+Tarzilla Posted July 17, 2015 Share Posted July 17, 2015 I currently use notepad ++ using the VB context highlighting. I could have made my own specific IntyBasic one but I never bothered. The group behind the SDK are looking at something for integration into the SDK, with syntax highlighting and compile and run from the editor among other things 4 Quote Link to comment Share on other sites More sharing options...
carlsson Posted July 17, 2015 Share Posted July 17, 2015 I've been married to Emacs for 21 years now, and the only time I'm cheating with other text editors is in case of emergency when I use Notepad, Nano etc for scribbling down quick notes. Actually I'm in the middle of making my own IntyBASIC mode for Emacs, in particular as it contains functionality for evoking compilers etc. If I get it to work well, I'll share. 3 Quote Link to comment Share on other sites More sharing options...
DZ-Jay Posted July 17, 2015 Author Share Posted July 17, 2015 (edited) I use EditPlus, which has been my editor of choice in Windows since the late 1990s. I also created an IntyBASIC syntax file for it last week-end which I plan on sharing if anybody wants it. I also integrated it with the SDK tools so I can build/run with a single keystroke. I recommend EditPlus to anybody. It is not free, but well worth the $35.00 price. Plus, I paid once in the 1990s, and have received free upgrades, including a new release just last week. (I don't get kickbacks, nor am I affiliated with the produce in any way. I just really, really like it. I like it so much that I am also moderator in the volunteer support list!) On the Mac, I use TextMate, but I've been considering switching to Sublime for the past several years. -dZ. Edited July 17, 2015 by DZ-Jay Quote Link to comment Share on other sites More sharing options...
freewheel Posted July 18, 2015 Share Posted July 18, 2015 I also created an IntyBASIC syntax file for it last week-end which I plan on sharing if anybody wants it. I would love to see this become a standard part of the IntyBASIC distribution. I have no idea how to import it into my current editor of choice, but it'd be a godsend. IntyBASIC doesn't always warn you if you manage to use certain keywords in certain ways. Quote Link to comment Share on other sites More sharing options...
DZ-Jay Posted July 18, 2015 Author Share Posted July 18, 2015 I would love to see this become a standard part of the IntyBASIC distribution. I have no idea how to import it into my current editor of choice, but it'd be a godsend. IntyBASIC doesn't always warn you if you manage to use certain keywords in certain ways. We're actually looking for a free and good editor to include with the SDK, or at least to directly support and integrate. I don't expect everybody to purchase EditPlus, and I think Notepad++ is just too clunky. (For me, it has always been the free and cheesy version of EditPlus.) If any of you have ideas, please let us know. I'll try to provide syntax files for the most common ones. Below are the IntyBASIC tokens I've prepared for EditPlus: #KEYWORD=Reserved words ALTERNATE ASM AT CLS COLOR CONST DEF DIM ELSE END FN FOR FRAME FULL GOSUB GOTO IF INCLUDE INIT NEXT NONE NTSC OFF ON PLAY PRINT READ REM REPEAT RESTORE RETURN SIMPLE SOUND STACK_CHECK STEP STOP THEN TO USR WAIT WEND WHILE #KEYWORD=Arithmetic Operators + = - * / % ( ) < > #KEYWORD=Boolean Operators AND OR NOT XOR #KEYWORD=Objects & Structures ARRAY B0 B1 B2 BITMAP BORDER BUTTON