jblenkle Posted September 13, 2015 Share Posted September 13, 2015 Popeye Arcade - 21,580 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted September 14, 2015 Author Share Posted September 14, 2015 Latest tables Popeye 1st therealbountybob (p) 84,540 12pts 2nd McKong (p) 49,670 11pts 3rd roadrunner (n) 49,180 10pts 4th ballyalley (n) 47,940 9pts 5th Goochman (n) 31,490 8pts 6th Sikor (p) 24,320 7pts 7th jblenkle (n) 21,580 6pts 8th JK40001 (p) 13,950 5pts Pick something different in the Round 16 POLL Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted September 15, 2015 Author Share Posted September 15, 2015 Still not got a system for the Ship screens but the other two are ok ish, made it through to the 4th ship (round 12) but in a mad panic missed punching my spinach and bluto got me. The round counter 0s at round 10; those lazy programmers! I guess they figured no one would get that far eh?! 115,460 Quote Link to comment Share on other sites More sharing options...
Sikor Posted September 16, 2015 Share Posted September 16, 2015 Quote Link to comment Share on other sites More sharing options...
ballyalley Posted September 17, 2015 Share Posted September 17, 2015 Is there a trick to hit Bluto's thrown bottles? Sometimes I can hit all four in a row, but sometimes I'll get killed even though it looks like I should have smashed the bottle with a punch. Is it just poor timing, or is it something about the game? Is there a work-around for this, or do I just need to get better? Quote Link to comment Share on other sites More sharing options...
McKong Posted September 17, 2015 Share Posted September 17, 2015 Is there a trick to hit Bluto's thrown bottles? Sometimes I can hit all four in a row, but sometimes I'll get killed even though it looks like I should have smashed the bottle with a punch. Is it just poor timing, or is it something about the game? Is there a work-around for this, or do I just need to get better? I think you should work on avoiding the bottles. The collision detection on this game looks a bit hit or miss and therefore even with the best timing in the world it's going to be somewhat down to chance. Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted September 17, 2015 Author Share Posted September 17, 2015 You should be able to totally avoid the bottles on the first two boards - there is a strategy to it. On the ship level you can lure the hag's (?) ones and use it to make a run across the bottom, I'm still working on this! And I've not bagged Bluto on the bottom level... yet! Pick something different in the Round 16 POLL Quote Link to comment Share on other sites More sharing options...
Sikor Posted September 17, 2015 Share Posted September 17, 2015 Quote Link to comment Share on other sites More sharing options...
Bunsen Posted September 17, 2015 Share Posted September 17, 2015 22230 (NTSC, I'm in pal land, but playing Popeye on NTSC is so much more fun!) Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted September 18, 2015 Author Share Posted September 18, 2015 c'mon roadrunner this is your chance to win a round or at least make runner-up spot Latest tables Popeye 1st therealbountybob (p) 115,460 12pts 2nd McKong (p) 49,670 11pts 3rd roadrunner (n) 49,180 10pts 4th ballyalley (n) 47,940 9pts 5th Goochman (n) 31,490 8pts 6th Sikor (p) 30,840 7pts 7th Bunsen (n) 22,230 6pts 8th jblenkle (n) 21,580 5pts 9th JK40001 (p) 13,950 4pts Pick something different in the Round 16 POLL 1 Quote Link to comment Share on other sites More sharing options...
