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High Score Competition (March: Ms. Pac-Man)


arcadeshopper
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I'm still too bad ... tried on 60Hz. I'll retry with 50 Hz. The ghosts are really good at surrounding, and the rate of new lives is a bit low. Nevertheless, I still favor MunchMan, which has more "racing" feeling.

 

 

Edit: I'm a bit surprised how good the other high scores are. In the early rounds I managed to catch most ghosts, while in later rounds, they start recovering right after me eating the pill, so I just have a few seconds to get them, and this is mostly one or two. But am I missing something?

 

0044_2x.png

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@mizapf eat as many ghosts per pill and jumping fruit if possible that increases the score rapidly. Also move between side of screen through the tunnel as ghosts follow Ms Pac-man. You are right there are traps and try to clear them asap or when no ghosts are nearby.

 

I also find Ms.Pac-Man kind of slow, later levels things speed up, but not like Munch-Man also my favorite!
 

 In Batocera/Mame I can change settings to speed up with frame skipping, then Ms. Pac-Man goes faster. I compared with the real TI but it is slow as well.

 

@tmop69 that’s my goal as well to break the 100K score, it is not so easy and did not find a pattern to play to go single path, eat all ghosts and fruits in 1 go.

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After the first banana maze, the fruits are random.  Getting a few random bananas in the later maps can boost your score to compensate for not being able to eat as many (or any) ghosts, though I seem to get the 100 point cherry fifty percent of the time.   I always try to gather the ghosts together so that I can eat 2-3 of them even in the later levels.  Ms. PacMan isn't able to "creep away" from the ghosts quite like the arcade, so the tunnels are very important. 

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This is the fifth set of maps (a repeat of the third set, after the four blue maps).   I was behind a ghost and even though Ms pacman didn't visually overlap the ghost, the coincidence tolerance felt otherwise :(   

 

I focused on gathering the ghosts, especially on the first two mazes of each group, since the energizers last the longest at the start of each 'set'. This is probably the best I've ever done on the TI.

 

Classic99 60Hz.

 

image.thumb.png.7884f50695e5758e98f5f94df35cd15f.png

 

(Ms. PacMan is one of the few games where I usually got my quarter's worth and then some, while playing at the supermarket 'arcade'.  Galaga was my other go-to favorite.)

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@mizapf I've not noticed differences in difficulty between PAL and NTSC versions. Munch Man is surely faster (expecially when you eat the pills), however I think it's easier than Ms.Pac Man, due to the fixed maze and the fact that eated ghosts are not respawning until the end of the pill's effect.
The pill length is really short after the initial mazes and, as explained by @InsaneMultitasker, you need to cluster the ghosts before eating the pill. This is easy in the first two mazes, so you can score approx. 22K/24K points in total. From maze 3 to 5 you can eat 3 clustered ghosts, sometimes also 4, but it's risky. It's better to try to eat a fruit.

 

@globeron I think that there are no safe paths, since the ghosts have semi-random movements. This was an improvement vs Pac Man, in which there are safe paths and also resting points to have a break (there are some videos online).

I suggest to try also the Atari VCS version of this game, that has worst graphics, but it's faster than the TI version. ;-) 


Anyway, the 150K score is really difficult to beat. Moving from 80K to 100K looks feasible, but from 80K to 150K... The battle now seems only open for the second prize... 😞 

 

 

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