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Cybergoth

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Hi there!

 

I just stumbled accross something:

 

http://www.xmission.com/~trevin/atari/atari.html

 

There is descriptions & docs about all the chips in the 8-Bitters.

 

Question to the 8-Bit experts: Is this a good additional information source for you, or is all of this already covered well enough on Atari Archives?

 

Greetings,

Manuel

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Hi Heaven!

 

maybe my website for some tech info & packing routines

 

Maybe you want to point out some more of the interesting stuff on your page? It seems like there can be found more than *just* some tech info and packing routines. What are the highlights every 8-Bit programmer should check out there? :)

 

Greetings,

Manuel

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:D here we go... seems nearly 5 years now since i read the old stuff... ;)

 

what i would like to point out:

 

- illegal opcodes description

- how to use extra ram in 130xe and upgraded machine,

how to bankswitch, etc... all for assembler coders. the best is the detection routine (most demos have...) it really works and tells you how much memory is build in... :) i made several intros in the past who used this technique... on 64k machines the intro showed less effects than on upgraded machines... automaticly... :)

- how to do "HIP", 160x200x30 on standard atari machines without nearly flickering... the real story behind it... how it was found back in 1996 by an accident... (read the FAQ)

- how to adress & detect mouse connected to the atari joystick ports... as amiga & atari st mouses... (amiga should be pc compatible?)

- how to make missles transparent in a gr.9 screen... not so easy... ;)

- music pro tracker XASM replay source code to use MPT music in own productions

- Theta musc pro tracker XASM replay source code to use TMC music in own productions

- how to use flashpack for depacking data on the fly in the production (incl. prepacking...)

- how i made my winning intro "really unreal" from 1997. how the twirling effect is done on 6502... a complete description... ("trainer doc")

 

hmmm.... other interesting sections:

 

- programming guideline (how to write code that it will work on 6502 ataris and 65816 upgraded etc...)

- CPU detection routine (6502c, 65c02,65816)

- how to tweak antic to get so called "mode9+" etc... the old way... there are clever ways to do this...but it shows the basic concept...

 

ok.... and you got some information why i love demos, what productions i have made in the past and some taquart stuff...you got a similar sio2pc software for atari ST and other neat stuff...

 

and not to forget:

 

www.s-direktnet.de/homepages/k_nadj/a7800.html my atari7800 homebrew incl. source-codes

 

 

seems some nice "unusal" collection... :)

 

hve

 

ps. there was a time as student when i had plenty of time to update my site on a regular basis....

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:D very cool. thanks manual... i went through my site and refound the complete source code for my "really unreal" intro incl. all data files etc... i will tweak that for XASM and republish it with comments so everybody can read it...right now it is for the 130xe macroassembler where you cant read it on PC (the ASM files...)

 

hve

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This is a great idea.  I would ultimately like to create a 2600 Programming section on AA

 

..Al

 

YAY!!!!!

 

it's always a bummer to find out a link you have been using for lot's o' 2600 info to be dead.

because of that i have printed out tons of stuff over the last couple of years for fear i couldn't find all that info again.

 

i found a great Atari binder to put it all in.

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  • 4 weeks later...
  • 1 month later...

Free C/C++ development system

http://www.delorie.com/djgpp/

 

I'm downloading this x86 game routine library right now, but if it's what I think it is I'm amazed it's still

being updated because I have this (or something similar?) on a BBS compilation c.d from back in the day :)

http://www.talula.demon.co.uk/allegro/

 

I finaly threw out my old dos based hex editor (from the same BBS c.d ;) ) for this:

http://www.chmaas.handshake.de/delphi/free...xvi32/xvi32.htm

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Hi there!

 

Free C/C++ development system

http://www.delorie.com/djgpp/

 

I'm downloading this x86 game routine library right now, but if it's what I think it is I'm amazed it's still  

being updated because I have this (or something similar?) on a BBS compilation c.d from back in the day :)http://www.talula.demon.co.uk/allegro/

 

The description of this forum reads "This is a technical forum for the discussion of programming as it applies to classic gaming consoles."

 

So I fail to see how these two would fit in here. I'll check out the Hexeditor soon though.

 

Greetings,

Manuel

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Oops. Looks like I jumped the gun with allegro (you could use it to port some classic games to PC ? ...... no?)

 

As for djgpp I do recall some discussions in this forum about coding in C++. ;)

The reason I posted it is I'm reading through Eckhard's 7800 DevOS control

program (Idiots guide in hand ;) ) looking for something to do before I get a

ram cart. Thats console related isn't it?

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Hi there!

 

The reason I posted it is I'm reading through Eckhard's 7800 DevOS control program (Idiots guide in hand ;) ) looking for  something to do before I get a ram cart.  Thats console related isn't it?

 

Ok, thanks for clearifying that! :)

 

Greetings,

Manuel

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  • 7 months later...
  • 1 month later...
  • 2 weeks later...
  • 3 months later...

XEmacs: XEmacs is a highly customizable open source text editor and application development system. Syntax highlighting for several languages inlcuding ASM. -- http://www.xemacs.org/ (For Windows and Linux)

 

Kate: (From the Site) With a multi-view editor like Kate you get a lot of advantages. You can view several instances of the same document and all instances are synced.. Or you can view more files at the same time for easy reference or simultaneous editing. The terminal emulation and sidebar are docked windows that can be plugged out of the main window, or replaced therein according to your preference.

 

Edit all kinds of text files even I they are BIG (i.e. open a 50MB file in a few seconds).

Powerfull syntaxhighlighting engine, extensible via xml files.

Code Folding capabilities for C++, C, PHP, ...

Dynamic Word Wrap - long lines are wrapped at the window border on the fly for better overview.

Multiple views allows you to view more instances of the same document and/or more documents at one time.

 

And it has built in Asm6502 Syntax Highlighting. :)

http://kate.kde.org/info.php -- (Linux Only)

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