Omega-TI Posted June 1, 2015 Share Posted June 1, 2015 The game I never want to see ported over to the TI is the original SimCity. If it ever was ported over, I'd never get anything done! Do you have a game in your past that you never want to see again because it sucked up a major amount of time? 1 Quote Link to comment Share on other sites More sharing options...
Imperious Posted June 1, 2015 Share Posted June 1, 2015 (edited) IMHO there is nothing worse than seeing some 16bit games downported to 8bit systems. Yes I realise the TI has a 16bit cpu, but it's capabilities are realistically 8bit. A good example of how horrible this is, is Street fighter 2 on the C64. The TI should stick to what it does best, and not punch too far above it's weight. Edited June 1, 2015 by Imperious Quote Link to comment Share on other sites More sharing options...
artrag Posted June 1, 2015 Share Posted June 1, 2015 Something like this ? https://youtu.be/Za9tPEgOAgk Quote Link to comment Share on other sites More sharing options...
+mizapf Posted June 1, 2015 Share Posted June 1, 2015 IMHO there is nothing worse than seeing some 16bit games downported to 8bit systems. Yes I realise the TI has a 16bit cpu, but it's capabilities are realistically 8bit. What were typical computers of the "16bit era"? The next computer I had was the Amiga, and this was already 16/32 bit, if I remember correctly. The 8086/8088 was 16 bit, but I don't know about too many really impressive programs from that environment (featuring Hercules, CGA, or EGA graphics). The TI should stick to what it does best, and not punch too far above it's weight. I'd like to disagree here. On one hand I don't know what the TI does best, on the other hand Rasmus and other just recently showed that we strongly underestimated its weight, nota bene, with the plain 9918. 2 Quote Link to comment Share on other sites More sharing options...
Opry99er Posted June 1, 2015 Share Posted June 1, 2015 SimCity 2000 was my favorite... As to games I do not want to see ported, the F18A makes MOST of the stuff in the NES/Sega era seem possible, so no worry there for a good programmer... Virtua Fighter would likely be a train wreck though... Quote Link to comment Share on other sites More sharing options...
artrag Posted June 1, 2015 Share Posted June 1, 2015 This has been done on msx2 https://youtu.be/G3O15-RffJw I wouldn't limit programmers'ambitions Quote Link to comment Share on other sites More sharing options...
Imperious Posted June 1, 2015 Share Posted June 1, 2015 (edited) When I said "punching above it's weight", I mean't going too far and ending up with something that is a huge let down. On the Amiga 500, Elite 2 and Wing Commander come to mind there. Elite 2 was an excellent game, but only on a system with a CPU Accelerator, it was an unplayable jerk fest on the A500. Wing Commander the same. Doom on my Vic-20 is interesting as a tech demo, but not really any fun as a game. 8086 was the 16 bit cpu, 8088 8 bit. Probably 286 was where the PC started to get interesting for games, unfortunately most had the pc speaker only for Audio, which is horrible. PC's were too expensive anyway. As far as computers go for 16 bit it was mostly the Amiga 500 and Atari ST that dominated, a bit later 16 bit consoles like the Sega Megadrive and Snes before the Playstation came along which was 32 bit. Pushing the TI to limits above what any thought possible and excelling in that is what it is all about, and that is what we have been seeing here, and may it continue. Edited June 1, 2015 by Imperious Quote Link to comment Share on other sites More sharing options...
+save2600 Posted June 1, 2015 Share Posted June 1, 2015 Personally, I'd like to see any cool games ported to the TI, gives me an "excuse" to play on it! But I know what you're saying... Dune II: Battle for Arrakis and Military Madness would be time killers for me. I bet the TI could pull off an excellent version of the latter especially. Sans the rockin' tunes of course. Quote Link to comment Share on other sites More sharing options...
TheMole Posted June 1, 2015 Share Posted June 1, 2015 This has been done on msx2 https://youtu.be/G3O15-RffJw I wouldn't limit programmers'ambitions That is insane. Looks as if it might be the most playable 8-bit SFII port I've ever seen. Also, nice color pallette reduction they've used there... Compare that to that other z80 machine with 9918a heritage: https://youtu.be/5H7bR7wzBo4?t=2m2s Sure, it scrolls, but the stages looks much more simplified and the animation seems to be missing a couple of frames. Not to mention the horrible slowdown... Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted June 1, 2015 Share Posted June 1, 2015 IMHO there is nothing worse than seeing some 16bit games downported to 8bit systems. Yes I realise the TI has a 16bit cpu, but it's capabilities are realistically 8bit. A good example of how horrible this is, is Street fighter 2 on the C64. The TI should stick to what it does best, and not punch too far above it's weight. Not quite fair. Other factors contribute to how good or poor 8-bit ports are, such as programmer(s) skill, management, etc. A good number of NES ports were from 16-bit arcade games, as were Sega Master System, Sega Game Gear, and so on. The vast majority of those ports were well executed. Quote Link to comment Share on other sites More sharing options...