CONT CONT1 CONT2 DATA DEFINE DOWN KEY LEFT MODE MUSIC NUMBER PROCEDURE RIGHT SCREEN SCROLL SPRITE UP VARPTR VOICE #KEYWORD=Functions ABS PEEK POKE RAND RANDOM SGN COL0 COL1 COL2 COL3 COL4 COL5 COL6 COL7 SCREENPOS SCREENADDR #KEYWORD=Assembly Directives ORG #KEYWORD=Constants BACKTAB BACKGROUND_ROWS BACKGROUND_COLUMNS BG00 BG01 BG02 BG03 BG04 BG05 BG06 BG07 BG08 BG09 BG10 BG11 BG12 BG13 BG14 BG15 BG16 BG17 BG18 BG19 BG20 BG21 BG22 BG23 BG24 BG25 BG26 BG27 BG28 BG29 BG30 BG31 BG32 BG33 BG34 BG35 BG36 BG37 BG38 BG39 BG40 BG41 BG42 BG43 BG44 BG45 BG46 BG47 BG48 BG49 BG50 BG51 BG52 BG53 BG54 BG55 BG56 BG57 BG58 BG59 BG60 BG61 BG62 BG63 DEF00 DEF01 DEF02 DEF03 DEF04 DEF05 DEF06 DEF07 DEF08 DEF09 DEF10 DEF11 DEF12 DEF13 DEF14 DEF15 DEF16 DEF17 DEF18 DEF19 DEF20 DEF21 DEF22 DEF23 DEF24 DEF25 DEF26 DEF27 DEF28 DEF29 DEF30 DEF31 DEF32 DEF33 DEF34 DEF35 DEF36 DEF37 DEF38 DEF39 DEF40 DEF41 DEF42 DEF43 DEF44 DEF45 DEF46 DEF47 DEF48 DEF49 DEF50 DEF51 DEF52 DEF53 DEF54 DEF55 DEF56 DEF57 DEF58 DEF59 DEF60 DEF61 DEF62 DEF63 SCREEN_COLOR_STACK SCREEN_FOREGROUND_BACKGROUND SCREEN_CS SCREEN_FB BORDER_BLACK BORDER_BLUE BORDER_RED BORDER_TAN BORDER_DARKGREEN BORDER_GREEN BORDER_YELLOW BORDER_WHITE BORDER_GREY BORDER_CYAN BORDER_ORANGE BORDER_BROWN BORDER_PINK BORDER_LIGHTBLUE BORDER_YELLOWGREEN BORDER_PURPLE STACK_BLACK STACK_BLUE STACK_RED STACK_TAN STACK_DARKGREEN STACK_GREEN STACK_YELLOW STACK_WHITE STACK_GREY STACK_CYAN STACK_ORANGE STACK_BROWN STACK_PINK STACK_LIGHTBLUE STACK_YELLOWGREEN STACK_PURPLE CS_BLACK CS_BLUE CS_RED CS_TAN CS_DARKGREEN CS_GREEN CS_YELLOW CS_WHITE CS_GREY CS_CYAN CS_ORANGE CS_BROWN CS_PINK CS_LIGHTBLUE CS_YELLOWGREEN CS_PURPLE CS_CARD_DATA_MASK CS_ADVANCE FG_BLACK FG_BLUE FG_RED FG_TAN FG_DARKGREEN FG_GREEN FG_YELLOW FG_WHITE BG_BLACK BG_BLUE BG_RED BG_TAN BG_DARKGREEN BG_GREEN BG_YELLOW BG_WHITE BG_GREY BG_CYAN BG_ORANGE BG_BROWN BG_PINK BG_LIGHTBLUE BG_YELLOWGREEN BG_PURPLE FGBG_CARD_DATA_MASK HIT VISIBLE ZOOMX2 DOUBLEY ZOOMY2 ZOOMY4 ZOOMY8 FLIPX FLIPY MIRROR GRAM BEHIND SPR_BLACK SPR_BLUE SPR_RED SPR_TAN SPR_DARKGREEN SPR_GREEN SPR_YELLOW SPR_WHITE SPR_GREY SPR_CYAN SPR_ORANGE SPR_BROWN SPR_PINK SPR_LIGHTBLUE SPR_YELLOWGREEN SPR_PURPLE SPR00 SPR01 SPR02 SPR03 SPR04 SPR05 SPR06 SPR07 SPR08 SPR09 SPR10 SPR11 SPR12 SPR13 SPR14 SPR15 SPR16 SPR17 SPR18 SPR19 SPR20 SPR21 SPR22 SPR23 SPR24 SPR25 SPR26 SPR27 SPR28 SPR29 SPR30 SPR31 SPR32 SPR33 SPR34 SPR35 SPR36 SPR37 SPR38 SPR39 SPR40 SPR41 SPR42 SPR43 SPR44 SPR45 SPR46 SPR47 SPR48 SPR49 SPR50 SPR51 SPR52 SPR53 SPR54 SPR55 SPR56 SPR57 SPR58 SPR59 SPR60 SPR61 SPR62 SPR63 HIT_SPRITE0 HIT_SPRITE1 HIT_SPRITE2 HIT_SPRITE3 HIT_SPRITE4 HIT_SPRITE5 HIT_SPRITE6 HIT_SPRITE7 HIT_BACKGROUND HIT_BORDER DISC_NORTH DISC_NORTH_NORTH_EAST DISC_NORTH_EAST DISC_EAST_NORTH_EAST DISC_EAST DISC_EAST_SOUTH_EAST DISC_SOUTH_EAST DISC_SOUTH_SOUTH_EAST DISC_SOUTH DISC_SOUTH_SOUTH_WEST DISC_SOUTH_WEST DISC_WEST_SOUTH_WEST DISC_WEST DISC_WEST_NORTH_WEST DISC_NORTH_WEST DISC_NORTH_NORTH_WEST DISC_N DISC_NNE DISC_NE DISC_ENE DISC_E DISC_ESE DISC_SE DISC_SSE DISC_S DISC_SSW DISC_SW DISC_WSW DISC_W DISC_WNW DISC_NW DISC_NNW DISC_UP DISC_UP_RIGHT DISC_RIGHT DISC_DOWN_RIGHT DISC_DOWN DISC_DOWN_LEFT DISC_LEFT DISC_UP_LEFT DISK_MASK C2 D2 E2 F2 G2 A2 B2 C3 D3 E3 F3 G3 A3 B3 C4 D4 E4 F4 G4 A4 B4 C5 D5 E5 F5 G5 A5 B5 C6 D6 E6 F6 G6 A6 B6 C7 # -dZ. 2 Quote Link to comment Share on other sites More sharing options...
