globeron Posted February 5, 2023 Share Posted February 5, 2023 59,990 used highest level selection (and Batocera / mame with keys). 3 Quote Link to comment Share on other sites More sharing options...
tmop69 Posted February 11, 2023 Share Posted February 11, 2023 - 57,460 on MESSUI 240 (NTSC TI99) running on Windows 10 (full screen), using a custom arcade joystick (Sanwa JLW-TM-8 stick / Seimitsu buttons with Zero Delay encoder). - 70,960 on real iron (PAL TI99), using the ArcadeR joystick (Sanwa clone stick and buttons). Both with highest level selection. On Windows, I've noticed that sometimes the joystick was still moving in the previous direction after you changed it. Not sure if it's the Zero Delay encoder. I'll try with the Daemonbite usb/db9 adapter and on MiSTer. 5 Quote Link to comment Share on other sites More sharing options...
Smoker Ace Posted February 11, 2023 Share Posted February 11, 2023 17 minutes ago, tmop69 said: - 57,460 on MESSUI 240 (NTSC TI99) running on Windows 10 (full screen), using a custom arcade joystick (Sanwa JLW-TM-8 stick / Seimitsu buttons with Zero Delay encoder). - 70,960 on real iron (PAL TI99), using the ArcadeR joystick (Sanwa clone stick and buttons). Both with highest level selection. AWESOME!! 😲 I'm lucky to get 12,000, still trying to figure things out. I guess I need to quit playing the 'carrot' level LOL.. Nice job 🙂 2 1 Quote Link to comment Share on other sites More sharing options...
tmop69 Posted February 12, 2023 Share Posted February 12, 2023 - 108,350 on MiSTer TI99 core (last official version, NTSC) with custom arcade joystick (Industrial Lorenzo Magnetic stick with 4 ways setup / Seimitsu buttons) with Daemonbite usb/db9 encoder. I've used the highest level selection. The fact that I've noticed yesterday, that sometimes the hero continues to move in the previous direction after you changed it, seems to be like in the arcade version. Probably the Dig Dug hero has to finish the movement frames before responding to a direction chance. The IL magnetic joystick has a short travel and it is mounted with a hard spring tension. In addition with the 4 ways setup, it could have helped in beating the 100K score. 🙂 5 Quote Link to comment Share on other sites More sharing options...
ti99iuc Posted February 12, 2023 Share Posted February 12, 2023 @tmop69, are you playing an hacked version maybe ahahah Lol 3 Quote Link to comment Share on other sites More sharing options...
tmop69 Posted February 13, 2023 Share Posted February 13, 2023 10 hours ago, ti99iuc said: @tmop69, are you playing an hacked version maybe ahahah Lol Yes and I've surely downloaded it from ti99iuc site... 🤣 Joking apart, in 80s I had DigDug on a tape to run with XB and lateral 32K and I do not remember such behaviour in movements. But I was using the original TI joysticks, so they were probably hiding this. 😉 2 Quote Link to comment Share on other sites More sharing options...
tmop69 Posted February 24, 2023 Share Posted February 24, 2023 So, nobody is playing Dig Dug? 😞 Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted February 24, 2023 Share Posted February 24, 2023 1 minute ago, tmop69 said: So, nobody is playing Dig Dug? 😞 It is usually rather quiet during the month. In terms of the competition, given my previous experiences playing the game, I have no interest in investing the resources necessary to best a 108k score. I tip my hat to you, good sir, and fold. 1 Quote Link to comment Share on other sites More sharing options...
+Ksarul Posted February 25, 2023 Share Posted February 25, 2023 I'm sort of surprised that @digdugnate hasn't noticed this one yet, LOL 3 Quote Link to comment Share on other sites More sharing options...
globeron Posted February 26, 2023 Share Posted February 26, 2023 Just got my 2nd FinalGROM for my other TI.@arcadeshopper and testing the module now with Dig Dug. 72,360 on real TI. I really like the variation of the sound and music in this game (a bit similar like Burger Time :-)) not sure I am going to do another attempt for 108K. But I just learned that you can earn some bonus when new icons appear (the icons of the difficulty levels), and earn more point when dropping stones of the enemy (maybe I should read the manual). 2 Quote Link to comment Share on other sites More sharing options...
+mizapf Posted February 27, 2023 Share Posted February 27, 2023 Does it make any sense to half-inflate the enemies? I mean, you can do it, but it seems to be useless (apart from escaping a dangerous situation). Quote Link to comment Share on other sites More sharing options...
