+phoenixdownita Posted September 17, 2015 Share Posted September 17, 2015 The more they get close to the funding the more they are doing damage control .... not a good sign. Link to comment Share on other sites More sharing options...
mickcris Posted September 17, 2015 Share Posted September 17, 2015 Quoted for truth. lol. i didn't notice my misspelling. 1 Link to comment Share on other sites More sharing options...
GroovyBee Posted September 17, 2015 Share Posted September 17, 2015 So they didn't want to get a prototype made (less than $1000 for 3 or 4 in dev system style) and are going with the smaller crowd funding operation as a result of that poor decision . That rear connector isn't consumer unit friendly, unless peripherals come with super soft mittens to handle them with. 1 Link to comment Share on other sites More sharing options...
+CyranoJ Posted September 17, 2015 Share Posted September 17, 2015 The more they get close to the funding the more they are doing damage control .... not a good sign. To be fair, ParrotHead is more Damage than Control. 5 Link to comment Share on other sites More sharing options...
StopDrop&Retro Posted September 17, 2015 Share Posted September 17, 2015 To be fair, ParrotHead is more Damage than Control. Link to comment Share on other sites More sharing options...
+madman Posted September 17, 2015 Share Posted September 17, 2015 Seriously he thinks the shells and OEM Chinese controller are a large part of the project? I guess that dental camera company was really close to releasing a console too, right? You can't make this nonsense up. 5 Link to comment Share on other sites More sharing options...
mickcris Posted September 17, 2015 Share Posted September 17, 2015 yeah, that controller looks to be just a generic wii pro controller so not much they had to do really. Link to comment Share on other sites More sharing options...
+phoenixdownita Posted September 17, 2015 Share Posted September 17, 2015 (edited) Finally: http://www.neogaf.com/forum/showpost.php?p=179180192&postcount=1167 Look, we aren't going to fool our backers into thinking we have a working proto when we don't. And they could NOT put that one up in the details on their main page? [so Tiny Knight as well is not running on the actual hardware ... as madman once said "the plot thickens" ] Either that or whoever typed that message would backpedal and say he was not authorized to speak on behalf of RVGS, but the fact that at least 2 forums are stirring some controversy up is a measure of how badly they misjudged what they needed to have done by now to get something believable. 2 days to the campaign .... can't wait ... maybe they will find 10000 backers at 300 each for a total of 3M .... or not. Edited September 17, 2015 by phoenixdownita 2 Link to comment Share on other sites More sharing options...
+phoenixdownita Posted September 17, 2015 Share Posted September 17, 2015 (edited) ...and to beat a dead horse ... they forgot to delete all traces of the SVideo debacle from the FAQ page: What are the output specifications? (John Carlsen) RETRO VGS is a premium game console that outputs high-quality audio and video simultaneously in digital and analog formats. It can connect to televisions anywhere in the world via HDMI 1.3 and allows easy recording of sound and NTSC composite video (or Y/C S-Video via mini-DIN), even while playing in high definition. Edited September 17, 2015 by phoenixdownita Link to comment Share on other sites More sharing options...
+phoenixdownita Posted September 17, 2015 Share Posted September 17, 2015 ... but they did this: System SpecificationsPending Revision Link to comment Share on other sites More sharing options...
neotokeo2001 Posted September 17, 2015 Share Posted September 17, 2015 (edited) I was really looking forward to this... I won't count it as dead yet but I won't be spending any money on it until it is a finished product. It sounded too good to be true and it looks like it was. Just give me an android based machine that takes cartridges and I would be happy. Edited September 17, 2015 by neotokeo2001 Link to comment Share on other sites More sharing options...
glazball Posted September 17, 2015 Share Posted September 17, 2015 Same, I was really looking forward to this also. I've actually been budgeting for this expense and was possibly going to throw in some extra over the cost of the console to help get it off the ground. But without a working prototype, and only promises, I can't justify it. And this begs the question... just what the hell have they been doing over these last few months?? They should have something up and running to show us. Link to comment Share on other sites More sharing options...
Mux Posted September 17, 2015 Share Posted September 17, 2015 I've got a prototype that I did about 2 years ago with some ancient technology.. Nowhere near as complex but technically they're not the first to develop a new cartridge based console that's reconfigurable :-) Doesn't have as nice a case though.. z80 @ 6.25mhz (yes, that means programming in assembler) 8K SRAM FPGA with configuration prom on the cartridge so each game could theoretically have it's own graphics / sound hardware. The one and only core I did had 2 scrollable tile-based layers, 32 sprites @ 16x16 and 64 palettes of 4 colors. Onboard speaker + amp VGA out 2 standard Atari joystick pins. Total cost: ~$30 including PCB... -Mux 17 Link to comment Share on other sites More sharing options...
StopDrop&Retro Posted September 17, 2015 Share Posted September 17, 2015 Holy shit.... DUDE!!! Get your ass on Kickstarter already!!! I'd buy it just like that!!! Just get some open source games working on it. 3 Link to comment Share on other sites More sharing options...
+remowilliams Posted September 17, 2015 Share Posted September 17, 2015 /RVGS /Thread 8 Link to comment Share on other sites More sharing options...
