+therealbountybob Posted August 10, 2015 Share Posted August 10, 2015 (edited) Returning to the HSC is Diamond Mine (Roklan) Sort of Nibbler meets Crossfire, probably, ok it's fun, if hard to see on PAL systems on some levels! Set the new HSC record for a bonus point (held by Scalak 85,205). Emulator users need to turn on artifacting to get the colours - post if you want any help Full details on the game are on Post #5 thanks to Ballyalley With bonus game Diamond Mine (Blue Ribbon) Looks like an Oils' Well / Aardy the Aardvaak Ardvark Aardvaaaark Rdvork Ant-Eater! style game. If it plays well scoring will be a combination of both games, otherwise will be a bonus game 1pt per player perhaps What? There's another one! ok Diamond Mine by (Sydney Brown) is only a two player game? so if you can rope in a friend you'll get some extra bonus points. Downloads #1 Rokan #2 Blue Ribbon #3 S.Brown [Try Homesoft versions of #2 & #3] Round Ends Sunday 23rd August 10am UK Time Edited August 21, 2015 by therealbountybob Quote Link to comment Share on other sites More sharing options...
McKong Posted August 11, 2015 Share Posted August 11, 2015 (edited) Dimond Mine - 56325 1st password HID You get a password every 5 screens if you haven't lost too many diamonds. Not sure how many is too many though! Seems as though 5 is the threshold. Edited August 11, 2015 by McKong 1 Quote Link to comment Share on other sites More sharing options...
SHiNjide Posted August 11, 2015 Share Posted August 11, 2015 OK, took me a while to figuer out what I have to do. Now I need practice. 11736 Quote Link to comment Share on other sites More sharing options...
SHiNjide Posted August 11, 2015 Share Posted August 11, 2015 Ok, the gameplay is not completely clear to me. Do I have to store the diamonds in the "warehouse" before I can leave the level with them, or is it just an option? Sometime I get a bonus, but I don't know why. For storing the diamonds, for being quick or anything else? I don't know. Quote Link to comment Share on other sites More sharing options...
ballyalley Posted August 11, 2015 Share Posted August 11, 2015 Wow, I really like the box artwork for "Diamond Mine!" Check it out: I OCRed the description for the Atari Home Computer version of "Diamond Mine:" IDSI's"Diamond Mine"by RoklanReady to begin an exciting quest for fabulous diamonds far below the earth's surface? Then hop into your Subterranean Mining Vehicle and get ready for a fast-paced arcade game that puts your reaction time and strategic thinking to the test. Whether you play Diamond Mine by yourself or engage in head-to-head competition with a friend, only the most skillful are ever likely to reach the deepest of the 20 monster-filled mine shafts. A huge underground labyrinth beckons you to seize its fabulous treasure.Joystick Required I couldn't find the documentation for the Atari version of this game, but I did find documentation (in all-caps, ugh) for the Apple II game. These don't appear to be the re-typed docs, or, if they are re-typed, then additional comments from the original game cracker(s) was added to the instructions. I changed the all-caps to lowercase and have eliminated the extra-spaces (used because the original text was justified for a 40-column Apple II). I'm including the documentation here. This should clear-up some questions that have been asked so far. Note: The above mono-spaced text (below) may be is interpreted code and may be given colors, but this will, I think, vary from browser to browser. Is there a way to avoid this while still using the BBCode "Code" statement, which is the only dependable way that I know to create what I want: mono-spaced text (i.e. plain text). The text below isn't actually code, yet I only can figure-out how to do this using "code=auto:0". There must be a better way. I sure wrestled with this post try to make it look correct... without success. Ah, well. At least the docs are now available for those that need them. Diamond Mine Documentation Black Bag Soft-Doc ------------------ *-> Diamond Mine <-* From Roklan Corp. Cracked 1984 The Intern and the Chief Surgeon of > Black Bag < Thanx all Ae systems! Requirements: 48-k Apple ][ 1 APPLE ][ DRIVE Optional Equipment: Joystick ************** * Game Notes * ************** Object: To complete all levels with highest possible score. Game Controls: Ctrl-B = Restart with new options Ctrl-R = Restart Ctrl-C = Alter keyboard control Ctrl-J = Joytick Ctrl-K = Keyboard Ctrl-S = Sound Toggle Ctrl-[ = 'Esc' = Pause - Default Control Keys - Player 1 Player 2 -------- -------- I W J L A