+atari2600land Posted July 15, 2015 Share Posted July 15, 2015 This is just me fooling around with Odyssey 2 programming again. A while back, I made a grid that resembled Mario Bros. So I decided yesterday to make a Mario Bros. type program to go with the grid I had designed. This is what I have so far. It's a start. Thoughts? pn3.bin 2 Quote Link to comment Share on other sites More sharing options...
LS_Dracon Posted July 16, 2015 Share Posted July 16, 2015 The grid looks good! Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 16, 2015 Author Share Posted July 16, 2015 Thanks. I spent a few hours refining the collision detection on the enemy and adding a score/high score function. pn4.bin 1 Quote Link to comment Share on other sites More sharing options...
+save2600 Posted July 16, 2015 Share Posted July 16, 2015 Looks pretty good! O2 needs more fun titles like this. 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 16, 2015 Author Share Posted July 16, 2015 Thanks. I made some animation, but in order for it to work, I had to redraw the screen, which I always thought what if the POW block wasn't there? This is what it looks like. I would have had to redo the screen anyway. When the Odyssey 2 gets stressed with a lot of stuff, the display starts to get all weird, starting at the top. This is why I had a problem with the pipes blinking in a previous unposted version. I have about 500 bytes left, so I can hopefully put in the fireball and add at least one other new enemy. pn4a.bin Quote Link to comment Share on other sites More sharing options...
byonddrivn Posted July 16, 2015 Share Posted July 16, 2015 Looks like fun. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 17, 2015 Author Share Posted July 17, 2015 (edited) I made a short video of the game so far on YouTube. Edited July 17, 2015 by atari2600land 2 Quote Link to comment Share on other sites More sharing options...
byonddrivn Posted July 17, 2015 Share Posted July 17, 2015 Looks good. I can't wait to see/hear more. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 18, 2015 Author Share Posted July 18, 2015 Dodge that fireball! I have 309 bytes left, but I'm at a really good stopping point with this project, so it's break time now. pn5.bin Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 18, 2015 Author Share Posted July 18, 2015 I noticed in version 5 that if you're jumping and hit an enemy, you wouldn't die. That has now been fixed. I also put a new video on YouTube that contains the fireball. 3 Quote Link to comment Share on other sites More sharing options...
Nutsy Doodleheimer Posted July 18, 2015 Share Posted July 18, 2015 That looks great!!! I've been pondering about getting an Odyssey 2. The homebrew market looks really great for the system as well. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 18, 2015 Author Share Posted July 18, 2015 Yes, homebrew on the Odyssey 2 is flourishing. Not just me, but Rafael (videopac is @live) and Revival Studios also do Odyssey 2 homebrews. Quote Link to comment Share on other sites More sharing options...
Nognir Posted July 18, 2015 Share Posted July 18, 2015 Looks nice. is it maybe possible to do a sprite variation of the fireball to make it look like it's wandering? Or will it use to much memory? Gesendet von meinem ALE-L21 mit Tapatalk Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 19, 2015 Author Share Posted July 19, 2015 Wandering? I made it so you need to kick the enemy once it's down in order to score points. pn6.bin Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 20, 2015 Author Share Posted July 20, 2015 While I'm taking a break on programming this, I figure I have enough room to put in the crab (called "sidesteppers" in the original Mario Bros. game.) So in order for them to be in the game, I'd need to design them first. This is no easy task, given that the biggest sprite you can make on an Odyssey 2 is 8x8. So I took a look at the 2600 version of Mario Bros. The crabs look cool since they can be taller tan 8 pixels. But I am stuck with 8x8. This is my first attempt. I'd like to see what others can come up with, though. 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 20, 2015 Author Share Posted July 20, 2015 And here is a second attempt. I realized my first attempt was only 8x7. I figured I could squeeze in a little bit more detail by using the 8th column. 1 Quote Link to comment Share on other sites More sharing options...
byonddrivn Posted July 20, 2015 Share Posted July 20, 2015 Love the crabs. Quote Link to comment Share on other sites More sharing options...
LS_Dracon Posted July 20, 2015 Share Posted July 20, 2015 The crabs looks good. I couldn't resist and did the turtles : 2 Quote Link to comment Share on other sites More sharing options...
byonddrivn Posted July 20, 2015 Share Posted July 20, 2015 The turtles look great too! Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 21, 2015 Author Share Posted July 21, 2015 I put the crab in the game. They take two hits to down, like in the original game. I've added an audio hit cue as well to aid you. That took up more room than I anticipated, so I used up 1,986 out of a possible 2,048. I guess I could experiment with going 4k, but I see no reason to as the game is playable right now. Unless you don't think so... pn7.bin Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 21, 2015 Author Share Posted July 21, 2015 (edited) Short video of the newest version: Edited July 21, 2015 by atari2600land 4 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 23, 2015 Author Share Posted July 23, 2015 Changed a few sound effects. pn8a.bin Quote Link to comment Share on other sites More sharing options...
Jess Ragan Posted July 23, 2015 Share Posted July 23, 2015 Thanks for not using those square-headed robots for characters. Every freaking Odyssey2 game seems to do this! 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 23, 2015 Author Share Posted July 23, 2015 Thanks for not using those square-headed robots for characters. Every freaking Odyssey2 game seems to do this! Yeah, I hate it when Odyssey 2 games do this. That's why I try to avoid it when possible. 3 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 23, 2015 Author Share Posted July 23, 2015 Made it so jumping does not jump at a fixed height (the longer you press ACTION, the higher you'll jump). I also made a few other minor changes. pn8b.bin Quote Link to comment Share on other sites More sharing options...
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