JazGaming Posted July 11, 2015 Share Posted July 11, 2015 When I save on nes games it saves with a battery but I have been wondering if jaguar games save with batteries or not if not then how? Quote Link to comment Share on other sites More sharing options...
phoenixdownita Posted July 11, 2015 Share Posted July 11, 2015 It's an EEPROM from the series 93LC46/56/66 , the 46 to be precise. Each cart has its own if supported, I do not know if it was mandatory at the time to support saving. No battery needed. http://atariage.com/forums/topic/228606-jaguar-multicart-kit-on-ebay/?do=findComment&comment=3051064 1 Quote Link to comment Share on other sites More sharing options...
JazGaming Posted July 11, 2015 Author Share Posted July 11, 2015 It's an EEPROM from the series 93LC46/56/66 , the 46 to be precise. Each cart has its own if supported, I do not know if it was mandatory at the time to support saving. No battery needed. Thanks that's good to know. Now I won't be paranoid that my game will one day disappear. Quote Link to comment Share on other sites More sharing options...
Rick Dangerous Posted July 11, 2015 Share Posted July 11, 2015 Would it be possible to crack open my Worms cart and add an EEPROM? I think the game supports it (may be wrong) and having a save feature would make the game my go port. Quote Link to comment Share on other sites More sharing options...
Willard Posted July 11, 2015 Share Posted July 11, 2015 There have been instances of save chip failures. There is also a limit on the guaranteed times a game can be saved. As per the Wolfenstein 3D Manual, 100,000 Quote Link to comment Share on other sites More sharing options...
Zerosquare Posted July 12, 2015 Share Posted July 12, 2015 Would it be possible to crack open my Worms cart and add an EEPROM? I think the game supports it (may be wrong) and having a save feature would make the game my go port.Given that the EEPROM was standard and cost very little, if a game doesn't allow you to save, it's almost certain that it doesn't support saving at all ; adding the EEPROM won't do anything. By the way, the EEPROM can only hold a tiny amount of data (128 bytes). Even by 1993 standards, that was ridiculously small, so it's likely that many games didn't support saving simply because of the lack of space. 3 Quote Link to comment Share on other sites More sharing options...
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