Sikor Posted September 18, 2015 Share Posted September 18, 2015 Quote Link to comment Share on other sites More sharing options...
ballyalley Posted September 18, 2015 Share Posted September 18, 2015 (edited) Here's my latest score:Popeye - 56,070 (Real Hardware: 130XE, NTSC, Homesoft Atari 5200 Conversion) I've been trying to avoid thrown bottles as was recommended. This has allowed me to progress further into the game than I could before, when I was punching the bottles for 100 points each. I still wish that I could punch those bottles reliably for points, but I still can't seem to do it. The game gets quite a bit harder (for me) when the Sea Hag throws two bottles at once instead of just one bottle at a time. Sometimes you'll find yourself needing to punch the bottles thrown by the Sea Had and also avoid Bluto punching you from above or below. In those cases, I lose a life every time. Edited September 18, 2015 by ballyalley 1 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted September 19, 2015 Author Share Posted September 19, 2015 With practice you can avoid all bottles apart from on the 3rd screens... funny you play these games then suddenly realise something - a bit late for a hint but on the first screen when you get the punchbag to drop the cage you can just stand still on the edge and press fire, I've always tried to run and punch which sometimes meant falling off Still time to pick something different in the Round 16 POLL Quote Link to comment Share on other sites More sharing options...
Sikor Posted September 20, 2015 Share Posted September 20, 2015 @trbb: my score was over 36000: http://atariage.com/forums/topic/242456-hsc12-round-15-popeye-arcade-5200-port/page-2?do=findComment&comment=3324314 Quote Link to comment Share on other sites More sharing options...
ballyalley Posted September 21, 2015 Share Posted September 21, 2015 McKong and roadrunner took runners up spots. It looks like you overlooked my score that was posted on Friday: Popeye - 56,070 (Real Hardware: 130XE, NTSC, Homesoft Atari 5200 Conversion) http://atariage.com/forums/topic/242456-hsc12-round-15-popeye-arcade-5200-port/page-2?do=findComment&comment=3324491 Quote Link to comment Share on other sites More sharing options...
ballyalley Posted September 21, 2015 Share Posted September 21, 2015 a bit late for a hint but on the first screen when you get the punchbag to drop the cage you can just stand still on the edge and press fire, I've always tried to run and punch which sometimes meant falling off Although Round 15 for "Popeye" is over, I liked this hint about hitting the punching bag without falling off the ledge. I had never noticed this before. So, I tried it. It doesn't work for me. I read the manual and it says specifically that Popeye must jump off the ledge in order to hit it the punch bag. Here what the manual says on the subject: Punching the Bag and Bucket You'll notice a punching bag and bucket located near the center, topmost part of the screen. Whenever Popeye jumps off the right "thru" ledge, he may punch the bag, causing the bucket to fall. If Brutus is directly below it, the bucket will stop him in his tracks and you gain extra points (See "Scoring" section.) Scoring Hitting Punching Bag... 30 points Hitting Brutus with Bucket Platform #2... 1000 points Platform #3... 2000 points Platform #4... 4000 points I had never realized that hitting Brutus with the bucket was worth varying points depending upon which level the bucket hit Brutus on the head. I had also never noticed that grabbing Olive's love heart, her sung notes or her crying for letter of "HELP" were worth varying points either. The instructions explain: Scoring - Hearts, Notes & Letters Platform #1... 500 points Platform #2... 300 points Platform #3... 100 points Platform #4... 50 points I nearly always caught the Hearts, Notes and Letter on the lowest platform, where they were worth 10% of the points that could be gained on the top platform. I did this so that I could gain points using other methods. Now I see that I've been playing the game completely wrong! How strange to have done well, and yet I didn't play it to my best advantage. I could see myself reaching many more points than my approximate 56K points just by making sure to grab the Hearts, Notes and Letters on the platform of most value. Also, hitting Brutus on the head with the bucket on the lowest level could really boast a score too. Did anyone else play using these two methods, or did I overlook the obvious to rack up easy points? Quote Link to comment Share on other sites More sharing options...
