SIO2 Posted July 29, 2015 Share Posted July 29, 2015 Is it possible to stop a long sound effect that was started by playsfx? If so, how? Quote Link to comment Share on other sites More sharing options...
RevEng Posted July 29, 2015 Share Posted July 29, 2015 Not officially, but one untested solution leaps to mind.... You could make a high priority sound that doesn't play anything, and play it twice to ensure both TIA channels are muted. When I get a chance I'll come up with a more elegant mute-all command. Quote Link to comment Share on other sites More sharing options...
SIO2 Posted July 29, 2015 Author Share Posted July 29, 2015 Tested. It works. Thank you. 1 Quote Link to comment Share on other sites More sharing options...
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