+Vorticon Posted October 7, 2015 Share Posted October 7, 2015 I can't seem to break past 62000 or so... There is a large amount of luck in this game, so I have not given up yet EDIT: I was right!!!! Here you go guys Quote Link to comment Share on other sites More sharing options...
Opry99er Posted October 7, 2015 Share Posted October 7, 2015 WOWZA!!! Quote Link to comment Share on other sites More sharing options...
+Schmitzi Posted October 7, 2015 Share Posted October 7, 2015 chabakka Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted October 7, 2015 Share Posted October 7, 2015 The key is getting the ball into the mini pinball field on the upper left and keeping it there as long as possible because that's where you can accumulate the score multipliers. 1 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted October 7, 2015 Share Posted October 7, 2015 I found Micro Pinball II on the XB2.7 cart, and it definitely has a different feel from the original. It seems that the randomness of the ball movements has been toned down, leading to some very predictable paths, particularly during the initial launch. I am more partial to the original game which I assume is what we are basing this competition on. Quote Link to comment Share on other sites More sharing options...
Omega-TI Posted October 7, 2015 Share Posted October 7, 2015 https://www.youtube.com/watch?v=1BvBMBoeCec&feature=youtu.be 1 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted October 7, 2015 Share Posted October 7, 2015 How come the keyboard bounce did not show up as repetitive letters and such in other applications? Quote Link to comment Share on other sites More sharing options...
+mizapf Posted October 7, 2015 Share Posted October 7, 2015 (edited) Micro Pinball II seems to have some particular features, as you can already see in the screenshot. * There is one more bumper (green). * Three yellow objects on the right, each one worth 1000 points * There is a highscore list (after Game over) * I'm not sure whether there is already a Free Ball in MP1 I did not know that there is a MP1, so it was always MP2 that I played. I'll have to fix that in the MESS software list where I added "Micro Pinball" although it is MP2 (assuming there was no MP1). You can find MP2 on WHTech as micropb.zip or db_micro_pinball_2.rpk Edited October 7, 2015 by mizapf Quote Link to comment Share on other sites More sharing options...
+Lee Stewart Posted October 7, 2015 Share Posted October 7, 2015 Best I can do today—and I don't do games very much: ...lee Quote Link to comment Share on other sites More sharing options...
Opry99er Posted October 7, 2015 Share Posted October 7, 2015 Significantly better than my score. Good scores, fellas!!! Quote Link to comment Share on other sites More sharing options...
Omega-TI Posted October 8, 2015 Share Posted October 8, 2015 How come the keyboard bounce did not show up as repetitive letters and such in other applications? That's a damn good question! Tursi? Quote Link to comment Share on other sites More sharing options...
Tursi Posted October 8, 2015 Share Posted October 8, 2015 It's not my video. 1 Quote Link to comment Share on other sites More sharing options...
+Schmitzi Posted October 8, 2015 Share Posted October 8, 2015 Sorry I do not understand in the movie, what you say, Omega. What is the problem here ? OK, to the "flickery" flippers with the PS/2-keyboard I have realized. But what about the flippers on the TI-keyboard ? Are they too late/latency/jitter ? They look reacting normally... RMSAAED Quote Link to comment Share on other sites More sharing options...
Tursi Posted October 10, 2015 Share Posted October 10, 2015 Oh, is this a question about the PS/2 adapter? My internet here is very poor - watching YouTube usually means downloading the video with a youtube ripping tool, waiting 20-30 minutes to get it, then watching it offline. So I rarely bother. If you want to ask me a question, better to use text. When I developed the adapter I had no trouble playing games with it, it should track the keys properly. If it didn't, the key repeat on the console wouldn't work right (I know because that was the first problem I had to solve ). I don't have one of the adapters here to try it with the pinball game but Classic99 runs the same code and doesn't have any trouble. When you use the TI keyboard, that's a direct connection, so there's no difference with or without the PS/2 adapter, except that Alpha Lock must ALWAYS be up with the PS/2 adapter connected. Quote Link to comment Share on other sites More sharing options...
Tursi Posted October 10, 2015 Share Posted October 10, 2015 (huh... interesting problem... that's the first clear incompatibility I've seen.) Short of hitting Control-Alt-Delete to reset the keyboard controller in case something got messed up, my only theory is that the game is scanning more quickly than is normal. It was always a possibility and the 16MHz clock was right on the edge for some apps I tested (which is why I released it demanding a /20/ MHz clock -- what's the clock on your board rated at? 20MHz is overclocking the AVR, so I wonder if someone decided you only needed 16?) A too-fast scan can result in the PS/2 controller not changing its outputs quickly enough, and giving incorrect key-presses to the TI. I dug into the run code.... it is a little weird in that the keyboard loop is tight. The first 'scan' in the attract mode looks like this: B314 1D12 sbo >0012 B316 1E13 sbz >0013 B318 1D14 sbo >0014 B31A 1F05 tb >0005 The first three lines set the keyboard column (or row, I always forget which is which) and then the TB reads back a single key. Then there's another like this: B33C 1D12 sbo >0012 B33E 1E13 sbz >0013 B340 1D14 sbo >0014 B342 1F07 tb >0007 and so on... this supports the overrun theory... I've never tested against code like that. (Or, honestly, seen it ). Can you confirm you have a 20MHz clock on your adapter? (just for curiousity's sake - at this point there's not much I can do. Maybe when I get home ). Quote Link to comment Share on other sites More sharing options...
