sh3-rg Posted August 21, 2015 Share Posted August 21, 2015 (edited) Got some time to playtest the latest build this morning. It's feeling quite good to play :0) I got as far as level 20 or so and clocked the score. It then went from displaying either 99999 or 00000 depending on how it felt! How are you handling the score tracking? I'd be interested to know. I realise the scoring and difficulty settings might not be final and this might not be possible for the finished game, but then there are plenty of Jaguar gamers out there better than myself, so I shouldn't be used as any kind of barometer here. The bonus rock avoiding and hoop jumping section feels decent. The only issue I had at first was the directional indicators. As they're the sprites used in the main game to point to your cursor, here they're pointing the opposite way to the danger, so maybe it would be an idea to change the gfxbase to the opposing one for this section and restore it later (thought that would be easier than shuffling them round and managing the change in logic). Going through the hoops is a lot of fun and restores a lot of shield - are the number of hoops and rocks fixed per level? Sometimes it seemed like there were a lot of rocks and I wasn't sure if I could get the shield back up. The 2 + 1 + 2 + 1... level layout works well for this game, it breaks things up nicely. One thing I wasn't sure about was that there might have been a tiny bit of slowdown at the start of the shooting levels when a lot of sprites are moving around fast. Not sure how you're handling them if there's a cheaper way to do it or if there's some other routine that could be adjusted to ease the load. It might not even be there, it definitely didn't start running in 2 frames or anything but there were hints of a small stutter until 1 or 2 rocks were shot down. If you get to try it on hardware (I was testing at 60Hz btw), have a look at that and see if you notice anything. Right at the end when my score lost tracking, I decided to experiment a bit. I spammed the fire button like crazy. There didn't seem to be any sort of penalty for this - I thought I remembered you saying that it harmed to your shield if you missed. There should definitely be something there, even if it's a meter to have your weapon overheat if used too much? Maybe that could harm your shield? Another slight issue was the collision detection seems ever so slightly unfair at times. I get that you have to time your shots well with those fast ones, but maybe it felt that I was having to shoot in front of the rocks a bit too much? How big is the CD box for the cursor and for each rock? I do like how you check every shot vs every rock and that allows you to shoot 2 when they cross, I think I'd have cheaped out and bailed the RHIT check as soon as a hit was detected :0) Hope some of that is useful! btw, it saved my score as 99999 in the table. The character selection for name entry seemed a tiny bit twitchy, ever so slightly tricky to land on the right character. Edited August 21, 2015 by sh3-rg 1 Quote Link to comment Share on other sites More sharing options...
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