+atari2600land Posted August 29, 2015 Share Posted August 29, 2015 Oh no! Zyx is trapped in a well! People are kind enough to throw him bananas to catch and eat. They're also worth a point. However if you miss one, the game ends. Complicating matters is the pack of evil Vuts which have found their way into the well and dug a tunnel through it. They also go back and forth sometimes. Your job is to jump over them. Touching a Vut also ends your game. I started on this game when the contest was announced, but it started giving me problems so I gave up on it. Only today I had come back to it, fixed all the problems. Except one: I can't make a file bigger than 9.55k. I don't know why. It will compile, but when I play it in jzintv, it won't work. So I guess I'll have to keep it under 9.55k, unless someone can figure out why this is? 6 Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted August 29, 2015 Share Posted August 29, 2015 Its good to see another entry. I can't make a file bigger than 9.55k. I don't know why. It will compile, but when I play it in jzintv, it won't work. So I guess I'll have to keep it under 9.55k, unless someone can figure out why this is? Without more information its difficult to make suggestions. What version of IntyBASIC are you using? Upgrading to 1.2.2 is highly recommended. Is it possible to take a look at the source code? Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 29, 2015 Author Share Posted August 29, 2015 I am using 1.0.4. I didn't realize we were up to 1.2.2. That's what I get for not keeping up, I guess. Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted August 29, 2015 Share Posted August 29, 2015 I am using 1.0.4. I didn't realize we were up to 1.2.2. That's what I get for not keeping up, I guess. Yeah, Óscar is on a roll! The latest version adds a lot of new features as well. -dZ. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 29, 2015 Author Share Posted August 29, 2015 It still won't let me do anything above 9.5 k. Here's what I have so far. zyx.bas Quote Link to comment Share on other sites More sharing options...
+nanochess Posted August 30, 2015 Share Posted August 30, 2015 It still won't let me do anything above 9.5 k. Here's what I have so far. This one compiles, can you put one (the following one) that doesn't compile? Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 30, 2015 Author Share Posted August 30, 2015 It compiles OK, but try playing it in jzINTV. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 30, 2015 Author Share Posted August 30, 2015 It likes to be "off in the weeds..." Quote Link to comment Share on other sites More sharing options...
+nanochess Posted August 30, 2015 Share Posted August 30, 2015 Hmmm. it works just fine in my setup, there appears a little monster that catch bananas and monsters appears in tunnel from both sides. Have you updated the intybasic_prologue.asm and intybasic_epilogue.asm files along with the compiler? (I suggest v1.2.1) Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 30, 2015 Author Share Posted August 30, 2015 I probably did. I used the same batch files I used, I just copied them into the 1.2.2 file and changed the name of the files it pointed to so it said "zyx" instead of the previous program I was working on. Quote Link to comment Share on other sites More sharing options...
+Tarzilla Posted August 30, 2015 Share Posted August 30, 2015 It works in every of the several different installs of IntyBASIC and jzintv I have on different machines. You might also want to catch up on the many features added to the last several versions of IntyBASIC, especially the flurry of user friendly enhancements done in the last 2 months. For instance: print_score: procedure print at 233,(#score/1000%10+16)*8+7 print at 234,(#score/100%10+16)*8+7 print at 235,(#score/10%10+16)*8+7 print at 236,(#score%10+16)*8+7 Can be replaced with one line of optimized code print_score: procedure PRINT AT 233,<4>#score You should probably install the IntyBASIC SDK kit from this thread: http://atariage.com/forums/topic/240526-introducing-the-intybasic-sdk/ It will give you "clean" install, along with new code examples and better workflow. Use the INCLUDE feature to access all the new Constants in CONSTANTS.BAS so you can get rid of lots of the hex values scattered throughout your code, it'll make your life easier. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 30, 2015 Author Share Posted August 30, 2015 I renamed the file zyx2 and it works perfectly. How weird is that? 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 30, 2015 Author Share Posted August 30, 2015 I'd like the score to be against a black background, not a gray one that looks cut out from the background. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 30, 2015 Author Share Posted August 30, 2015 OK, sorry if I sounded mean in the last post, but I think my score is fine. Anyway, here's an updated version of my title screen. I thought the [C] looked stupid (the parenthesis look more like brackets than they do parentheses), so I changed it. 2 Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted August 30, 2015 Share Posted August 30, 2015 (edited) OK, sorry if I sounded mean in the last post, but I think my score is fine. Anyway, here's an updated version of my title screen. shot0035.gif I thought the [C] looked stupid (the parenthesis look more like brackets than they do parentheses), so I changed it. Your new copyright symbol looks good. There's only so much you can do with an 8x8 tile. I use the same as you: ' Real Copyright Symbol BITMAP ".######." BITMAP "#......#" BITMAP "#..###.#" BITMAP "#.#....#" BITMAP "#.#....#" BITMAP "#..###.#" BITMAP "#......#" BITMAP ".######." By the way, if you have some GRAM free, how about making your own fonts for your name? -dZ. Edited August 30, 2015 by DZ-Jay Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 30, 2015 Author Share Posted August 30, 2015 I actually did, but I changed it back. I forgot why. So I redesigned some new fonts for my name. I used the a as what I put here because that's how I would write it. Not like the fancy a in most fonts with the line above the round part. I hope it doesn't interfere with the built-in font I use to explain the game (seen later in the attract mode.) I also added a jumping sound, as well as a banana catching sound and made the game speed up at ten points, and again at twenty points. I am on a roll with this. 2 Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted August 31, 2015 Share Posted August 31, 2015 They "a" could use some work, but in general it looks good. Perhaps pimpmaul69 will chime in with some suggestions. He's our resident pixel artist. dZ. Quote Link to comment Share on other sites More sharing options...
pimpmaul69 Posted August 31, 2015 Share Posted August 31, 2015 I would just chop the highest pixel off. And for the r's i would add one pixel to the blank space to make the r's match the others. 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 31, 2015 Author Share Posted August 31, 2015 I fixed the a and r. 2 Quote Link to comment Share on other sites More sharing options...
+Rev Posted September 16, 2015 Share Posted September 16, 2015 Any more updates to show off? thanks! Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 4, 2015 Author Share Posted December 4, 2015 I e-mailed the entry about a month ago and got no response. Quote Link to comment Share on other sites More sharing options...
Albert Posted December 4, 2015 Share Posted December 4, 2015 I e-mailed the entry about a month ago and got no response. I do have your entry, I'll go over the email later today. ..Al Quote Link to comment Share on other sites More sharing options...
+Rev Posted December 26, 2015 Share Posted December 26, 2015 Update on zyx? Quote Link to comment Share on other sites More sharing options...
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