freewheel Posted July 18, 2015 Share Posted July 18, 2015 We're actually looking for a free and good editor to include with the SDK, or at least to directly support and integrate. I don't expect everybody to purchase EditPlus, and I think Notepad++ is just too clunky. (For me, it has always been the free and cheesy version of EditPlus.) If any of you have ideas, please let us know. I'm no help as I live in Linux-land, where we have an abundance of good, free editors - and no one can agree on the same one. And most of them aren't commonly available to Windows users. I've been partial to Kate for the past many years. It's got a convenient multi-doc tree view, and does decent syntax highlighting. It has "some" automatic support from other BASICs, but I've been too lazy so far to really dig into the meat of it. It's all controlled via XML files (and god forbid we ever create a UI to change things like this) so I've never dug into the nitty gritty. Plus I've just never put together a keywords list - wow, I would have missed so many. Quote Link to comment Share on other sites More sharing options...
+evg2000 Posted July 19, 2015 Share Posted July 19, 2015 looking forward to the mac version 1 Quote Link to comment Share on other sites More sharing options...
First Spear Posted July 20, 2015 Share Posted July 20, 2015 Wow, wow, and more wow! Thanks for making this. As my posts have shown over the last year, I struggled quite a bit with the nuances of graphics and other things that make up the Intellivision's "secret sauce". This looks like a great help to lightweights like me with works in progress, anyone that is passingly interested in Intellivision development, or someone that just wants to shorten their development cycle. Thanks! Now I will have to compare my embryonic existing build/batch stuff to what's in the SDK. More stuff to explore to distract me from the real work of coding. Btw, I use UltraEdit on Windows for my text editor. Lots of features and large file support that I use in paying work. 3 Quote Link to comment Share on other sites More sharing options...
DZ-Jay Posted July 20, 2015 Author Share Posted July 20, 2015 Wow, wow, and more wow! Thanks for making this. As my posts have shown over the last year, I struggled quite a bit with the nuances of graphics and other things that make up the Intellivision's "secret sauce". This looks like a great help to lightweights like me with works in progress, anyone that is passingly interested in Intellivision development, or someone that just wants to shorten their development cycle. Thanks! Now I will have to compare my embryonic existing build/batch stuff to what's in the SDK. More stuff to explore to distract me from the real work of coding. Btw, I use UltraEdit on Windows for my text editor. Lots of features and large file support that I use in paying work. Thanks! We are planning a new release of the SDK in a week or two. We found a couple of minor bugs in some of the tools, and we have plenty of enhancements coming! As for UltraEdit, I'll check it out. Is it free? 1 Quote Link to comment Share on other sites More sharing options...
Star castler Posted July 20, 2015 Share Posted July 20, 2015 looking forward to the mac version Me too! 2 Quote Link to comment Share on other sites More sharing options...
carlsson Posted July 20, 2015 Share Posted July 20, 2015 @DZ-Jay: It looks like UltraEdit only has a free trial, full version is $79.95, so you get two of your EditPlus for one UltraEdit. Quote Link to comment Share on other sites More sharing options...
