Papa Posted August 16, 2015 Author Share Posted August 16, 2015 Yeah, I'll be using the 16-bit randomizer a lot for A.I.. It's built into the DPC+ kernel, so it's easy (shaaa..). This game has been quite taxing. Every time I get one problem solved another one pops up. It's still coming along, though. I just added a punch for the Sakura clone, all the Dragon Uppercuts are now active, low kicks and flying side kicks have been added for the Ken and Ryu clones, and I'm working out some of the kinks in the code. This one may take a while. I really love how it looks, too. I like how you can switch from big to small characters on the fly and that it's all on the VCS! Lately I've also been learning about vwBASIC and also BasiEgaXorz. My kids were in the arcade today so I got around to testing out some of the latest changes to my code on real hardware. This game is going to use every bit of graphics and code memory to work and the A.I. is gonna be tough to code to say the least. I'm sure I can handle it though (famous last words... ). I'll post another update to download pretty soon... 5 Quote Link to comment Share on other sites More sharing options...
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