Now and then when reading the forum, I come across a post that inspires me to try out some new things. This time it a was repost of Andrew Davie's Chronocolour ™ Mario demo. Despite the flicker it looks fantastic, so I was wondering if it would also be useful for dynamic content in a game.   As an example, I wanted to see how Zaxxon would look with this technique. This requires more memory and compute resources than a standard 2600 has, so the demo uses DPC+ and ARM code and therefore needs a