tkarner Posted April 8, 2003 Share Posted April 8, 2003 I'm trying to put together a list of games that are compatiblie with an unmodified Supercharger. Step one: Only games that are 2k or 4k. Easy. Step two: This is the hard part. I could just try to load all the 2k and 4k games and see which crash and which don't. Problem with that is that would take much too long. And even if I had the time/patience to do it that way it wouldn't be definitive. Many games load fine but don't crash until later in the game. The only way to be 100% sure would be to play every game to completion. Not practical. So I thought I might be able to tell by looking at the code. After doing some research I learned that games that use memory address $FFF8, the bank switching address, crash on the Supercharger. So I thought I might write a couple of scripts that would disassemble all the game BIN files, then search the source code for "$FFF8". Easy enough, ten minutes to write the scripts and a few moments to run them. But first I decided to try this theory on a couple games that are known to crash on the Supercharger, Pac Man and Demon Attack. I disassembled them and searched for $FFF8 and the search came up negative. No sign of $FFF8. Yet the games still crash. There must be something else causing them to crash. Any ideas from the programmers out there? Is there another address I should be looking for? Is my approach too simplistic? Was I naive to think a simple text search for an offending memory address would yield the results I'm looking for? Thomas Quote Link to comment Share on other sites More sharing options...
Paul Slocum Posted April 8, 2003 Share Posted April 8, 2003 The game could access that area without ever having an $FFF8 in ROM through indexing, indirect addressing, code executing in RAM, executing code there, etc. Games that WILL work may have all zeros in that area, but that's still no guarantee it will work. I think you can actually prove that it's impossible to write a program to determine if the program accesses that location (automata theory). But you might be able to write a program that makes a good educated guess if you disassemble and research some games that do and do not work. It will take a lot more than a search for $FFF8 though. -Paul Quote Link to comment Share on other sites More sharing options...
D.Yancey Posted April 8, 2003 Share Posted April 8, 2003 It sounds to me like doing the mod would be easier. I did it with no problems. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted April 8, 2003 Share Posted April 8, 2003 It will take a lot more than a search for $FFF8 though. Yes, and there are also $1FF8, $3ff8, $5FF8... And even games that have $xFF8 code inside might work: ldx #2 .loop: lda $FFF8,x ... dex bne .loop So, IMO it's nearly impossible to automatically generate a list. Hacking those games who are known to crash shoud be possible (and has been done before) but doing the mod is the easiest way for sure. Quote Link to comment Share on other sites More sharing options...
tkarner Posted April 8, 2003 Author Share Posted April 8, 2003 Thanks for all the insight. So a simple text search is out of the question. Off the Atari topic but it sounds like a job for FormalCheck. That's a chip verification tool we developed while I worked at Bell Labs. It checked the logic of VHDL and Verilog designs with 100% state coverage. There was talk of applying it to software verification but that never happened as far as I know. Sounds like a good PhD thesis, any grad students out there looking for a project? Someone said it would be easier to just mod my Supercharger. Maybe you're right but I was always better with a keyboard than a soldering iron so that's why I went in that direction. I'm sure I'm not alone. Lots of people are afraid to risk the most prized item in their Atari collection. I wanted to make a CD for myself, kind of like Worship the Woodgrain, but containing only games that work on unmodified Superchargers. Now that I think about it, why limit it to just myself? Would anyone else be interested in such a CD? (Though I still don't have a guaranteed way of identifying which games would work). Thomas Quote Link to comment Share on other sites More sharing options...