+phoenixdownita Posted September 17, 2015 Share Posted September 17, 2015 Cross forums posts .... kooooool http://www.neogaf.com/forum/showpost.php?p=179188964&postcount=1176 1 Link to comment Share on other sites More sharing options...
+phoenixdownita Posted September 17, 2015 Share Posted September 17, 2015 (edited) I've got a prototype that I did about 2 years ago with some ancient technology.. Nowhere near as complex but technically they're not the first to develop a new cartridge based console that's reconfigurable :-) Doesn't have as nice a case though.. z80 @ 6.25mhz (yes, that means programming in assembler) 8K SRAM FPGA with configuration prom on the cartridge so each game could theoretically have it's own graphics / sound hardware. The one and only core I did had 2 scrollable tile-based layers, 32 sprites @ 16x16 and 64 palettes of 4 colors. Onboard speaker + amp VGA out 2 standard Atari joystick pins. Total cost: ~$30 including PCB... -Mux Please oh please develop an FPGA board for the RPi2 via the GPIO for true emulation/reimplementation and make all of us happy [you can splurge up to 100US$ for the FPGA;-)] Edited September 18, 2015 by phoenixdownita Link to comment Share on other sites More sharing options...
+5-11under Posted September 18, 2015 Share Posted September 18, 2015 I've got a prototype that I did about 2 years ago with some ancient technology.. Nowhere near as complex but technically they're not the first to develop a new cartridge based console that's reconfigurable :-) Doesn't have as nice a case though.. z80 @ 6.25mhz (yes, that means programming in assembler) 8K SRAM FPGA with configuration prom on the cartridge so each game could theoretically have it's own graphics / sound hardware. The one and only core I did had 2 scrollable tile-based layers, 32 sprites @ 16x16 and 64 palettes of 4 colors. Onboard speaker + amp VGA out 2 standard Atari joystick pins. Total cost: ~$30 including PCB... -Mux That's pretty much what most of us would be looking for in a retro console. The right size memory/PLD without getting stupidly big or complicated. Nice tabletop/background, too. 1 Link to comment Share on other sites More sharing options...
Pixelboy Posted September 18, 2015 Share Posted September 18, 2015 I've got a prototype that I did about 2 years ago with some ancient technology.. Nowhere near as complex but technically they're not the first to develop a new cartridge based console that's reconfigurable :-) Doesn't have as nice a case though.. z80 @ 6.25mhz (yes, that means programming in assembler) 8K SRAM FPGA with configuration prom on the cartridge so each game could theoretically have it's own graphics / sound hardware. The one and only core I did had 2 scrollable tile-based layers, 32 sprites @ 16x16 and 64 palettes of 4 colors. Onboard speaker + amp VGA out 2 standard Atari joystick pins. Total cost: ~$30 including PCB... -Mux Onboard speaker + amp? So this couldn't output sound to a regular TV? Also, which cartridge format did you mimic to obtain that number of pins on the cartridge slot? Link to comment Share on other sites More sharing options...
CPUWIZ Posted September 18, 2015 Share Posted September 18, 2015 Onboard speaker + amp? So this couldn't output sound to a regular TV? Also, which cartridge format did you mimic to obtain that number of pins on the cartridge slot? Yep, when you output video via VGA, this is a good way to prototype something. It really isn't that hard to create your own bus and interface with a cartridge, why even bother to mimic anything? Put the pins to where they are convenient. I am shocked this is the first one posted. I just saw some dudes pull of a retro system with a 328. 2 Link to comment Share on other sites More sharing options...
+phoenixdownita Posted September 18, 2015 Share Posted September 18, 2015 (edited) .... for the rest of us a 328 I believe is http://www.atmel.com/devices/atmega328.aspx Edited September 18, 2015 by phoenixdownita Link to comment Share on other sites More sharing options...
Pixelboy Posted September 18, 2015 Share Posted September 18, 2015 Yep, when you output video via VGA, this is a good way to prototype something. It really isn't that hard to create your own bus and interface with a cartridge, why even bother to mimic anything? Put the pins to where they are convenient. Yes, I understand that, but I was just wondering why he picked that particular cartridge port, if it matches that of a particular commercial console. Link to comment Share on other sites More sharing options...
toiletunes Posted September 18, 2015 Share Posted September 18, 2015 No working prototype, but you're confident that your team will be able to make one some time after you get my money, and you promise weekly updates and video? Why not just call it the Jaguar XM and be done with it? Link to comment Share on other sites More sharing options...
CPUWIZ Posted September 18, 2015 Share Posted September 18, 2015 Yes, I understand that, but I was just wondering why he picked that particular cartridge port, if it matches that of a particular commercial console. My guess as always, you decided how many pins you want to expose to the PCB and then you go with the most common part, so you don't need special tooling of a brand new connector. Link to comment Share on other sites More sharing options...
CPUWIZ Posted September 18, 2015 Share Posted September 18, 2015 .... for the rest of us a 328 I believe is http://www.atmel.com/devices/atmega328.aspx Yes, should have been more specific. https://github.com/rossumur/Arduinocade 6 Link to comment Share on other sites More sharing options...
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