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FPGA Based Videogame System


kevtris

Interest in an FPGA Videogame System  

682 members have voted

  1. 1. I would pay....

  2. 2. I Would Like Support for...

  3. 3. Games Should Run From...

    • SD Card / USB Memory Sticks
    • Original Cartridges
    • Hopes and Dreams
  4. 4. The Video Inteface Should be...


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7 hours ago, impetus_maximus said:

other than playing ROMs, i don't see any extra features. 🤔

I didn't either, same with the MD/Gen too so I have yet to care to bother since I have kits.  I was hoping maybe someone got creative and added a few killer features or non-stock extras worthwhile to the end user but I didn't see it.

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29 minutes ago, impetus_maximus said:

the Mega Sg jailbreak lets you play ColecoVision, Master System, SG-1000 and Game Gear. :D

Coleco is almost tempting, the MS+GG work on the Mega Everdrive X7 I have.  I wouldn't mind coleco, but the Pro would do the other two I know that much.

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46 minutes ago, Tanooki said:

Coleco is almost tempting, the MS+GG work on the Mega Everdrive X7 I have.  I wouldn't mind coleco, but the Pro would do the other two I know that much.

i have an X7 as well. i have an X5. i don't see a down side to using the jailbreak, do you?

i'll probably load it, as my best friend as a child had a ColecoVision/Xaxxon.

 

between me and my friends, we had Atari 6800/7800, ColecoVision, Intellivision, Super Famicom (his father was Japanese), NES, Apple IIc, and Commodore 64 Clone.

good times!

Edited by impetus_maximus
errror fix
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I like fully loaded everdrives on fully loaded Jailbroken Analogue consoles. There is no downside…aside from “excess”. :) 


That said, unless something has changed, last I knew, the SuperNT jailbreak can’t play a lot of the special chip games that the FXPakpro can, nor MSU-1 stuff.

Edited by NE146
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7 hours ago, impetus_maximus said:

i have an X7 as well. i have an X5. i don't see a down side to using the jailbreak, do you?

i'll probably load it, as my best friend as a child had a ColecoVision/Xaxxon.

 

between me and my friends, we had Atari 6800/7800, ColecoVision, Intellivision, Super Famicom (his father was Japanese), NES, Apple IIc, and Commodore 64 Clone.

good times!

No?  I guess.  NE146 said it best in the grand scheme -- no downside to excess.  Numerically speaking, on point.  But I do also remember what he said, the SNT JB is on the level of the DSP capable Everdrive.  NO: FX, FX2, SA1, SDD1, C4, etc which leaves out so many key titles people love.

 

Non-grand scheme -- pointless for me.  Much like the POCKET was pointless due to their repeated bungling and bundling removing old ways to get adapters.  I sold mine to a guy in West Virginia and he was freaking out how great it was.  I had no use for the cores so that's a huge non-start.  I have a GB Player and Super GB so I can handheld on the same TV in HD without the problems pocket had with bugs in the dock.  The only solitary loss, HDMI Game Gear on cart, can use SMS Advance though on GBA for ROMs though (like a core, everdrive.)

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I've got a mid-later life SD2SNES, has a nice transparent red shell with rockets logo for the sticker, the board type is when they corrected the MSU1 audio etc issues so I've never felt a need to upgrade because I don't care to pay up more for Shogi. :D  What that cart does is nothing short of amazing compared really to any other on the market for all it pulls in and manages so well.  That set of SA1 hacks a few years back did amazing stability(speed/slowdown) repairs to a number of titles.  Insanely though, some of them didn't need it, such as the case with Gradius III.  It was just this year or last, someone figured out that Konami cut corners or Nintendo held back on FastROM boards and they used a LoROM.  LoROM only let's the CPU clock in at 2/3 full potential.  Someone hacked the cart ROM to read a HiROM board, patched it, tried it, and it runs smooth.

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5 hours ago, impetus_maximus said:

yeah, i haven't heard of any expansion chip game support for the Super Nt Jailbreak firmware.

The jailbreak supports most of the expansion chips, including one that the SD2SNES/FX Pak Pro doesn't. The two giant omissions are Super FX and SA-1.

 

For instance thanks to supporting the DSP-1, CX-4, DSP-4, and ST010 chips, I'm not missing much with the Super Nt jailbreak for games that I want to play thanks to having the real cartridges for the Super FX and SA-1 games that interest me like Star Fox (Plus a Super Game Boy with an Everdrive largely negates the Super Game Boy core that the multicart has).