Christopher Tumber Posted April 8, 2003 Share Posted April 8, 2003 Actually, this is on my todo list - To check and modify all 2K and 4K games to work on the Supercharger (Like Thomas' Pal2NTSC hacks). I think I got through testing up to the letter "B" before getting distracted by other things. (Yeh, the letter "B" - Damn you ADD!) It's a bit tedious... Chris... Yep, here it is: Legend ====== Crashes or otherwise does not function correctly Starts up but not thoroughly tested Tested thoroughly Modified to work on Supercharger 3-D Tic-Tac-Toe (1978) (Atari) Action Force - Action Man (Parker Bros) Adventure (1978) (Atari) Adventures of Tron (Mattel) Air Raid (PAL) Air Raiders (Mattel) (1982) [!] Airlock (Data Age) Air-Sea Battle (1977) (Atari) Alien (20th Century Fox) Alien (CCE) Alien Invaders Plus Aligator People (20th Century Fox) (Prototype) Amidar (Parker Bros) Apples and Dolls (CCE) Armor Ambush (Mattel) (1982) [!] Assault (Bomb) Astroblast (1982) (Mattel) [!] Astroblast (1982) (Mattel) [a] Astrowar (Starsoft) Atari Video Cube (Atari) Atlantis (Activision) [a] Atlantis (Activision) Atlantis (CCE) Atlantis (Imagic) [!] Bachelor Party (Mystique) Bachelorette Party (Playaround) Backgammon (1978) (Atari) Bank Heist (CCE) Barnstorming (Activision) [!] Barnstorming (CCE) Basic Programming (1978) (Atari) Basketball (1978) (Atari) Beany Bopper (20th Century Fox) Beany Bopper (CCE) Beast Invaders (double shot hack) Beat 'Em and Eat 'Em (Mystique) [!] Bermuda Triangle (Data Age) Berzerk (Atari) Berzerk (CCE) Better Space Invaders (1999) (Rob Kudla) [!] Blackjack (1977) (Atari) [!] Bobby is Going Home (CCE)(PAL) Bogey Blaster (Telegames) [a] Boom Bang (Cooper Black) Bowling (1978) (Atari) Boxing (Activision) [!] Brain Games (Atari) Quote Link to comment Share on other sites More sharing options...
tkarner Posted April 8, 2003 Author Share Posted April 8, 2003 Chris, maybe we can collaborate. I did the same testing one rainy sunday and got a bit further than you. I think I got through the P's. I can send you my list when I get home tonight. There also seems to be one more category of Supercharger games. They load but the vertical hold is messed up. I only have a modern TV without a manual vertical hold adjustment. I wonder if these games would otherwise work if displayed on an old TV and manually adjusted? > Alien Invaders Plus Well, no surprise there. That's an Odyssey2 game! Thomas Quote Link to comment Share on other sites More sharing options...
Christopher Tumber Posted April 8, 2003 Share Posted April 8, 2003 There also seems to be one more category of Supercharger games. They load but the vertical hold is messed up. They're probably PAL games... Chris... Quote Link to comment Share on other sites More sharing options...
GrizzLee Posted April 8, 2003 Share Posted April 8, 2003 If you have a copy of "Worship the Woodgrain" (http://home.earthlink.net/~resqsoft/wtw.htm), it list all the games that are playable on an un-modified Supercharger. As you folks are finding out, it wasn't a trivial task. It takes very little effort to modify a Supercharger. That would be the way to go IMHO. -Lee Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted April 8, 2003 Share Posted April 8, 2003 I can add Cosmic Commuter, when played on SC the game crashes after a while (and my PAL conversion fixes that ). Quote Link to comment Share on other sites More sharing options...
tkarner Posted April 8, 2003 Author Share Posted April 8, 2003 I heard about the compatibility list on the Worship the Woodgrain CD. But I read in an older thread that it isn't very accurate. I don't know first hand but I read that it basically lists all games that load on an unmodified Supercharger but they weren't tested beyond that. Many games will load but crash further into the game, yet they'd be listed as compatible. Gorf, for example, plays the first two levels fine but crashes at the third level. So you see, there's really no way of telling which games will work unless you play them. I guess I'll just brush up on my soldering skills and modify my Supercharger. It's just that I have the less common Arcadia branded model. Don't really want to wreck that one. Maybe I can find a Starpath model cheap somewhere for this project. Quote Link to comment Share on other sites More sharing options...
