+atari2600land Posted May 31, 2015 Share Posted May 31, 2015 So I don't avoid another potential lengthy deleting file session and fiasco, I've decided to put the file on the website and not post it as an attachment here. Basically what this is is my tomato throwing game I tried to make in Batari Basic, but the tomatoes kept on flickering (hence the thread devoted to it.) I could have just as easily done this on the Odyssey 2, but I decided to do it on the Intellivision because it has more colors to choose from and better sprite capabilities. All I have done so far is the title screen. That's it. The title screen plays a little ditty I composed. It should be eerie to give the game a spooky theme, since it's the SECRET government waffle project. the secret government waffle project's website: http://www.atari2600land.com/sgwp/ yum. 2 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 1, 2015 Author Share Posted June 1, 2015 When fire is pressed, the game starts. Right now all you can do is move up and down. Quote Link to comment Share on other sites More sharing options...
+Rev Posted June 1, 2015 Share Posted June 1, 2015 screen shots? Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 1, 2015 Author Share Posted June 1, 2015 Here. Quote Link to comment Share on other sites More sharing options...
+Rev Posted June 1, 2015 Share Posted June 1, 2015 Hey, This game could be Game Of he Year just by its name alone! Good luck on its development. Who doesnt like waffles btw! Quote Link to comment Share on other sites More sharing options...
DZ-Jay Posted June 1, 2015 Share Posted June 1, 2015 What's a government waffle? Must be sort of icky. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 1, 2015 Author Share Posted June 1, 2015 (edited) Start warming the syrup: By the way, the title of the game comes from a riff that Tom Servo made from MST3K the Movie (the scene before the guy and Joe make the enterocitor.) Edited June 1, 2015 by atari2600land 3 Quote Link to comment Share on other sites More sharing options...
intvnut Posted June 1, 2015 Share Posted June 1, 2015 So I don't avoid another potential lengthy deleting file session and fiasco Well to not avoid a retroactive unsharing session, you better start sharing here! Quote Link to comment Share on other sites More sharing options...
intvnut Posted June 1, 2015 Share Posted June 1, 2015 (edited) What's a government waffle? Must be sort of icky. Well, it's red and yellow, so I guess you're protected from blue waffles. Edited June 1, 2015 by intvnut Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 1, 2015 Author Share Posted June 1, 2015 Collision detection will not work. No matter what I do, it just won't trigger the death screen I put in. What am I doing wrong?! sgwp.bas Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted June 1, 2015 Share Posted June 1, 2015 You need to enable the INTR bit in the X portion of the sprite command so :- X+$200 - Enable MOB. X+$300 - Enable collisions and MOB. X+$600 - Enable MOB and x2 magnification in X. X+$700 - Enable collisions, MOB and x2 magnification in X. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 1, 2015 Author Share Posted June 1, 2015 OK, thanks! I now added collision detection for the waffles. Not only that, I added a score. I have something planned for the 7th and final sprite. It will be a powerup. (or powerdown!) But even without it, it's beginning to look like an actual game now. 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 1, 2015 Author Share Posted June 1, 2015 Made the waffles fly faster after about a minute and added some in-game music. The link to the game in case you didn't notice is in my signature. 2 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 2, 2015 Author Share Posted June 2, 2015 I added in some power ups. These start at 10 seconds in for testing purposes, but in the final version they will start 60 seconds in. It took a few hours because the code was misbehaving. Here is a list of power-ups (so far) TEN - (blue) - add 10 points to the score SNAIL - (green) - slow the waffles down for 10 seconds STOP SIGN (red) - stop the waffles completely for 10 seconds. Anyone have any ideas for the fourth one? I need a fourth one. Quote Link to comment Share on other sites More sharing options...
First Spear Posted June 2, 2015 Share Posted June 2, 2015 Teleport the waffles back to a starting position, or maybe make the player MOB 1-2 size so he is harder to hit. I added in some power ups. These start at 10 seconds in for testing purposes, but in the final version they will start 60 seconds in. It took a few hours because the code was misbehaving. Here is a list of power-ups (so far) TEN - (blue) - add 10 points to the score SNAIL - (green) - slow the waffles down for 10 seconds STOP SIGN (red) - stop the waffles completely for 10 seconds. Anyone have any ideas for the fourth one? I need a fourth one. Quote Link to comment Share on other sites More sharing options...
catsfolly Posted June 2, 2015 Share Posted June 2, 2015 Looks cool so far. Maybe you could have a "bomb" power up - if the player gets it, it blows up all the waffles on the screen, and the player gets the points for them. It would only give the player a second of relief, but it might look cool... Catsfolly Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 2, 2015 Author Share Posted June 2, 2015 Added a bomb powerup. Does exactly what Catsfolly said. My highest score is 512. What's the highest value of a 16-bit number? (i.e. #score) Quote Link to comment Share on other sites More sharing options...
Kiwi Posted June 2, 2015 Share Posted June 2, 2015 65535 is the highest 16-bit number. Quote Link to comment Share on other sites More sharing options...
pimpmaul69 Posted June 2, 2015 Share Posted June 2, 2015 First attempt. I like the speed of your character. A lot of games make your guy too slow and your doomed before you start Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 2, 2015 Author Share Posted June 2, 2015 Thanks. I feel the game in the graphics department needs a little something else. Perhaps someone can design a machine on the right side of the screen in Mode 1 graphics that dispenses waffles (like the title screen in GoSub), or teach me how to design my own things like that in INTV Basic? By the way, small updated, I added a death song in. Quote Link to comment Share on other sites More sharing options...
pimpmaul69 Posted June 2, 2015 Share Posted June 2, 2015 (edited) you could have some kind of mechanical machine spitting out the waffles. got to go to kids baseball game so i had to stop working on it. Edited June 2, 2015 by pimpmaul69 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 2, 2015 Author Share Posted June 2, 2015 That's exactly what I was imagining. Keep working on it! Quote Link to comment Share on other sites More sharing options...
mthompson Posted June 2, 2015 Share Posted June 2, 2015 I enjoy watching a game evolve like this. Thanks for letting us look over your shoulder. - Just a thought: it's a little dull when the stop sign completely kills all the action for 10 seconds. Maybe it could instead put the waffles in stop-motion mode, which is still a good slowdown reward. - How about a reward where I can earn forks to fight off the waffles and survive some direct hits? Just thinking out loud here. Quote Link to comment Share on other sites More sharing options...
+save2600 Posted June 2, 2015 Share Posted June 2, 2015 For the story's sake, maybe the 'bomb' powerup could be a splash of butter or whipped cream? Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted June 2, 2015 Share Posted June 2, 2015 you could have some kind of mechanical machine spitting out the waffles. got to go to kids baseball game so i had to stop working on it. Nice, but there is a bit too much fine detail in there to pull off on the real hardware so I've Intified it for you :- Quote Link to comment Share on other sites More sharing options...
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