mgr_inz_rafal Posted March 16, 2015 Share Posted March 16, 2015 (edited) Dear All, I am proud to present a new logic game for A8. Your task is to find the shortest path between Dog and a Sausage bearing in mind that stepping od different terrain costs different amount of energy. Good luck in beating the Dijkstra's shortest path algorithm Furter instructions inside the program. Biedny Pies Antoni 3.xex Edited March 16, 2015 by mgr_inz_rafal 13 Quote Link to comment https://forums.atariage.com/topic/236295-new-a8-game-poor-dog-anthony-3/ Share on other sites More sharing options...
snicklin Posted March 16, 2015 Share Posted March 16, 2015 Thank you! I've enjoyed this game. How difficult was it in implementing the Dijkstra's shortest path algorithm? Quote Link to comment https://forums.atariage.com/topic/236295-new-a8-game-poor-dog-anthony-3/#findComment-3199053 Share on other sites More sharing options...
mgr_inz_rafal Posted March 16, 2015 Author Share Posted March 16, 2015 It's been quite easy - I did it first on my PC in C and then, after slight adaptation, recompiled using CC65. It worked on Atari more or less on the first try. By the way, since I cannot edit the first post any longer, I attach the version that works on NTSC machines below. Sorry for not taking care about it in the first release. Biedny Pies Antoni 3.xex 3 Quote Link to comment https://forums.atariage.com/topic/236295-new-a8-game-poor-dog-anthony-3/#findComment-3199376 Share on other sites More sharing options...
mgr_inz_rafal Posted April 24, 2015 Author Share Posted April 24, 2015 Please find the source code attached. This may be of some use for people writing in C for Atari 8-bit. bpa3.zip 2 Quote Link to comment https://forums.atariage.com/topic/236295-new-a8-game-poor-dog-anthony-3/#findComment-3224754 Share on other sites More sharing options...
+therealbountybob Posted May 5, 2015 Share Posted May 5, 2015 Really nice game Perhaps would be nice if you could undo your track if you know you've made a mistake or restart the level without returning to the menu How many levels are there? Level designer neat too: "one dog and one wurst needed" Quote Link to comment https://forums.atariage.com/topic/236295-new-a8-game-poor-dog-anthony-3/#findComment-3231775 Share on other sites More sharing options...
mgr_inz_rafal Posted May 7, 2015 Author Share Posted May 7, 2015 Thank you Yes, indeed the undo would be cool. There were also more features planned like teleporters, different "skins", music, support for VBXE color attributes, etc. However, the Party that I was preparing the game for was suddenly cancelled and I lost motivation... Besides that, there is no much RAM left either. There are a total of 10 levels (from the total of ~30 planned). 1 Quote Link to comment https://forums.atariage.com/topic/236295-new-a8-game-poor-dog-anthony-3/#findComment-3233097 Share on other sites More sharing options...
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