hanglyman Posted June 21, 2003 Share Posted June 21, 2003 I have been using an unmodified supercharger with an mp3 player for a while now, I have gradually whittled down the list of compatible games, there might be 1 or 2 that may crash well into gameplay (if you find any let me know) Currently the list is at 214, I have removed different named duplicates ie combat=tank plus It would be easy to remove some of the lamer games to make a 2 disk set ala "Worship The Woodgrain Lite" 3-D Tic-Tac-Toe (1978) (Atari).mp3 Adventure (1978) (Atari).mp3 Adventures of Tron (1983) (Mattel).mp3 Air Raid (MenAvision).mp3 Air Raiders (1982) (Mattel) [!].mp3 Airlock (1982) (Data Age).mp3 Alien (1982) (20th Century Fox).mp3 Arcade Golf (1979) (Sears).mp3 Armor Ambush (1982) (Mattel) [!].mp3 Assault (Bomb).mp3 Astroblast (1982) (Mattel) [a1].mp3 Astrowar (Starsoft).mp3 Backgammon (1978) (Atari).mp3 Barnstorming (1982) (Activision) [!].mp3 Basketball (1978) (Atari).mp3 Bermuda Triangle (1982) (Data Age) [!].mp3 Berzerk (1982) (Atari).mp3 Bowling (1978) (Atari) [!].mp3 Boxing (1981) (Activision) [!].mp3 Brick Kick (RJPG).mp3 Cakewalk (CommaVid).mp3 Canyon Bomber (1978) (Atari).mp3 Carnival (1982) (Coleco).mp3 Challenge (Zellers).mp3 Challenge of NEXAR (1982) (Spectravideo).mp3 Championship Soccer (AKA Pele's Soccer).mp3 Chase the Chuckwagon (1983) (Spectravideo).mp3 Checkers (1980) (Activision).mp3 China Syndrome (1982) (Spectravideo).mp3 Circus Atari (1978) (Atari) (Paddles).mp3 Coconuts (1982) (Telesys).mp3 Col 'N (HomeVision).mp3 Combat (1977) (Atari) [!].mp3 Commando Raid (1982) (US Games).mp3 Communist Mutants From Space (1982) (Starpath).mp3 Communist Mutants From Space (Preview) (1982) (Starpath).mp3 Computer Chess (1983) (Atari) (Prototype).mp3 Concentration (1978) (Atari).mp3 Condor Attack (CCE).mp3 Cosmic Commuter (1984) (Activision) [!].mp3 Cosmic Corridor (Zimag).mp3 Cosmic Swarm (1982) (CommaVid) [a1].mp3 Cruise Missile (1982) (Froggo).mp3 Cubicolor (Rob Fulop).mp3 Death Trap (1983) (Avalon Hill).mp3 Defender (1981) (Atari).mp3 Demons to Diamonds (1982).mp3 Dodge 'em (1980) (Atari).mp3 Dolphin (1983) (Activision) [!].mp3 Dragonfire (1982) (Imagic).mp3 Dragonstomper (1 of 3) (1982) (Starpath).mp3 Dragonstomper (2 of 3) (1982) (Starpath).mp3 Dragonstomper (3 of 3) (1982) (Starpath).mp3 Dragonstomper (Preview) (1982) (Starpath).mp3 Dragster (1980) (Activision) [!].mp3 Dukes of Hazzard V2 (Atari) (Prototype) [!].mp3 Earth Dies Screaming (1983) (20th Century Fox).mp3 Eggomania (1982) (US Games).mp3 Eli's Ladder (Simage).mp3 Encounter at L5 (1982) (Data Age).mp3 Enduro (1983) (Activision).mp3 Entombed (1982) (US Games) [!].mp3 Escape from the Mindmaster (1 of 4) (1982) (Starpath).mp3 Escape from the Mindmaster (2 of 4) (1982) (Starpath).mp3 Escape from the Mindmaster (3 of 4) (1982) (Starpath).mp3 Escape from the Mindmaster (4 of 4) (1982) (Starpath).mp3 Escape from the Mindmaster (Preview) (1982) (Starpath).mp3 Fantastic Voyage (1982) (20th Century Fox) [!].mp3 Fast Eddie (1982) (20th Century Fox) [!].mp3 Fast Food (1982) (Telesys).mp3 Final Approach (1982) (Apollo).mp3 Fire Fighter (1982) (Imagic).mp3 Fireball (1982) (Starpath).mp3 Fireball (Preview) (1982) (Starpath).mp3 Fishing Derby (1980) (Activision) [!].mp3 Flag Capture (1978) (Atari).mp3 Football (1978) (Atari).mp3 Frankenstein's Monster (1983) (Data Age).mp3 Freeway (1981) (Activision) [!].mp3 Frogger (1982) (Parker Bros).mp3 Frogger (Official version by Sega) (1982) (Starpath).mp3 Frogs and Flies (1982) (Mattel) [!].mp3 Frostbite (1983) (Activision).mp3 Fun with Numbers (1977) (Atari).mp3 Gangster Alley (1982) (Spectravision).mp3 Gauntlet (1983) (Answer Software).mp3 Ghost Manor (1983) (Xonox).mp3 Glacier Patrol (Telegames).mp3 Glib (1983) (Selchow & Righter).mp3 Guardian (1982) (Apollo).mp3 Halloween (AKA Sexta Fiera 13) (Wizard Video) [!].mp3 Hangman (1978) (Atari).mp3 Home Run Baseball (1978).mp3 Human Cannonball (AKA Cannon Man) (1978) (Atari).mp3 I Want My Mommy (AKA Ursinho Esperto) (Zimag).mp3 Immies & Aggies (CCE).mp3 Indy 500 (1978) (Atari) [!].mp3 Inv (V21) (Hozer).mp3 IQ 180 (Homevision).mp3 Kaboom! (1981) (Activision) [!].mp3 Kamikaze Saucers.mp3 Karate (1982) (Froggo).mp3 Killer Satellites (1982) (Starpath) (Preview).mp3 Killer Satellites (1982) (Starpath).mp3 King Kong (1982) (Tigervision).mp3 Laser Blast (1981) (Activision) [!].mp3 Laser Gates (1983) (CCE).mp3 Lochjaw (1982) (Apollo).mp3 Lock 'N' Chase (1982) (Mattel) [!].mp3 Lost Luggage (1981) (Apollo) [a1].mp3 Malagai (1983) (Answer Software).mp3 Marine Wars (1983) (Konami) [!].mp3 Math Gran Prix (1982) (Atari).mp3 Maze (1978) (Sears).mp3 Mega Force (1982) (20th Century Fox).mp3 Missile Command (1981) (Atari) [!].mp3 Music Machine (1983) (Sparrow).mp3 Night Driver (1978) (Atari).mp3 Off Your Rocker (1983) (Amiga).mp3 Okie Dokie (Older) (PD).mp3 Othello (1978) [p1].mp3 Outlaw - GunSlinger (1978) (Atari).mp3 Oystron (V29).mp3 Party Mix (1 of 3) (1982) (Starpath).mp3 Party Mix (2 of 3) (1982) (Starpath).mp3 Party Mix (3 of 3) (1982) (Starpath).mp3 Party Mix (Preview) (1982) (Starpath).mp3 Pepsi Invaders (Atari) (Prototype).mp3 Phaser Patrol (1982) (Starpath).mp3 Picnic (1982) (US Games).mp3 Piece o' Cake (1982) (US Games).mp3 Pitfall! (1982) (Activision) [!].mp3 Planet Patrol (1982) (Spectravision).mp3 Plaque Attack (1983) (Activision) [!].mp3 Poker Plus (1978) (Sears).mp3 Polo (Atari) (Prototype) [!].mp3 Qb (XYPE) (2001).mp3 Quick Step! (1983) (Imagic).mp3 Rabbit Transit (1982) (Starpath).mp3 Rabbit Transit (Preview) (1982) (Starpath).mp3 RealSports Volleyball (1982) (Atari).mp3 Rescue Terra I (1982) (Venture Vision).mp3 Revenge of the Beefsteak Tomatoes (1983) (20th Century Fox) [!].mp3 Save Our Ship (Technovision).mp3 SCSIcide 130-cge2k1 (Joe Grand).mp3 SCSIcide 132-Final (Joe Grand).mp3 Sea Hawk (1987) (Froggo).mp3 Shark Attack (1982) (Apollo).mp3 Skeet Shoot (1981) (Apollo).mp3 Skeleton (2002) (Eric Ball).mp3 Skeleton Plus (2003) (Eric Ball).mp3 Skiing (1980) (Activision) [!].mp3 Sky Diver (1978) (Atari).mp3 Sky Jinks (1982) (Activision) [!].mp3 Slot Machine (1979) (Atari).mp3 Sneek 'n Peek (1982) (CCE).mp3 Solar Storm (1983) (Imagic).mp3 Space Attack (1982) (Mattel).mp3 Space Canyon (Panda).mp3 Space Cavern (1981) (Apollo) [!].mp3 Space Invaders (1978) (Atari).mp3 Space Jockey (1982) (US Games) [!].mp3 Space Treat Deluxe (2003) (Fabrizio Zavagli).mp3 Space War (1978) (Atari).mp3 Spacechase (1981) (Apollo) [!].mp3 Spider Maze (K-Tel Vision).mp3 Squeeze Box (1982) (US Games) [!].mp3 Squoosh (Apollo) (Prototype).mp3 Sssnake (1982) (Data Age).mp3 Stampede (1981) (Activision) [!].mp3 Star Ship - Outer Space (1977).mp3 Starmaster (1982) (Activision).mp3 Steeplechase (1980) (Sears).mp3 Strawberry Shortcake - Musical Match-Ups (1983) (Parker Bros).mp3 Street Racer - Speedway II (1978) (Atari).mp3 Stunt Cycle (Atari) (Prototype).mp3 Sub Scan (1983) (Sega).mp3 Submarine Commander (1982) (Sears).mp3 Suicide Mission (1982) (Starpath).mp3 Suicide Mission (Preview) (1982) (Starpath).mp3 Super Breakout (1978) (Atari).mp3 Super Ferrari (Quelle).mp3 Surround (1978) (Atari).mp3 