SCPCD Posted May 8, 2015 Share Posted May 8, 2015 (edited) Interesting concept but : - on real jaguar, the power led is between both subD-HD15, how do you add a led between both USB connectors ? do you made changes in the top plastic to move the led ? - USB connectors seems very near of each one, is there enough space to plug 2 USB cables ? - USB connectors and subD-9 seems very near of each one, is there enough space to plug a subD-9 cable and an USB cable ? is the footprint of subd-9 and USB connectors enough small to be so closed each other on the PCB ? What is the USB connectors used ? type A ? is the USB connector footprint enough small to not touch the power push button ? - How do you modify the mold to move the subD connectors to leave enough space for USB connectors ? Edited May 8, 2015 by SCPCD 4 Link to comment Share on other sites More sharing options...
Crazy Climber Posted May 8, 2015 Share Posted May 8, 2015 I don't understand all the mumbo jumbo but when it is available I will buy it 1 Link to comment Share on other sites More sharing options...
roland p Posted May 8, 2015 Share Posted May 8, 2015 Just a heads up for those interested in this thing. I am having a meeting with Konami tomorrow afternoon (Central Standard Time) concerning their alleged "involvement" with the RETRO VGS. I will be doing a follow up article, sooner than later, based on what I find out from Konami, Capcom, Namco and a few others. So far though, I have only confirmed independent developers that are listed in the articles so far. Take that as you will. Did you figure out how Konami is 'involved'? Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted May 8, 2015 Share Posted May 8, 2015 Official 3D renderings ("GAMES" will be singular in the final): So, we only get one game with this thing? Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted May 8, 2015 Share Posted May 8, 2015 (edited) Did you figure out how Konami is 'involved'? Konami was purging it's digital entertainment division, last I heard. They are all about parlor gaming (Pachinko, slots, etc...) and mobile now. http://www.nintendolife.com/news/2015/05/talking_point_is_konami_about_to_exit_the_console_game_business Edited May 8, 2015 by stardust4ever Link to comment Share on other sites More sharing options...
PlaysWithWolves Posted May 9, 2015 Share Posted May 9, 2015 http://arstechnica.com/gaming/2015/05/retro-vgs-console-aims-to-revive-the-humble-video-game-cartridge/ http://venturebeat.com/2015/05/08/this-is-how-you-make-a-new-cartridge-based-retro-video-game-console/ Link to comment Share on other sites More sharing options...
Zerosquare Posted May 9, 2015 Share Posted May 9, 2015 Take a look at the comments. 1 Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted May 9, 2015 Share Posted May 9, 2015 Take a look at the comments. Yeah, the controller is crap though. I just hope they are putting better components into that controller shell. Link to comment Share on other sites More sharing options...
+CyranoJ Posted May 9, 2015 Share Posted May 9, 2015 Yeah, the controller is crap though. I just hope they are putting better components into that controller shell. I don't think it'll matter. A no-armed man could play the entire library. Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted May 10, 2015 Share Posted May 10, 2015 (edited) I don't think it'll matter. A no-armed man could play the entire library. No arms? Easier said then done. Bonus points if you're a hawt gamer chick... I wanna lick that NES controller for some reason... Edited May 10, 2015 by stardust4ever 4 Link to comment Share on other sites More sharing options...
+remowilliams Posted May 10, 2015 Share Posted May 10, 2015 No arms? Easier said then done. Bonus points if you're a hawt gamer chick... I wanna lick that NES controller for some reason... That seems like a much more viable market... 1 Link to comment Share on other sites More sharing options...
Austin Posted May 10, 2015 Share Posted May 10, 2015 Official 3D renderings ("GAMES" will be singular in the final): Well, the console definitely looks a lot better than I figured it would. This gives me a little more hope. Link to comment Share on other sites More sharing options...
