matosimi Posted October 26, 2015 Share Posted October 26, 2015 (edited) Hi all, it is already several weeks ago... like 110 or so.. when I started working on Skyscraper project. After this year's Abbuc Sw compo I saw TRBB's game Gravity, which is basically same as Skyscraper... there are some minor differences in gameplay, but idea is same. Of course this does not apply to design aspect... where Skyscraper massively beats Gravity...but thats not the point. I coded playable version of Skyscraper (it was called Tower back then) in 2013 in couple of hours... but then I decided to make game eye-candy so I started working on 5-level vertical parallax scroller with dynamic DLIs, turned game from charmode to bitmap mode... later in 2014 recoded whole game back to charmode without parallax and left game on shelf... It was so painful to apply proposed designs to this game, because it uses dynamic prior0 PMG overlays (which btw result in more than 25 colours on screen)..it required so many hours of DLI debugging and testing... And now I am in doubt if I should continue working on this project, since there is already very similar game out. What do you think? Edited October 26, 2015 by matosimi 11 Quote Link to comment Share on other sites More sharing options...
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