+mizapf Posted June 1, 2015 Share Posted June 1, 2015 (edited) 8086 was the 16 bit cpu, 8088 8 bit. Er ... no. 8088 was indeed 16 bit. It had a 16/8 multiplexed data bus within the CPU package, like our TI which has the multiplexer on board. Edited June 1, 2015 by mizapf Quote Link to comment Share on other sites More sharing options...
Gary from OPA Posted June 1, 2015 Share Posted June 1, 2015 angry birds. All tho there was SNES version produced! Quote Link to comment Share on other sites More sharing options...
am1933 Posted June 1, 2015 Share Posted June 1, 2015 I definitely do "NOT" want to see this of the TI99/4a. 1 Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted June 1, 2015 Share Posted June 1, 2015 Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted June 1, 2015 Share Posted June 1, 2015 I definitely do "NOT" want to see this of the TI99/4a. What is that? Parsec 3D? 1 Quote Link to comment Share on other sites More sharing options...
artrag Posted June 1, 2015 Share Posted June 1, 2015 (edited) Halo 2600 is awesome I would like to have it ported on ti or msx1 Edited June 1, 2015 by artrag Quote Link to comment Share on other sites More sharing options...
am1933 Posted June 1, 2015 Share Posted June 1, 2015 What is that? Parsec 3D? No, it's actually the F18 enhanced meteorite level from Scramble by Rasmus. Here-we can also see the f18 update of Road Hunter, Just check out that texture mapping and the illusion of speed and photo realism is uncanny. 1 Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted June 1, 2015 Share Posted June 1, 2015 Giggedy. Quote Link to comment Share on other sites More sharing options...
budz2355 Posted June 1, 2015 Share Posted June 1, 2015 IMHO there is nothing worse than seeing some 16bit games downported to 8bit systems. Yes I realise the TI has a 16bit cpu, but it's capabilities are realistically 8bit. A good example of how horrible this is, is Street fighter 2 on the C64. The TI should stick to what it does best, and not punch too far above it's weight. I liken the ti game library to more of atari than nes. The reason I say this is that most games are score based as opposed to beatable. There are of course some outliers. Quote Link to comment Share on other sites More sharing options...
Imperious Posted June 1, 2015 Share Posted June 1, 2015 Er ... no. 8088 was indeed 16 bit. It had a 16/8 multiplexed data bus within the CPU package, like our TI which has the multiplexer on board. I stand corrected Sir. I was 1/2 right though. Not quite fair. Other factors contribute to how good or poor 8-bit ports are, such as programmer(s) skill, management, etc. A good number of NES ports were from 16-bit arcade games, as were Sega Master System, Sega Game Gear, and so on. The vast majority of those ports were well executed. I didn't really go into enough detail with my comments obviously, but I agree with all everyone else has said here. 1 Quote Link to comment Share on other sites More sharing options...
+Schmitzi Posted June 2, 2015 Share Posted June 2, 2015 Battlefield 2. epidemic Quote Link to comment Share on other sites More sharing options...
PeBo Posted June 3, 2015 Share Posted June 3, 2015 IMHO there is nothing worse than seeing some 16bit games downported to 8bit systems. Yes I realise the TI has a 16bit cpu, but it's capabilities are realistically 8bit. A good example of how horrible this is, is Street fighter 2 on the C64. The TI should stick to what it does best, and not punch too far above it's weight. Generally I'd agree with you, but down-porting (from 16 or 32 bit to 8 bit) isn't always the problem (and porting from 70's arcade machines to the 2600 occasionally resulted in some great games). But going the other way has also resulted in some mighty lame translations. Case in point: The 8 bit version of Datasoft's « Alternate Reality: The City », was brilliant, but I would love to be able to forget the gawd-awful (IMO) Atari ST version. Quote Link to comment Share on other sites More sharing options...
PeBo Posted June 3, 2015 Share Posted June 3, 2015 I would hate to see Portal attempted...but only if it was a 3D attempt...a 2D portal game could be brilliant on the TI! As far as the success at getting a machine to raise itself beyond it's original limits, this has has much more to do with the abilities of the coder than it does with the ability of the hardware! Remove the time restraints of corporate deadlines, the creativity hobbled by adhering to existing licenses, the importance of « number-of-units-sold », or the memory limitatons of the original modules, and programers can truly shine. This has never been more apparent as it is with current software being created for all manner of 80's systems! Did any of us ever expect to see the likes of a Titanium (or even a Mad Marvin's Great Escape - which really should get mentioned far more often when discussing 21st century TI game releases) on our abandonned 4A's back in '84 (or 94, or '04?) ?? Most of us would have said, « Can't be done » to Flabbybird! (or to the smooth scrolling we now know the machine is more than capable of) Quote Link to comment Share on other sites More sharing options...
Opry99er Posted June 3, 2015 Share Posted June 3, 2015 Portal=Aperture by Adamantyr. TI BASIC only, no assembly. For BASIC, it is unbelievable. 2 Quote Link to comment Share on other sites More sharing options...
+arcadeshopper Posted June 3, 2015 Share Posted June 3, 2015 Portal=Aperture by Adamantyr. TI BASIC only, no assembly. For BASIC, it is unbelievable. Runs great in Myarc XBII too: note this is one of the earlier versions he made a couple additions later Quote Link to comment Share on other sites More sharing options...
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