Survival Island (1 of 3) (1983) (Starpath).mp3 Survival Island (2 of 3) (1983) (Starpath).mp3 Survival Island (3 of 3) (1983) (Starpath).mp3 Sweat! - The Decathalon Game (1 of 2) (1982) (Starpath) (Prototype).mp3 Sweat! - The Decathalon Game (2 of 2) (1982) (Starpath) (Prototype).mp3 Sword of Saros (1983) (Starpath).mp3 Tanks But No Tanks (Zimag).mp3 Task Force (1987) (Froggo).mp3 Tennis (1981) (Activision) [!].mp3 This Planet Sucks (Greg Troutman).mp3 Threshold (1982) (Tigervision).mp3 Turmoil (1982) (20th Century Fox).mp3 UFO Patrol.mp3 Vault Assault (2001) (Brian Prescott).mp3 Video Checkers (1978) (Atari).mp3 Video Chess (1978) (Atari).mp3 Video Simon (Mark De Smet).mp3 Wabbit (1982) (Apollo).mp3 Wall Ball (1983) (Avalon Hill).mp3 Wall Defender (Bomb).mp3 Warlords (1981) (Atari).mp3 Warplock (1982) (Data Age).mp3 Warring Worms (2002) (Billy Eno).mp3 Wizard [o1].mp3 Wizard of Wor (1982) (CBS Electronics).mp3 Word Zapper (1982) (US Games) [!].mp3 Worm War I (1982) (20th Century Fox).mp3 Yahtzee (Hozer Video Games).mp3 Yar's Revenge (1981) (Atari).mp3 Zoo Fun (HomeVision).mp3 Z-Tack (Bomb).mp3 Dave Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted June 21, 2003 Share Posted June 21, 2003 Cosmic Commuter will crash at later levels BTW: My PAL conversion doesn't. Quote Link to comment Share on other sites More sharing options...
hanglyman Posted June 21, 2003 Share Posted June 21, 2003 Thanks Thomas, I guess if I had read your earlier post I would have caught that one. I remember reading a post, I think by you that you had hacked some games(Choplifter) to work with unmodded supercharger, would I be correct in assuming that these are PAL only? Dave Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted June 23, 2003 Share Posted June 23, 2003 I remember reading a post, I think by you that you had hacked some games(Choplifter) to work with unmodded supercharger, would I be correct in assuming that these are PAL only? Hm, I can't remember that. But I am sure it's way easier to modify a SC than to find, modify and test all non working games. Quote Link to comment Share on other sites More sharing options...
Video Posted June 23, 2003 Share Posted June 23, 2003 I have been using an unmodified supercharger with an mp3 player for a while now, Dave I got a question. How do you convert Bin files to Mp3 files? And would I need special software to do it or just what comes with windows (if you used that?) Any help would be appreciated. Quote Link to comment Share on other sites More sharing options...
Godzilla Posted June 23, 2003 Share Posted June 23, 2003 id bet makewav would feature in there somewhere.... Quote Link to comment Share on other sites More sharing options...
hanglyman Posted June 23, 2003 Share Posted June 23, 2003 I got a question. How do you convert Bin files to Mp3 files? And would I need special software to do it or just what comes with windows (if you used that?) Any help would be appreciated. I used Bob Colberts Makewav http://members.cox.net/rcolbert/index.htm to convert them to wav, make sure you use the options -ts -h2 -ts = type-supercharger -h2 = 2 second header, I found this helps for use on mp3 players I then converted the wavs to mp3, I used Lame but I'm sure most any encoder will work fine, use at least 192 kbps my mp3 player, an old ravemp 2100 will handle 255 tracks I understand some other players can not handle that many, I'm sure some of the newer ones can handle more Good Luck Dave Quote Link to comment Share on other sites More sharing options...
