1 x coordinates dpoke gtia, int(x) * 257 - 8 ' Sets DL (for next frame) dpoke 560, dlist + curvature*1024 + dlsize * int(trackPos mod 6) ' Advance track position trackPos = trackPos + speed 8 ' "motor" sound. Note the values of frequency=k*31-1 produce pure tones, ' but we don't have enough space to filter out. sound 0, 255-speed * 112, 6, 8 ' Process collisions with the outside of the track if tmp ' Decreases the speed by 5% speed = speed * 0.95 else ' Increases the speed, max speed is 2 if button is not pressed, 1 if pressed. speed = 0.01 + 0.01*STRIG(0) + speed * 0.99 endif ' Read joystick tmp = STICK(0) ' Updates X position, adds joystick and "drag" times "speed" x = x + 0.25*(tmp&4) -0.125*(tmp& - drag*speed ' Test if current track segment is over if trackPos > segend ' Yes, generate a new segment ' (first, set text position to 0) dpoke _657, 0 9 ' New random direction curvature = rand(11) ' Drag is from -0.9 to 0.9 drag = curvature * 0.18 - 0.9 ' New random length, from 10 to 110. segend=segend+rand(99)+10 ' Shows the current time and position (!0 is shorthand for "INT") print "T:"; z, "D:"; trackPos!0, endif ' Sets the Player 2 position to current track position dpoke gtia + $02, 48 + trackPos div 32 next z ' End of game, shows score, turns of sound and waits for keystroke print "LAST:"; trackPos!0; sound get tmp ' Next race starts at time 0 (a full race) pmadr=0 loop basicParser-v1.zip carrera3d.bas 4 Quote Link to comment https://forums.atariage.com/topic/234337-basic-ten-liners-contest-2015/page/4/#findComment-3217609 Share on other sites More sharing options...
hatchcliff Posted April 13, 2015 Share Posted April 13, 2015 Congratulations to the winners, and thanks to Gunnar and everyone at NOMAM for another great competition! 1 Quote Link to comment https://forums.atariage.com/topic/234337-basic-ten-liners-contest-2015/page/4/#findComment-3217728 Share on other sites More sharing options...
Bunsen Posted April 14, 2015 Author Share Posted April 14, 2015 I talked with skr, the organizer of the ABBUC software contest. Upgraded Tenliners are very welcome to take part at the ABBUC Contest. Especially the winners and second in both categories are suitable for the contest. Give them a title screen, some music, a highscore list, some (more) levels and they are fine for taking part. Quote Link to comment https://forums.atariage.com/topic/234337-basic-ten-liners-contest-2015/page/4/#findComment-3218420 Share on other sites More sharing options...
Bunsen Posted April 20, 2015 Author Share Posted April 20, 2015 Is someone making an ATR of all the Atari entries? Here it is. Thanks to skr who wrote the menu and won the first prize of live coding at NOMAM skr satisfied all my expectations for the menu (not so easy with Atari BASIC and Turbo BASIC mixed in the competition and the ATARI BASIC games should run with original speed) 40MENU.atr 3 Quote Link to comment https://forums.atariage.com/topic/234337-basic-ten-liners-contest-2015/page/4/#findComment-3222562 Share on other sites More sharing options...
Bunsen Posted April 20, 2015 Author Share Posted April 20, 2015 I collected some prizes for the first three of the categories PUR and EXTREM. A big THANKS to the sponsors TheMontezuma, Yellow_Man, Zaxxon_HH, ABBUC, Kay Hallies and 8BitJunkie. PUR 1st - 1 SIO2BT spent by TheMontezuma 2nd - 1 Pro© Magazine spent by Zaxxon_HH and 1 Dimo's Quest prototype disc (2/11) spent by 8BitJunkie 3rd - 1 ABBUC Mag spent by ABBUC, 1 german computer mag "CK" spent by Kay Hallies and 1 tape game spent by Yellow_Man EXTREM 1st - 1 T-Shirt spent by ABBUC and 1 Tenliners book 2014 2nd - 1 Dimo's Quest prototype disc (1/11) spent by 8BitJunkie and 1 tape game spent by Yellow_Man 3rd - 1 ABBUC Mag spent by ABBUC, 1 german computer mag "CK" spent by Kay Hallies and 1 tape game spent by Yellow_Man These are only some small prizes, but I hope the winners will have some joy with it. 1 Quote Link to comment https://forums.atariage.com/topic/234337-basic-ten-liners-contest-2015/page/4/#findComment-3222571 Share on other sites More sharing options...
Savetz Posted April 20, 2015 Share Posted April 20, 2015 Here it is. Thanks to skr who wrote the menu and won the first prize of live coding at NOMAM skr satisfied all my expectations for the menu (not so easy with Atari BASIC and Turbo BASIC mixed in the competition and the ATARI BASIC games should run with original speed) Thank you both @bunsen and @skr. Quote Link to comment https://forums.atariage.com/topic/234337-basic-ten-liners-contest-2015/page/4/#findComment-3222627 Share on other sites More sharing options...
+therealbountybob Posted April 20, 2015 Share Posted April 20, 2015 Great work everyone If anyone wants to post scores for these or other games from 2015 there's a thread in the High Score Club: Play-every-game-from-2015/ Quote Link to comment https://forums.atariage.com/topic/234337-basic-ten-liners-contest-2015/page/4/#findComment-3222650 Share on other sites More sharing options...
dmsc Posted July 9, 2015 Share Posted July 9, 2015 Hi!, I collected some prizes for the first three of the categories PUR and EXTREM. A big THANKS to the sponsors TheMontezuma, Yellow_Man, Zaxxon_HH, ABBUC, Kay Hallies and 8BitJunkie. PUR 1st - 1 SIO2BT spent by TheMontezuma I finally received my prize :) , seems the post was slower than usual... So, now the fun begins! Thanks to TheMontezuma and Bunsen 2 Quote Link to comment https://forums.atariage.com/topic/234337-basic-ten-liners-contest-2015/page/4/#findComment-3273925 Share on other sites More sharing options...
Bunsen Posted July 9, 2015 Author Share Posted July 9, 2015 Ouch, that was long. I am happy that finally found the prize its way to you. Quote Link to comment https://forums.atariage.com/topic/234337-basic-ten-liners-contest-2015/page/4/#findComment-3274425 Share on other sites More sharing options...
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