D K S (Space)=Fire (1)=Fire Playing Modes: 1 Player 2 Player Cooperative 2 Player Competitive Note: The difference between the two two-player modes is that in the Cooperative version, the bullets fired by one player will not affect the other. ************* * Game Play * ************* Move your vehicle on the elevator to the desired mine shaft. Enter the Cave. As you move, you dig through the dirt. You move faster in Pathways that are already cleared. You may shoot the monsters, who attempt to hamper your progress. However, they will reappear in a few seconds. There are eight diamonds in each level. You must take each Diamond, process it and bring it out of the mine. As you take a Diamond, it will follow behind you -- kinda like Serpentine. The Monsters can eat your diamonds only when you are carrying them. But you can't take diamonds immediately out of the mine! You must process them first. The processing box looks like this: !-------------! Bring Diamonds ! ! ! ! <<<--- ! <> # ! --->>> ! ! ! !----! Take Diamonds ! ! !(WAITING! <> = Diamond Storage ! AREA)! # = Number Of Diamonds In ! ! Storage Area !--------! ! ! \ ! / \ / Exit & Leave Diamonds To take the diamonds out of the mine for the most points, you should queue them up; that is, move all eight to the storage area and then move them out. The upper-right is an entry/exit area. Diamonds can be brought in or removed from this area. The bottom is an exit to leave the diamonds in the processing area. You will find two U-Shaped, heavy bordered squares. These are Teleporters. Moving into one will transport you to the other. If you complete five dungeons with less than five diamonds lost and still are alive, the game will give you a password. Use the password later to skip beginning levels. There are seven levels in all. > Special Notes < *> A key in the latter dungeons is to be processed like a regular Diamond. *> Monsters are shy when you have a key. *> There are special transporters that require a key-- they will transport you to another area of the shaft. *********** * Scoring * *********** At level one (score increases later): Picking up Diamond...............25 pts Processing Diamond...............25 pts Killing Monster..................75 pts Getting Diamond Out.............100 pts -- Bonus Points -- Leaving w/4 Diamonds............300 pts Leaving w/5 Diamonds............500 pts Leaving w/6 Diamonds............600 pts Leaving w/7 Diamonds............800 pts Leaving w/8 Diamonds...........1000 pts Leaving w/8 Diamonds & Key.....1200 pts Extra vehicle at 20,000 points Have fun! The Intern The Chief Surgeon Does anyone have the instructions for the official Atari release of "Diamond Mine?" 3 Quote Link to comment Share on other sites More sharing options...
Sleepy Posted August 11, 2015 Share Posted August 11, 2015 (edited) My first tries: 17415 Played on atari800macX, NTSC Sleeπ Edited August 11, 2015 by Sleepy Quote Link to comment Share on other sites More sharing options...
SHiNjide Posted August 11, 2015 Share Posted August 11, 2015 I couldn't find the documentation for the Atari version of this game, but I did find documentation (in all-caps, ugh) for the Apple II game. Cool, this describes exactly what I wanted to know! Thanks a lot! Ok, then let's process them! 1 Quote Link to comment Share on other sites More sharing options...
playermissile Posted August 11, 2015 Share Posted August 11, 2015 5525. Should have read ahead in the thread to figure out what to do! Quote Link to comment Share on other sites More sharing options...
McKong Posted August 12, 2015 Share Posted August 12, 2015 I seem to have hit a bug a few times. When I reach the end of the first 5 levels (1-5) the game doesn't move onto the next 5 (6-10) but instead replays the first 5 again. It seems to coincide with a good go where I haven't lost any diamonds in completing the first 5 levels. It's very annoying! Quote Link to comment Share on other sites More sharing options...
McKong Posted August 12, 2015 Share Posted August 12, 2015 There's three potential games here. Highest score, highest level achieved (when starting from 1-5) and highest level achieved using the passwords to skip to the later levels Quote Link to comment Share on other sites More sharing options...
McKong Posted August 12, 2015 Share Posted August 12, 2015 Diamond Mine Roklan 88570 Made it once through. And then onto level 2 the second time through. There are 20 different levels and then the game repeats but it's much harder the second time through 1 Quote Link to comment Share on other sites More sharing options...