Xot Posted July 20, 2004 Share Posted July 20, 2004 I got a question. How do you convert Bin files to Mp3 files? And would I need special software to do it or just what comes with windows (if you used that?) Any help would be appreciated. I used Bob Colberts Makewav http://members.cox.net/rcolbert/index.htm to convert them to wav' date=' make sure you use the options -ts -h2 -ts = type-supercharger -h2 = 2 second header, I found this helps for use on mp3 players I then converted the wavs to mp3, I used Lame but I'm sure most any encoder will work fine, use at least 192 kbps my mp3 player, an old ravemp 2100 will handle 255 tracks I understand some other players can not handle that many, I'm sure some of the newer ones can handle more Good Luck Dave[/quote'] This thread was referenced in another SC thread, so I'm asking here... Whenever I try to make Mp3's out of WAV's, the SC doesn't load them. I've used 192Kb sampling, and all that happens is that I usually get the first two tones of the load and then "rewind tape." Suggestions? Quote Link to comment Share on other sites More sharing options...
vb_master Posted July 20, 2004 Share Posted July 20, 2004 Try over and over, and turn off bass boost if you have that. Quote Link to comment Share on other sites More sharing options...
keilbaca Posted July 20, 2004 Share Posted July 20, 2004 If your computer is nearby you can use this: http://members.cox.net/rcolbert/wplaybin.htm Quote Link to comment Share on other sites More sharing options...
Xot Posted July 20, 2004 Share Posted July 20, 2004 If your computer is nearby you can use this:http://members.cox.net/rcolbert/wplaybin.htm Nope. Mac user. Besides, the computer and Atari's are all in different rooms (and indeed, on different floors, no less). Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted July 28, 2004 Share Posted July 28, 2004 (edited) I disassembled them and searched for $FFF8 and the search came up negative. No sign of $FFF8. Yet the games still crash. There must be something else causing them to crash. You didn't look closely enough. Look at this section... LFFB2: LSR ;2 LSR ;2 LSR ;2 AND #$07 ;2 TAX ;2 CPX #$04 ;2 BPL LFFE8 ;2 LDA LFFF1,X;4 STA AUDF0 ;3 LDA LFFF5,X;4 <- this instruction STA AUDF1 ;3 ...and here is that table being read... LFFF5: .byte $14; | X X | $FFF5 .byte $18; | XX | $FFF6 .byte $14; | X X | $FFF7 .byte $18; | XX | $FFF8 So what happens is that X is allowed to be 3 (it's only caught if X=4 or higher...see that CPX instruction)...and then that register is used to index a table at $FFF5. $FFF5+3 = $FFF8...the program tries reading that address and the Supercharger bankswitches the game (crashing it). An easy way to fix it is to edit the first 4 bytes of the B&W info and have the program read from there instead... LFFB2: LSR ;2 LSR ;2 LSR ;2 AND #$07 ;2 TAX ;2 CPX #$04 ;2 BPL LFFE8 ;2 LDA LFFF1,X;4 STA AUDF0 ;3 LDA LFF36,X;4 <- this instruction STA AUDF1 ;3 ...and change this... .byte $0E; | XXX | $FF36 .byte $0E; | XXX | $FF37 .byte $0E; | XXX | $FF38 .byte $0E; | XXX | $FF39 ...to this... LFF36: .byte $14; | X X | $FF36 .byte $18; | XX | $FF37 .byte $14; | X X | $FF38 .byte $18; | XX | $FF39 EDIT: question on Page 2 regarding BOING! answered...an animation table runs over the SC hotspots. LFFF4: .byte $9C; |X XXX | $FFF4 .byte $A6; |X X XX | $FFF5 .byte $B0; |X XX | $FFF6 .byte $BA; |X XXX X | $FFF7 .byte $C5; |XX X X| $FFF8 .byte $D0; |XX X | $FFF9 .byte $DA; |XX XX X | $FFFA .byte $00; | | $FFFB Edited March 25, 2008 by Nukey Shay Quote Link to comment Share on other sites More sharing options...
vb_master Posted July 30, 2004 Share Posted July 30, 2004 Ok, here's some extensions to the list. [Hope you don't mind bumping] Boing! (PD) [a1] JoustPong QB (2.15 NTSC) Splatform 2600 (1.01) Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted July 30, 2004 Share Posted July 30, 2004 Splatform 2600 (1.01) <Good> Splatform 2600, Cave 1K and Jammed are made to work with an unmodified SC. Quote Link to comment Share on other sites More sharing options...
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