McKong Posted September 21, 2015 Share Posted September 21, 2015 I didn't read the manual and so didn't know about the varying scores sadly. Maybe I'll try again during the catch up round Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted September 21, 2015 Author Share Posted September 21, 2015 Ok let's try again, I did see those scores and raised an Atari eyebrow at ballyalley doing so well... bluecat is NOT pleased with me as after a few goes she beat the first screen and then I pressed paused to explain screen 2 but I pressed Escape instead of space (be mistake of course!) so she refused to play again... you were lucky JK40001 Not much different to see but it was fun playing Popeye again. Still a decent game. The third screen remains challenging, but I managed to get through it a few times to take the win ballyalley and McKong took runners up spots, with and roadrunner so close Thanks for playing you hardy few Corrected Final tables Popeye 1st therealbountybob (p) 115,460 12pts 2nd ballyalley (n) 56,070 11pts 3rd McKong (p) 49,670 10pts 4th roadrunner (n) 49,180 9pts 5th Sikor (p) 36,390 8pts 6th Goochman (n) 31,490 7pts 7th Bunsen (n) 22,230 6pts 8th jblenkle (n) 21,580 5pts 9th JK40001 (p) 13,950 4pts 10th bluecat (p) 12,840 3pts bally - yes I knew about the scoring, I did mention not managing to capture Bluto on the bottom level - but he always goes to the 2nd level on the start of each man so you can easily bag 2500 points. what do you mean it doesn't work for you? just stand on the edge (past the brown bit) facing left and press fire?! so we're all looking forward to the re-match in the final Season 12 catch-up round 1 Quote Link to comment Share on other sites More sharing options...
ballyalley Posted September 21, 2015 Share Posted September 21, 2015 bally - [...] what do you mean it doesn't work for you? just stand on the edge (past the brown bit) facing left and press fire?! I tried it again on real hardware and I could not hit the bag without falling off the edge. Here's is a close-up of my NTSC TV while playing "Popeye" on my Atari 130XE: Leaving Popeye exactly where he is in the above picture does not allow the punching bag to be reached at all. If I move Popeye even one pixel close to the ledge then he'll fall off of it. The bag can only be punched if you fall off the edge, just like the manual says. This was weird and deserved additional investigation. I loaded it up the game on under Altirra with the same results. Then it hit me when looking at the close-up picture of the above graphics! Notice anything a little odd? I've accidently been playing the original Parker Bros. version of "Popeye" on real hardware, and only playing the 5200 conversion of the game on the Altirra emulator. Ugh. I loaded up the 5200 version of "Popeye" on my 130XE and, Bam!, just like "TheRealBountyBob" says, I can hit the punching bag while standing on the ledge. This makes the game quite a bit easier. I wonder if the Atari 5200 version allows this, or if it's a hack for this conversion of the game? Realizing all this, I may have to withdraw my Parker Bros. "Popeye" score. I'm pretty sure it's still valid, but just in case, if only scores for the 5200 conversion count, then only my first submitted score (of a measly) 19,130 points is acceptable. Here's is a link to that original submission: http://atariage.com/forums/topic/242456-hsc12-round-15-popeye-arcade-5200-port/?do=findComment&comment=3317522 Hopefully my better score that put me in second place works for this round. If not, then that's what I get for not paying attention! Ragardless of which Atari 8-Bit version of "Popeye" that you play though, they're both fun! Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted September 22, 2015 Author Share Posted September 22, 2015 scores are fine, so this was a difference in the our new version? perhaps someone can play the 5200 game to confirm too (rr) [ I think the links to the thread on the changes to the 5200 ver were to improve the game to play with the 5200 controllers so I bet this was tweaked] do I earn a bonus point for finding something new trbb? sure trbb, take about 6 so you can get ahead of McKong Quote Link to comment Share on other sites More sharing options...
ballyalley Posted September 23, 2015 Share Posted September 23, 2015 do I earn a bonus point for finding something new trbb? sure trbb, take about 6 so you can get ahead of McKong Hmm... Let's see. You know, I think that's fair. Give you're those six points Don't forget to throw me twenty points for supporting these extra points that you're not stealing from the Point Chest kept in the Hall of Atari. Also, I think McKong may need six points for looking in the other direction. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.