triverse Posted May 10, 2015 Share Posted May 10, 2015 Did you figure out how Konami is 'involved'? I think the fact that I was asked, and obliged, removing Konami, Capcom, Namco and others from the original article speaks volumes for their stance on this console. Take that as you will. 1 Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted May 10, 2015 Share Posted May 10, 2015 (edited) A thought just occurred to me. With the FPGA bit, it would be possible to license not only console homebrew but also full blown arcade games. So you could have exact replicas of the arcade experience from a home console. I think people might pay for this. If a lot of big devs throw in support for the Retro VGS, we may end up getting arcade games ported. I imagine support, if at all, would be hit and miss much like Nintendo's Virtual Console is lacking many classics due to licensing nightmares. Another thought is unlicensed development. Suppose Krikzz or someone developed a flash cart with SD card built in and FPGA cores for various systems. Load a boot menu with a selection of non-infringing* cores for retro game system of your choice, then once the core platform is loaded, you select from a list of non-infringing* homebrew ROMs from the SD card. *Piracy is not allowed... EDIT: Another thought, a "piggy back" cartridge could have the FPGA core for the system in question and use a retro cart port on the top for non-infringing use of console FPGA cores. But this may be problematic in that the Retro VGS cartridge port will likely use a serial connection for streaming data or otherwise may not support enough address lines for pass through to a vintage cartridge port without a bunch of translation circuitry on the cart side. Then it would be more like a Retron5-style dumper/emulator than a true FPGA console with full access to the cart bus. EDIT2: Also it would be cute if the RetroVGS had a built in Jag core that could detect and read from Jaguire carts. Edited May 10, 2015 by stardust4ever Link to comment Share on other sites More sharing options...
+remowilliams Posted May 10, 2015 Share Posted May 10, 2015 Suppose Krikzz or someone developed a flash cart with SD card built in and FPGA cores for various systems. Load a boot menu with a selection of non-infringing* cores for retro game system of your choice, then once the core platform is loaded, you select from a list of non-infringing* homebrew ROMs from the SD card. I've got that already, its called the MiST And when (for instance) I load the NES core, there's nobody to tell me what I can or can't load afterwards 3 Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted May 10, 2015 Share Posted May 10, 2015 I've got that already, its called the MiST And when (for instance) I load the NES core, there's nobody to tell me what I can or can't load afterwards Nothing from the 16-bit era? SNES, Genesis/MD, TurboGrafx? These consoles all utilize well under the 16Mbyte limit of combined ROM/RAM, so they should be doable. Link to comment Share on other sites More sharing options...
+CyranoJ Posted May 11, 2015 Share Posted May 11, 2015 Another thought is unlicensed development. I suspect they'll take any development they can get, licensed or otherwise... 1 Link to comment Share on other sites More sharing options...
+remowilliams Posted May 11, 2015 Share Posted May 11, 2015 Nothing from the 16-bit era? SNES, Genesis/MD, TurboGrafx? These consoles all utilize well under the 16Mbyte limit of combined ROM/RAM, so they should be doable. Don't take this the wrong way (as I know some people have already) but I don't think you understand the fundamentals of FPGA price/capacity/performance, or the complexity involved in developing 'cores' 3 Link to comment Share on other sites More sharing options...
+save2600 Posted May 11, 2015 Share Posted May 11, 2015 I've been quoted as saying the PS3 will be the "last" console I'll ever buy, but after seeing how this is coming along, definitely need to qualify that. I'm in! Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted May 11, 2015 Share Posted May 11, 2015 Don't take this the wrong way (as I know some people have already) but I don't think you understand the fundamentals of FPGA price/capacity/performance, or the complexity involved in developing 'cores' Well the Retro VGS has an FPGA capable of doing Neo Geo (32-bit) and a whole lot more. Just saying... Link to comment Share on other sites More sharing options...
PlaysWithWolves Posted May 11, 2015 Share Posted May 11, 2015 EDIT2: Also it would be cute if the RetroVGS had a built in Jag core that could detect and read from Jaguire carts. Stretch goal? Link to comment Share on other sites More sharing options...
Master Phruby Posted May 11, 2015 Share Posted May 11, 2015 No arms? Easier said then done. Bonus points if you're a hawt gamer chick... I wanna lick that NES controller for some reason... I wonder what else she can do with her toes? 2 Link to comment Share on other sites More sharing options...
+remowilliams Posted May 11, 2015 Share Posted May 11, 2015 Well the Retro VGS has an FPGA capable of doing Neo Geo (32-bit) and a whole lot more. Just saying... How would anyone know that? I don't remember seeing any Neo Geo FPGA implementations anywhere... 4 Link to comment Share on other sites More sharing options...
+madman Posted May 11, 2015 Share Posted May 11, 2015 Well the Retro VGS has an FPGA capable of doing Neo Geo (32-bit) and a whole lot more. Just saying... Pics or it didn't happen. The Neo uses a 16-bit 68k and an 8-bit z80. Not sure how that adds up to 32-bits. Fumes, most likely. 1 Link to comment Share on other sites More sharing options...
roland p Posted May 11, 2015 Share Posted May 11, 2015 I think there is no need for nitpicking which system the retro vgs could emulate and which not since it's not meant to do that, and we don't know its exact capabilities (fpga size etc.) Link to comment Share on other sites More sharing options...
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