DZ-Jay Posted July 21, 2015 Author Share Posted July 21, 2015 @DZ-Jay: It looks like UltraEdit only has a free trial, full version is $79.95, so you get two of your EditPlus for one UltraEdit. Bummer. Then I'm going out on a limb and disqualify it from our free offerings. Quote Link to comment Share on other sites More sharing options...
freewheel Posted July 21, 2015 Share Posted July 21, 2015 Thanks for making this. As my posts have shown over the last year, I struggled quite a bit with the nuances of graphics and other things that make up the Intellivision's "secret sauce". This looks like a great help to lightweights like me with works in progress, anyone that is passingly interested in Intellivision development, or someone that just wants to shorten their development cycle. I've thought about this for a while now. It's sometimes tricky to have a thread where we cover the basic stuff. Where people feel free to ask the silliest of beginner questions, and can get an answer in "human" terminology. I think it would be nice to be able to have a "graphics" thread. A "sound/music" thread. Etc. Where people can ask specific questions about things they struggle with, and the conversation can stay focused and yet at a high enough level that people can easily understand. A lot of this stuff is actually very simple, once you get a few concepts down. It's just that it's so easy to get into "but here's how you can optimize this by 5%" and "yeah but this trick is way cool". Some people just want to make a simple game where a blocky pixelated chicken walks across the road, and gain great satisfaction from being able to do that. Not all of us are trying to multiplex sprites and create speech waveforms and do complex calculus in our games and eek every last pixel out of the system at the fastest possible speeds. And I say this as one of the worst offenders when it comes to going off on a tangent, or diving waaaay to deep into a technical discussion when all someone wants to know is "what is a MOB". So you'd have to ban me from said threads. 3 Quote Link to comment Share on other sites More sharing options...
carlsson Posted July 21, 2015 Share Posted July 21, 2015 (edited) Actually I'm in the middle of making my own IntyBASIC mode for Emacs, in particular as it contains functionality for evoking compilers etc. If I get it to work well, I'll share. After taking a crash course in Emacs Lisp (and it was 20 years ago I pretended to know anything about Lisp), I have put together something that works for me but it still a lot of WIP and will need further tune-up. For instance, I haven't enabled the correct syntax highlighting of IntyBASIC keywords yet, and a few ways of doing things may be very un-Emacsy, in particular the kludge where I add a hook right before executing the compiler to execute the assembler afterwards, and in the latter function I remove the hook so the poor as1600 won't run in an endless loop all night. Of course a make file or an external batch file like the ones that the SDK come with would simplify it, but I wanted to see if I could put together a chain of compiler + assembler without relying on additional batch scripts. Edit: Oh dear, even on a failed compilation the buffer will say "finished" which means the assembler will always run even when the compiler failed. I need a better way to detect that... ;;; IntyBASIC mode ; ; For developing BASIC programs for the Mattel Intellivision. ; Based on a similar mode for the DASM 6502 assembler written ; by by Per Olofsson (MagerValp) in 2002. ; ; Copyright 2002 - 2015 Anders Carlsson ; Released under the GNU General Public License, GPL ; ; Comments, questions and suggestions to <anders.carlsson@sfks.se> ; ; Requirements: ; ; * Emacs 22.x or higher ; * IntyBASIC compiler ; * as1600 