 

It would be cool to have the Star Fox 2 (Super FX 2) rom and the fan translation of Marvelous (SA-1) on my Super Nt along with save states and a few MSU-1 games. But at ~$300 when all is said and done, a FX Pak Pro from StoneAgeGamer is a bit tough to justify when I consider what I'm actually gaining. Especially when I have other great ways to enjoy most of the few omissions like my SNES Classic Edition (Star Fox 2) or Analogue Pocket (The SNES core does support SA-1 there).

Edited by Atariboy
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1 hour ago, Atariboy said:

The jailbreak supports most of the expansion chips, including one that the SD2SNES/FX Pak Pro doesn't. 

Interesting.. what is the one that the SD2SNES/FXPak Pro doesn't support? I thought at this point it pretty much did everything.

 

 

Quote

For instance thanks to supporting the DSP-1, CX-4, DSP-4, and ST010 chips, I'm not missing much with the Super Nt jailbreak for games that I want to play thanks to having the real cartridges for the Super FX and SA-1 games that interest me like Star Fox (Plus a Super Game Boy with an Everdrive largely negates the Super Game Boy core that the multicart has.It would be cool to have the Star Fox 2 (Super FX 2) rom and the fan translation of Marvelous (SA-1) on my Super Nt along with save states

That was pretty much exactly how I felt, even though I already had an SD2SNES, at the time it did not support SuperFX nor SA1 (that functionality came later) But it was fine as I had most of the carts I was interested in, and also went and bought custom FX/SA1 multicarts which did include Star Fox 2, and a translated Marvelous.  'Course, not long afterward that functionality did come into play so my multicarts became redundant :lol:  But yeah I would probably NOT bite at $300.. I don't recall exactly what I purchased mine for years ago, but it was certainly not that much. 

Edited by NE146
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Based off the compatibility chart at the product page at Stone Age Gamer (so perhaps it's now out of date or some unofficial beta firmware has added support), the SD2SNES and FX Pak Pro currently don't support ST-011 (Hayazashi Nidan Morita Shogi), ST-018 (Hayazashi Nidan Morita Shogi 2), and SPC7110 (Far East of Eden Zero, Momotaro Dentetsu Happy, and Super Power League 4). 

 

While likely only to matter to some Japanese owners of the Super Nt, the jailbreak does support ST-011. And other than the fan translation of Far East of Eden Zero that some western players no doubt would like to be able to play on real hardware, I think these haven't been touched mostly due to a lack of interest outside of Japan (And I think the ST-018 is quite powerful for the time, which is another hurdle to implementing it in FPGA).

Edited by Atariboy
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It sounds like my Analogue Pocket might be defective. That's going to be fun to figure out with Analogue. :(

 

I was willing to live with an awful d-pad (up will easily trigger a left/up diagonal), but I've had all sorts of quirks with Open FPGA ever since getting my Pocket a few months ago. I cured some by reformatting the card and starting over a few months back (the Neo Geo core wasn't working right at all but now works perfectly), but some others have persisted. The new Taito SJ arcade core though is the clincher.

 

I have lots of visual issues like messed up vines in Jungle King/Pirate Pete that nobody else has. And I've now ruled out the micro SD card as being at fault (the same thing happened with a fresh install on a different card). So unless it's the Retro Driven updater's fault (I'll try a different updater today, but this one seems popular so if it's at fault other people should have my same issues), it's got to be my Pocket.

 
I even tried a factory reset. I wasn't expecting it to do anything (all it does is reset my settings like backlight level to the defaults) and sure enough it didn't.

 

252549989-51256296-5c4d-409e-acb2-f0d5d5

252549990-481f3ed4-4b50-449a-a36f-cfbd73

2 hours ago, Tanooki said:

Neither should be what Atariboy said with the dash after the 2 letters.  At least that's how I've seen it written going back decades of SNES emulator development and old documents.  I've never seen it with an added zero.

I just copy/pasted them off the features chart at this page at Stone Age Gamer. While the model designations for the famous enhancement chips like the DSP-1 and Super FX stick in one's mind, the designations for the more obscure ones like the ST010 don't (used only once in the excellent F1 Race of Champions II).

 

Or at least I sure as heck can't remember which is which. I'm sure there's folks out there that can quote verbatim even the less famous ones like the OBC-1 (Used once in the Super Scope game Metal Combat), but I sure don't have that one committed to memory.

Edited by Atariboy
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