Omega-TI Posted October 10, 2015 Share Posted October 10, 2015 Tursi, you can click on the image to increase it's size to read it better, but it looks like 20 MHz to me. Quote Link to comment Share on other sites More sharing options...
Tursi Posted October 10, 2015 Share Posted October 10, 2015 Yep, looks like it to me. Well, I think you found the first incompatible program. I always knew there'd eventually be something. 4 Quote Link to comment Share on other sites More sharing options...
Omega-TI Posted October 10, 2015 Share Posted October 10, 2015 Yep, looks like it to me. Well, I think you found the first incompatible program. I always knew there'd eventually be something. No biggie here. The thing is so bloody sweet to use that a couple of programs out of so many is really of no concern to me. 99.98% works for me! 1 Quote Link to comment Share on other sites More sharing options...
Tursi Posted October 11, 2015 Share Posted October 11, 2015 And that's why there's a passthrough! Quote Link to comment Share on other sites More sharing options...
+jedimatt42 Posted October 12, 2015 Share Posted October 12, 2015 Now I don't feel so bad, this game has been giving me trouble with my USB keyboard as well. I had trouble with the zero key for launching the ball... then after fixing that, it's the one piece of software that doesn't see the '1' key... While I was trying to get the zero fixed, I had flickery behavior as well, if I held down the equals for the right flipper... As it is right now, the left flipper doesn't work unless I use the 'n' key to operate both flippers at once... Quote Link to comment Share on other sites More sharing options...
Tursi Posted October 12, 2015 Share Posted October 12, 2015 Yeah, it's tight. After the last SBZ/SBO, you only have a couple of microseconds to get the right data on the lines before the TB samples. I've never looked at the schematics for the old RAVE XT keyboard, but I wonder if it handles it. At one point I was considering using dual-port RAM for the key state, to deal with such conditions, but they proved to be very rare (this being the first I've seen). Quote Link to comment Share on other sites More sharing options...
Opry99er Posted October 13, 2015 Share Posted October 13, 2015 (edited) Well, in case you guys were wondering..... From the game tracker thread: Pre-NES top 10: 1. Kaboom (Atari 2600) - 511 2. Micro Pinball (TI-99/4A) - 480 3. Astroblast (Atari 2600) - 345 4. Henhouse (TI-99/4A) - 335 5. Klax (Atari 2600) - 235 6. Rampage (Atari 7800) - 185 7. Meteor Shower (Atari 7800) - 126 8. Parsec (TI-99/4A) - 120 9. Frogger (Arcade) - 77 10. 3-D Bomberman (Sharp X1) - 76 Top 10 systems: 1. Atari 2600 (1125) 2. TI-99/4A (1099) 3. WonderSwan (1094) 4. Game Boy Color (705) 5. NES/Famicom (688) 6. Arcade (657) 7. Atari Jaguar (596) 8. Atari 7800 (311) 9. NEC PC-9801 (283) 10. PC (DOS) (184) . . . ... the TI-99/4A comes very close to taking both the pre-NES and system charts, where Kaboom and the VCS have reigned for ages. In fact, the Atari 2600 has had some remarkable (and unrecognized) streaks this year on the Top 10 systems chart, including ten consecutive weeks at #1 earlier this year. 26 more minutes of play time and the TI would have toppled the mighty 2600 for most-played system this week. Edited October 13, 2015 by Opry99er Quote Link to comment Share on other sites More sharing options...
Opry99er Posted October 13, 2015 Share Posted October 13, 2015 Not as good as most of you guys, but a slight improvement on my previous score. Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted October 13, 2015 Share Posted October 13, 2015 All it takes is one lucky streak... I have been trying to duplicate my earlier high score to no avail.... Quote Link to comment Share on other sites More sharing options...
sparkdrummer Posted October 13, 2015 Share Posted October 13, 2015 This game is driving me nuts. I am playing as I would play a real pinball machine. Stopping and holding the ball, picking my shots,etc. I can't break 50k! Being a consistant "free play" pinball player in my youth this really gets to me. I'll keep trying though. BTW - Note to Omega - This game will not play right when trying on my main TI system with my RAVE keyboard - the left flipper goes intermittent frequently while playing. 1 Quote Link to comment Share on other sites More sharing options...
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