Atariboy2600 Posted September 16, 2015 Share Posted September 16, 2015 I should be able to add a by line to the title screen to credit you for your artwork if you like. Just tell me how you want it to read. Wow okay then why not just say art by: John (Atariboy) Calcano. 2 Quote Link to comment Share on other sites More sharing options...
Atariboy2600 Posted September 16, 2015 Share Posted September 16, 2015 (edited) So far Im 85% done on there just need to add more colors on the ships and add there later fighting and blast affects but in the mean time heres two TEST labels on but in the classic 80s Atari 7800 style with texts and all and the full cover label art with more space backdrop. BTW I painted the space and star background using only Inkscape^_^ Edited September 16, 2015 by Atariboy2600 5 Quote Link to comment Share on other sites More sharing options...
imstarryeyed Posted September 16, 2015 Share Posted September 16, 2015 (edited) @Atariboy2600 I love your artwork, your Project A-ko art is simply my favorite, loved the movie and it was my gateway into anime so it holds a special place in my heart. Your other pics are great and the little shop of horrors made me smile, great movie too. Just had to pipe in and give you some credit. Edited September 16, 2015 by imstarryeyed Quote Link to comment Share on other sites More sharing options...
Mayhem Posted September 16, 2015 Share Posted September 16, 2015 Graphics looking great there, and the logo Battle of the Planets, then Akira was my gateway into anime, but Project A-Ko (and I had seen the Jackie Chan film "Project A" too) was one of the first films I saw after that point. Quote Link to comment Share on other sites More sharing options...
Atariboy2600 Posted September 16, 2015 Share Posted September 16, 2015 Okay so far here's the two labels that are might be the final look on them tell me what you think? 3 Quote Link to comment Share on other sites More sharing options...
Atariboy2600 Posted September 16, 2015 Share Posted September 16, 2015 Oh one more more label art in a retro theme style where all the ships are vector lines to give that classic look and maybe could be use for the manual or some of the Limited Edition label carts. 9 Quote Link to comment Share on other sites More sharing options...
CPUWIZ Posted September 16, 2015 Share Posted September 16, 2015 Dig the blue one and the black one, the grey one is not so great. Awesome job. Quote Link to comment Share on other sites More sharing options...
mmervine Posted September 16, 2015 Share Posted September 16, 2015 Dig the blue one and the black one, the grey one is not so great. Awesome job. Ditto for me...awesome work! Quote Link to comment Share on other sites More sharing options...
Albert Posted September 16, 2015 Share Posted September 16, 2015 I also prefer the blue and black ones over the gray label matching Atari's style.. The vector-style ships on the black one are quite cool, but I like the color in the blue one. ..Al Quote Link to comment Share on other sites More sharing options...
+TrekMD Posted September 16, 2015 Share Posted September 16, 2015 Blue and black both rock but choosing between those two? Tough! Quote Link to comment Share on other sites More sharing options...
Jinks Posted September 17, 2015 Share Posted September 17, 2015 I think the black. It seems totally early 80's. What about the black without the vector graphics? Quote Link to comment Share on other sites More sharing options...
SIO2 Posted September 17, 2015 Author Share Posted September 17, 2015 Final title screen 4 Quote Link to comment Share on other sites More sharing options...
Atariboy2600 Posted September 17, 2015 Share Posted September 17, 2015 Cool! Thanks now Im part of the Atari world^_^ BTW Im trying to add one or two more backdrop for the space part and then Ill send you the full label at 5000.16 by 7178.01 so it will be huge but do you wanted it in image .png, or vector .svg? And Ill place them in my dropbox. Quote Link to comment Share on other sites More sharing options...
SIO2 Posted September 17, 2015 Author Share Posted September 17, 2015 (edited) Cool! Thanks now Im part of the Atari world^_^ BTW Im trying to add one or two more backdrop for the space part and then Ill send you the full label at 5000.16 by 7178.01 so it will be huge but do you wanted it in image .png, or vector .svg? And Ill place them in my dropbox.Sounds great. .PNG works for me. Awesome job on the labels!!! I like the blue but black is great too. Edited September 17, 2015 by SIO2 Quote Link to comment Share on other sites More sharing options...
Atariboy2600 Posted September 17, 2015 Share Posted September 17, 2015 Oh yeah also do you wanted me to add any texts on the label like Atariage and other words or do you just wanted them blank for you to do them your self? Quote Link to comment Share on other sites More sharing options...