Tursi Posted February 28, 2023 Share Posted February 28, 2023 8 hours ago, mizapf said: Does it make any sense to half-inflate the enemies? I mean, you can do it, but it seems to be useless (apart from escaping a dangerous situation). That's probably the only reason to do it on purpose, I think. The inflation time is really there to make it dangerous if others are still alive Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted February 28, 2023 Share Posted February 28, 2023 I have not played the TI version in ages, so I cannot recall if this works the same: in every platform version of DigDug I remember playing, if you press fire rapidly it inflates the enemies far more quickly than holding down fire. EDIT: Just tried a quick game. Pressing fire rapidly is the same as holding fire down. I also found that some of the game mechanics works differently than some of the other platforms. For instance, it is more difficult to hit them when they are moving through earth as ghosts. Quote Link to comment Share on other sites More sharing options...
Tursi Posted February 28, 2023 Share Posted February 28, 2023 hah! I never knew you could hold the pump button down 1 Quote Link to comment Share on other sites More sharing options...
Retrospect Posted February 28, 2023 Share Posted February 28, 2023 Bloody music killed me before the enemies did 2 Quote Link to comment Share on other sites More sharing options...
Retrospect Posted February 28, 2023 Share Posted February 28, 2023 20 hours ago, mizapf said: but it seems to be useless (apart from escaping a dangerous situation) yeah the programmers probably thought it be best to let the player "unhook" rather than be stuck within the pumping loop, 'cos other enemies can just float right up out of the little caves. Quote Link to comment Share on other sites More sharing options...
digdugnate Posted February 28, 2023 Share Posted February 28, 2023 (edited) On 2/25/2023 at 12:27 PM, Ksarul said: I'm sort of surprised that @digdugnate hasn't noticed this one yet, LOL I've been out of the loop for a couple of months because of a shoulder surgery and some other stuff going on. It's funny you mentioned it because I finally (again) got my 994A bits put back together (again) after they had been in some disarray before Christmas. Edit to add- what the heck, guys, 100k+?!? lol. Compared to other versions, this one will be played on 'mute' for me. Edited February 28, 2023 by digdugnate 1 Quote Link to comment Share on other sites More sharing options...
digdugnate Posted February 28, 2023 Share Posted February 28, 2023 (edited) 37380 for first stab. Something that throws me off on this one is that you have to wait for the Pookas/Fygars to fully show up when they're moving before you can blow them up- it led to a lot of premature deaths. Edited February 28, 2023 by digdugnate 1 Quote Link to comment Share on other sites More sharing options...
tmop69 Posted March 1, 2023 Share Posted March 1, 2023 It seems that I have to propose the game for March... 🙂 I choose Ms. Pac-Man. I've practically ignored this TI game (and also Pac-Man) in 80s, since I've played a lot of Munch Man. Just rediscovered recently in MAME. I've always played Pac-Man arcade, but Ms. Pac-Man offers a lot of variations to the classic game schema. The TI version is a good port, although I prefer the Atari VCS version for it's speed (faster than TI version, worst for graphics). Another interesting game variant is Jr. Pac-Man, unfortunately not available for our TI. Try it if you like the genre (the VCS has a great version, although really tough). In attachment the ROMs for MAME, FG99 and MiSTer TI99 core. Have fun! mspacc.bin mspacd.bin Ms. Pac-Man (1983)(Atari)[RX-8543].rpk Ms. Pac-Man (1983)(Atari)(RX-8543).M99 4 Quote Link to comment Share on other sites More sharing options...
digdugnate Posted March 1, 2023 Share Posted March 1, 2023 Sounds good! Time flies and I didn't realize it was already March I'll post at least one score this month, lol 1 Quote Link to comment Share on other sites More sharing options...
digdugnate Posted March 1, 2023 Share Posted March 1, 2023 45310 for first stab at Ms. Pac-Man. 2 Quote Link to comment Share on other sites More sharing options...
+mizapf Posted March 1, 2023 Share Posted March 1, 2023 The ROMs for MAME are also on WHTech (as ZIP file mspacman.zip) and may be used by "-cart mspacman". Do we agree on a common difficulty level? Quote Link to comment Share on other sites More sharing options...
digdugnate Posted March 1, 2023 Share Posted March 1, 2023 1 hour ago, mizapf said: The ROMs for MAME are also on WHTech (as ZIP file mspacman.zip) and may be used by "-cart mspacman". Do we agree on a common difficulty level? I was playing on the default if that makes a difference. I'm good with whatever level. Quote Link to comment Share on other sites More sharing options...
tmop69 Posted March 2, 2023 Share Posted March 2, 2023 31270 and 47400 points on second attempt. On MiSTer TI99 core, NTSC, default difficulty level. 3 Quote Link to comment Share on other sites More sharing options...
globeron Posted March 3, 2023 Share Posted March 3, 2023 js99er, default difficulty level, keys 78,400 3 Quote Link to comment Share on other sites More sharing options...
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