assembler ; ; It is recommended to also have an Intellivision emulator. ; ; The compiler, assembler and emulator are all part of the IntyBASIC SDK. ; ; Some manual configuration may be required to set up the path to the ; compiler and assembler. ; (make-variable-buffer-local 'intyb-ccpath) ; (make-variable-buffer-local 'intyb-aspath) ; (make-variable-buffer-local 'intyb-ccparams) ; (make-variable-buffer-local 'intyb-asparams) ; (make-variable-buffer-local 'intyb-verbose) ; (make-variable-buffer-local 'intyb-listfile) ; (make-variable-buffer-local 'intyb-outfile) ; CONFIG: Add file extentions as desired (setq auto-mode-alist (cons '("\\.bas$" . intyb-mode) auto-mode-alist)) ; CONFIG: Set path to the intybasic and as1600 executables. ; Leave empty in case they already exist within default path. (setq intyb-ccpath "d:/retro/intellivision/intybasic/") (setq intyb-aspath "d:/emu/jzintv-20150120-win32/bin/") ; Compile parameters supported by IntyBASIC ; ; --jlp JLP support (extra RAM and hardware acceleration) ; --cc3 Cuttle Cart 3 support (extra RAM) ; --title "name" Title of compiled program, for emulators and multicarts (setq intyb-ccparams '(("jlp" . nil) ("cc3" . nil) ("title" . ""))) ; Assembly parameters supported by as1600 ; ; -j file Smap file for debugging (used with intysmap) ; -s file Sym file for debugging ; ; See also settings for listfile and output file below (setq intyb-asparams '(("j" . "") ("s" . ""))) ; Future setting for verbosity of the IntyBASIC compiler (setq intyb-verbose nil) ; Assembler file as generated by IntyBASIC (setq intyb-asmfile nil) ; Listfile as generated by as1600 (setq intyb-listfile nil) ; Output file as generated by as1600 (i.e. binary file) (setq intyb-outfile nil) (defun nonemptyp (x) (and (consp x) (or (and (stringp (cdr x)) (> (length (cdr x)) 0)) (and (not (stringp (cdr x))) (not (not (cdr x))))))) (defun intyb-param (x) (if (nonemptyp x) (concat "--" (car x) (if (stringp (cdr x)) (concat " \"" (cdr x) "\"")) " ") "")) (defun as1600-param (x) (if (nonemptyp x) (concat "-" (car x) (if (stringp (cdr x)) (concat " \"" (cdr x) "\"")) " ") "")) (defun intyb-assemble (buffer msg) "Sub function to assemble once the compilation is successfully finished." (setq compilation-finish-functions (cdr compilation-finish-functions)) (if (string-match "^finished" msg) (compile (concat intyb-aspath "as1600 -o " intyb-outfile (if (and (stringp intyb-listfile) (> (length intyb-listfile) 0)) (concat " -l " intyb-listfile)) " " (apply 'concat (mapcar 'as1600-param intyb-asparams)) " " intyb-asmfile)))) (defun intyb-compile () "Run the IntyBASIC compiler + as1600 assembler on current buffer." (interactive) (setq intyb-asmfile (concat (substring (buffer-name) 0 (string-match "\\." (buffer-name))) ".asm")) (add-to-list 'compilation-finish-functions 'intyb-assemble) (compile (concat intyb-ccpath "intybasic " (apply 'concat (mapcar 'intyb-param intyb-ccparams)) (buffer-name) " " intyb-asmfile))) ; (sit-for 2) ; (get-buffer "*compilation*") ; (rename-buffer "*compilation-intyb*" t) ; (get-buffer (buffer-name)) ; (compile (concat intyb-aspath "as1600 -o " intyb-outfile ; (if (and (stringp intyb-listfile) ; (> (length intyb-listfile) 0)) ; (concat " -l " intyb-listfile)) ; " " asmfile)))) ; (if (numberp intyb-verbose) ; (concat " -v" (number-to-string intyb-verbose))) ; (if (stringp intyb-listfile) (concat " -l" intyb-listfile)) ; (if (stringp intyb-outfile) (concat " -o" intyb-outfile)) ; Example of other options to add ; (if (numberp intyb-passes) (concat " -p" intyb-passes)) ; (if (stringp intyb-incdir) (concat " -I" intyb-incdir)) (defvar intyb-font-lock-keywords '( ("\\(;.*\\)$" . font-lock-comment-face) ("^\\([a-zA-Z0-9_:]+\\)\\b" . font-lock-constant-face) ("[ \t]+\\(d[csv].[bwl]?