SIO2 Posted September 17, 2015 Author Share Posted September 17, 2015 (edited) Oh yeah also do you wanted me to add any texts on the label like Atariage and other words or do you just wanted them blank for you to do them your self?I would put our by lines on there. We worked hard on this. Albert can correct me if I am wrong here but I think you can put the Atari Age on also. He and I need to work out the details but we are going to try to get this in the AA store. Edited September 17, 2015 by SIO2 1 Quote Link to comment Share on other sites More sharing options...
Atariboy2600 Posted September 17, 2015 Share Posted September 17, 2015 I would put our by lines on there. We worked hard on this. Albert can correct me if I am wrong here but I think you can also put the Atari Age on also. He and I need to work out the details but we were going to try to get this in the AA store. I see okay then^_^ Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted September 17, 2015 Share Posted September 17, 2015 I actually like the grey and think the blue would be great for the manual. Guess I'm in the minority. Quote Link to comment Share on other sites More sharing options...
Stun Runner 87 Posted September 17, 2015 Share Posted September 17, 2015 I hope Al puts this in the AA store. This is a fun game. Cool labels also. Quote Link to comment Share on other sites More sharing options...
Jaynz Posted September 19, 2015 Share Posted September 19, 2015 Blue or Blue for the cover... As for the game, I only had two things that struck me.. One's purely visual, but making the text/score look more like the vector art of the original game would go a LONG way to selling this remake in my opinion. Second one is more gameplay, but it seems like the ship doesn't 'drift' right.. it more 'skids' and comes to an abrupt stop. Can that be curved out a little better? Quote Link to comment Share on other sites More sharing options...
SIO2 Posted September 20, 2015 Author Share Posted September 20, 2015 (edited) Blue or Blue for the cover...As for the game, I only had two things that struck me..One's purely visual, but making the text/score look more like the vector art of the original game would go a LONG way to selling this remake in my opinion.Second one is more gameplay, but it seems like the ship doesn't 'drift' right.. it more 'skids' and comes to an abrupt stop. Can that be curved out a little better?The ship has inertia damping. But honestly, I don't know how to decelerate it the way you suggest. Edited September 20, 2015 by SIO2 Quote Link to comment Share on other sites More sharing options...
Jaynz Posted September 20, 2015 Share Posted September 20, 2015 The ship pilots similar to asteroids, so you could look at that. Really, though, what you're just doing is slowing the rate of your movement to zero... So , simplifying it somewhat... X += DX; Y+= DY; if DX>0 DX -= ACC; if DX<0 DX += ACC; if DY>0 DY -= ACC; if DY<0 DY += ACC; Then just lower the ACC each frame until it hits zero; Quote Link to comment Share on other sites More sharing options...
SIO2 Posted September 20, 2015 Author Share Posted September 20, 2015 (edited) The ship pilots similar to asteroids, so you could look at that. Really, though, what you're just doing is slowing the rate of your movement to zero...So , simplifying it somewhat...X += DX; Y+= DY;if DX>0 DX -= ACC;if DX<0 DX += ACC;if DY>0 DY -= ACC;if DY<0 DY += ACC;Then just lower the ACC each frame until it hits zero;Is this the correct translation to 7800Bas? dx=x+1 dy=y+1 if dx>0 then acc=dx-1 else acc=dx+1 if dy>0 then acc=dy-1 else acc=dy+1 Also, what are the terms? I guess acc is acceleration and x and y are the ship position but what is dx? In 7800bas the variables wrap so there is not really a <0 because <0 becomes >0 Edited September 20, 2015 by SIO2 Quote Link to comment Share on other sites More sharing options...
Jaynz Posted September 20, 2015 Share Posted September 20, 2015 I haven't had a chance to use 7800Bas yet.. Which his an oversight on my part, admittedly, I can't be sure if the syntax is exactly right. But, here it is in a nutshell. X,Y is current position. DX, DY are the changes to the position, found by the ship's angle and its acceleration. ACC is the ship's overall acceleration. So, DX and DY would actually be based on the ship's angle multiplied by the current acceleration. (Geometry math!) When 'thrust' is applied, ACC would be its highest value. When thrust is not applied, ACC would gradually go down to zero. Quote Link to comment Share on other sites More sharing options...
SIO2 Posted September 20, 2015 Author Share Posted September 20, 2015 Thanks Jaynz. I just had a very slight spark of recognition. I will see what I can do. Whatever I come up with or don't I would add it as an option. I know every space game out there uses some form of that model but I don't think every game has to be the same and, I like the crisp feel to the controls that the game currently has. Quote Link to comment Share on other sites More sharing options...
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