+MrFish Posted September 11, 2015 Share Posted September 11, 2015 An update that I'm doing on the 8-bits that I'll be copying over for the 5200 as well. First edit here: dig dug 9-10 Quote Link to comment Share on other sites More sharing options...
Aking Posted September 11, 2015 Share Posted September 11, 2015 (edited) a few more tweaks and VOILA ! Dig Dug Arcade, a Welcome addition . Edited September 11, 2015 by Aking 2 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted September 12, 2015 Author Share Posted September 12, 2015 (edited) a few more tweaks and VOILA ! Dig Dug Arcade, a Welcome addition . I'll be working up a title screen too (as mentioned in the 8-bit thread). I currently don't have the knowledge for combining it with the game on a 5200 cartridge though. Maybe you would like to assist? Edited September 12, 2015 by MrFish Quote Link to comment Share on other sites More sharing options...
Aking Posted September 12, 2015 Share Posted September 12, 2015 I'll be working up a title screen too (as mentioned in the 8-bit thread). I currently don't have the knowledge for combining it with the game on a 5200 cartridge though. Maybe you would like to assist? just PM a .XEX of your title screen Quote Link to comment Share on other sites More sharing options...
+MrFish Posted September 12, 2015 Author Share Posted September 12, 2015 just PM a .XEX of your title screen Alright, I'll do that. I'll hold off until I've finished all the changes on the game first, since I may do the title-screen some time in between. Quote Link to comment Share on other sites More sharing options...
Aking Posted September 12, 2015 Share Posted September 12, 2015 Alright, I'll do that. I'll hold off until I've finished all the changes on the game first, since I may do the title-screen some time in between. DigDug.xex DigDugArcade.bin Quote Link to comment Share on other sites More sharing options...
+MrFish Posted September 12, 2015 Author Share Posted September 12, 2015 (edited) Great, for the time being -- no doubt "rasterconverter". I'll be doing something in Graph2Font later, which is already planned to be pretty similar to what you did -- although my mind isn't completely made up yet. Edited September 12, 2015 by MrFish Quote Link to comment Share on other sites More sharing options...
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