\\|hex\\|eqm\\|equ\\|set\\)\\b" . font-lock-type-face) ("[ \t]+\\(seg\\|seg.u\\|org\\|rorg\\|rend\\|align\\)\\b" . font-lock-warning-face) ("[ \t]+\\(include\\|incbin\\|incdir\\|ifconst\\|ifnconst\\|if\\|else\\|endif\\|eif\\|subroutine\\|repeat\\|repend\\)\\b" . font-lock-variable-name-face) ("[ \t]+\\(processor\\|err\\|echo\\|list\\)\\b" . font-lock-builtin-face) ("[ \t]+\\(adc\\|and\\|asl\\|bcc\\|bcs\\|beq\\|bit\\|bmi\\|bne\\|bpl\\|brk\\|bvc\\|bvs\\|clc\\|cld\\|cli\\|clv\\|cmp\\|cpx\\|cpy\\|dec\\|dex\\|dey\\|eor\\|inc\\|inx\\|iny\\|jmp\\|jsr\\|lda\\|ldx\\|ldy\\|lsr\\|nop\\|ora\\|pha\\|php\\|pla\\|plp\\|rol\\|ror\\|rti\\|rts\\|sbc\\|sec\\|sed\\|sei\\|sta\\|stx\\|sty\\|tax\\|tay\\|tsx\\|txa\\|txs\\|tya\\)\\b" . font-lock-keyword-face) ) "Expressions to highlight in intyb-mode.") (defun intyb-set-verbose (res) "Set verboseness level (useful is 0-4)." (interactive "nVerboseness: ") (setq intyb-verbose (if (and (integerp res) (> res 0)) res))) (defun intyb-set-outfile (res) "Set output file name." (interactive "sOutput file: ") (setq intyb-outfile (if (> (length res) 0) res))) (defun intyb-set-listfile (res) "Set list file name (default is none)." (interactive "sList file: ") (setq intyb-listfile (if (> (length res) 0) res))) (defun intyb-set-suffix (res) "Set binary file suffix (default is bin)." (interactive "sFile suffix: ") (setq intyb-outfile (concat (substring (buffer-name) 0 (string-match "\\." (buffer-name))) "." res))) (defun intyb-set-title (res) "Set title of compiled program, for emulators and multicarts." (interactive "sTitle: ") (setcdr (assoc "title" intyb-ccparams) res)) (defun intyb-set-smap (res) "Set smap file for debugging (used with intysmap)." (interactive "sSmap file: ") (setcdr (assoc "j" intyb-asparams) res)) (defun intyb-set-sym (res) "Set sym file for debugging." (interactive "sSym file: ") (setcdr (assoc "s" intyb-asparams) res)) (defun intyb-toggle-jlp () "Toggle jlp support." (interactive) (let ((tval (assoc "jlp" intyb-ccparams))) (setcdr tval (not (cdr tval))) (message "JLP support %s" (if (cdr tval) "on" "off")))) (defun intyb-toggle-cc3 () "Toggle jlp support." (interactive) (let ((tval (assoc "cc3" intyb-ccparams))) (setcdr tval (not (cdr tval))) (message "CC3 support %s" (if (cdr tval) "on" "off")))) (define-derived-mode intyb-mode fundamental-mode "IntyBASIC" "Mode for editing IntyBASIC source files." (interactive) (setq tab-width 4) (set (make-local-variable 'comment-start) ";") (set (make-local-variable 'comment-end) "$") (make-local-variable 'font-lock-defaults) (setq font-lock-defaults '(intyb-font-lock-keywords nil t)) (make-local-variable 'compilations-read-command) (setq compilation-read-command nil) (setq intyb-outfile (concat (substring (buffer-name) 0 (string-match "\\." (buffer-name))) ".bin")) (local-set-key "\C-c\C-a" 'intyb-compile) (local-set-key "\C-c\C-v" 'intyb-set-verbose) (local-set-key "\C-c\C-o" 'intyb-set-outfile) (local-set-key "\C-c\C-l" 'intyb-set-listfile) (local-set-key "\C-c\C-s" 'intyb-set-suffix) (local-set-key "\C-c\C-tj" 'intyb-toggle-jlp) (local-set-key "\C-c\C-tc" 'intyb-toggle-cc3) (local-set-key "\C-c\C-tt" 'intyb-set-title) (local-set-key "\C-c\C-dj" 'intyb-set-smap) (local-set-key "\C-c\C-ds" 'intyb-set-sym)) ; Helper functions to convert from decimal to binary (defun decbin (x1 x2) (interactive "r") (let ((xc (count-lines x1 x2)) (obj "")) (goto-char x1) (while (>= xc 1) (setq obj (thing-at-point 'word)) (setq xc (- xc 1)) (if obj (progn (insert (substring (concat "00000000" (decbin-helper (string-to-number obj))) -8 nil)) (delete-region (point) (line-end-position)))) (forward-line)))) (defun decbin-helper (x) (if (= x 0) "" (concat (decbin-helper (/ x 2)) (number-to-string (mod x 2))))) Edited July 21, 2015 by carlsson 2 Quote Link to comment Share on other sites More sharing options...