McKong Posted August 13, 2015 Share Posted August 13, 2015 Got 2nd password but didn't beat my score Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted August 13, 2015 Author Share Posted August 13, 2015 Great work guys Good to see it gets harder on the 2nd run, but I don't think anyone will get that far apart from McKong OK Bonus point for highest level reached withOUT codes Will play tonight Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted August 13, 2015 Author Share Posted August 13, 2015 Such a great game, really is one of my favourite HSC finds (you know, a game you'd never heard of before playing it here!) 11K 22K 33,720 Shaft 12 The extra life can glitch the display but it plays on ok Quote Link to comment Share on other sites More sharing options...
jblenkle Posted August 13, 2015 Share Posted August 13, 2015 Diamond Mine (Rocklan) - 1,855 Quote Link to comment Share on other sites More sharing options...
roadrunner Posted August 14, 2015 Share Posted August 14, 2015 Diamond Mine 11,570 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted August 14, 2015 Author Share Posted August 14, 2015 rr / jb you might get some colour if you look at enabling the artifacting under the emulator's video settings I'm on a different old PAL CRT to last time we played and think the artifacting is better though it still costs me a few lives. 56,535 after a bunch of goes - I had to replay shafts 1-5 as I only recovered 1? on Shaft 5 (did well on 1-4)... now I'm going to READ THE MANUAL (above) properly. Figured out Control A turns the sound off and Space is pause and extra man every 20K p.s. no I didn't hack in 999,999 lives - this was when I hit pause in the game over stage ! Quote Link to comment Share on other sites More sharing options...
McKong Posted August 14, 2015 Share Posted August 14, 2015 I'm not sure about having to recover 1-5, I thought it was a bug. I cleared 1-5 without losing a diamond and on more than one occasion didn't progress to 6-10 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted August 15, 2015 Author Share Posted August 15, 2015 5525. Should have read ahead in the thread to figure out what to do! New podcast (and one by Antic too) - at last I can do more ironing I'm not sure about having to recover 1-5, I thought it was a bug. I cleared 1-5 without losing a diamond and on more than one occasion didn't progress to 6-10 Nothing in the (Apple II) manual so we'll see if we can spot anything HSCers Playing Modes: 1 Player, 2 Player Cooperative, 2 Player Competitive Diamond Mine might be a decent game for 2 players too > Special Notes < *> A key in the latter dungeons is to be processed like a regular Diamond. *> Monsters are shy when you have a key. *> There are special transporters that require a key-- they will transport you to another area of the shaft. Ahh I wondered what that did - plus Leaving w/8 Diamonds & Key.....1200 pts To enable colour on altirra: System, Video, NTSC Artifacting Standard you should get this: First Tables Diamond Mine (Roklan) 1st McKong (p) 88,570 12pts *# 2nd therealbountybob (p) 56,535 11pts 3rd Sleepy (p) 17,415 10pts 4th SHiNjide (p) 11,736 9pts 5th roadrunner (n) 11,570 8pts 6th playermissile (n) 5,525 7pts 7th jblenkle (n) 1,855 6pts Bonus points (will be added at the end of the round) # Set new HSC Record *Highest level reached (from the start): McKong - Shaft 22 Bonus Game Diamond Mine (Blue Ribbon) Season 12 Current Standings Updated Quote Link to comment Share on other sites More sharing options...
bluecat Posted August 16, 2015 Share Posted August 16, 2015 Diamond mine was far too hard for me. I got a miserable 350 Managed to get to 10,000 on Pitfall 2 before I lost it all 1 Quote Link to comment Share on other sites More sharing options...
Sikor Posted August 17, 2015 Share Posted August 17, 2015 Quote Link to comment Share on other sites More sharing options...
McKong Posted August 18, 2015 Share Posted August 18, 2015 Got to the end of the first pass with 4 lives left and then lost them all on the first shaft of the second pass! Improved my score slightly 1 Quote Link to comment Share on other sites More sharing options...
McKong Posted August 18, 2015 Share Posted August 18, 2015 This is my favourite shaft, 18 I think 1 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted August 18, 2015 Author Share Posted August 18, 2015 Can McKong break 100K (The bonus games do not run from mypicodos on mydos453 so probably need a DOS menu) Latest Tables Diamond Mine (Roklan) 1st McKong (p) 90,050 12pts *# 2nd therealbountybob (p) 56,535 11pts 3rd Sleepy (p) 17,415 10pts 4th SHiNjide (p) 11,736 9pts 5th roadrunner (n) 11,570 8pts 6th Sikor (p) 11,180 7pts 7th playermissile (n) 5,525 7pts 8th jblenkle (n) 1,855 6pts 9th bluecat (p) 350 5pts Bonus points (will be added at the end of the round) # Set new HSC Record *Highest level reached (from the start): McKong - Shaft 2 in the 2nd mine! Bonus Game Diamond Mine (Blue Ribbon) Rould 14 Poll OPEN Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted August 19, 2015 Author Share Posted August 19, 2015 After realising it's best to do a *few* diamonds at a time Shaft 18: 63,550 had another go around this score but want to complete the first round:) Quote Link to comment Share on other sites More sharing options...
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