freewheel Posted July 21, 2015 Share Posted July 21, 2015 My god, all of that just to replace a one line shell script? 1 Quote Link to comment Share on other sites More sharing options...
carlsson Posted July 21, 2015 Share Posted July 21, 2015 No. All of that to eventually get syntax highlighting (for those who want - personally I'm not entirely thrilled about it), and a way to use a shortcut key combination to compile instead of having a shell window open and run the script. In theory also this would work on any Emacs installation, i.e. you wouldn't have to adjust the shell script to fit Windows, Linux, OSX etc, as long as the required compiler and assembler already are ported for your OS of course. Quote Link to comment Share on other sites More sharing options...
First Spear Posted July 21, 2015 Share Posted July 21, 2015 Since we are a little low on strife in this part of the AA forum, should I say that vim is the best way to do everything over emacs, or should I wait until next week? No. All of that to eventually get syntax highlighting (for those who want - personally I'm not enti[snip]. 2 Quote Link to comment Share on other sites More sharing options...
+Rick Reynolds Posted July 21, 2015 Share Posted July 21, 2015 Ha! I'm a vim user myself. I worked out a little syntax highlighting file for assembly, but maybe I'll have to check into a .bas version also. 1 Quote Link to comment Share on other sites More sharing options...
carlsson Posted July 21, 2015 Share Posted July 21, 2015 Vim is no threat to me, so go on! The more, the merrier. 1 Quote Link to comment Share on other sites More sharing options...
DZ-Jay Posted July 21, 2015 Author Share Posted July 21, 2015 On UNIX, vim is The One True Editor . Just like in Windows, it's EditPlus; and on the Mac, it's TextMate. Coincidentally, those are what I use. There, with such infallible proof, there is no reason to argue over this. 1 Quote Link to comment Share on other sites More sharing options...
freewheel Posted July 22, 2015 Share Posted July 22, 2015 vi won the war, even though emacs is arguably better. But goddamn if every Unix shop doesn't just stick with vi(m), with the usual "well you can use emacs if you want". I just checked, and my most recent *buntu build doesn't even come with emacs installed! That kinda surprises me. 1 Quote Link to comment Share on other sites More sharing options...
DZ-Jay Posted July 23, 2015 Author Share Posted July 23, 2015 I see that the SDK has been downloaded over 40 times. Does anybody have any questions, problems to report, or any features they would like to see in the next version? dZ. 1 Quote Link to comment Share on other sites More sharing options...
DZ-Jay Posted August 9, 2015 Author Share Posted August 9, 2015 Hi guys, I finished my move (and hooked up my workstation) and it's time to continue working on the IntyBASIC SDK v1.0.2. I expect to have it out really soon now, so don't despair. Among the many improvements are inclusion of the latest version of the IntyBASIC compiler, just hot off the oven yesterday; more examples and contributions, bug fixes to the tools and compiler integration, default title screen template for new projects. Also coming is the IntyBASIC SDK 1.0.2 for Mac OS X! So stay tuned to this channel... -dZ. 3 Quote Link to comment Share on other sites More sharing options...
fsuinnc Posted August 25, 2015 Share Posted August 25, 2015 My laptop has been virtually useless since the forced update of windows 10 hit me two weeks ago. Finally got it back to Win8 but things are still very wonky and seem to lock up frequently. Chrome is having major issues too. Anyway, hoping to see the the SDK 1.0.2 soon. I have some ideas for games. nothing too original but hoping to get in on the contest and start things soon. 3 Quote Link to comment Share on other sites More sharing options...
DZ-Jay Posted August 25, 2015 Author Share Posted August 25, 2015 My laptop has been virtually useless since the forced update of windows 10 hit me two weeks ago. Finally got it back to Win8 but things are still very wonky and seem to lock up frequently. Chrome is having major issues too. Anyway, hoping to see the the SDK 1.0.2 soon. I have some ideas for games. nothing too original but hoping to get in on the contest and start things soon. It's coming, I swear. There have been many developments and improvements, and I am also trying to get the Mac version ready as well. Also, every time Oscar releases a new IntyBASIC, I need to go and re-test and fix the samples to use the new features! Oscar, mate, leave it alone for a couple of weeks! 2 Quote Link to comment Share on other sites More sharing options...
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