+nanochess Posted November 5, 2015 Share Posted November 5, 2015 Hi guys. After almost 5 years of finishing development of Zombie Near, I've decided to publish the full source code, including all platforms. Enjoy it! and I hope someone can learn something from here (ok, I admit it, the coding is terrible ) http://nanochess.org/archive/ZW.zip 9 Quote Link to comment Share on other sites More sharing options...
youki Posted November 5, 2015 Share Posted November 5, 2015 Wow!!! I just see there is a mega cart version of that faboulus game!... i think i missed it! you also attempted a C64 version? I will dig in that archive tomorrow! 1 Quote Link to comment Share on other sites More sharing options...
alekmaul Posted November 5, 2015 Share Posted November 5, 2015 Thanks a lot nanochess, great gift and happy birthday again ! 1 Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted November 5, 2015 Share Posted November 5, 2015 Thanks a lot nanochess, great gift and happy birthday again ! It's your birthday today, nanochess? Quote Link to comment Share on other sites More sharing options...
+nanochess Posted November 5, 2015 Author Share Posted November 5, 2015 It's your birthday today, nanochess? It was yesterday Quote Link to comment Share on other sites More sharing options...
+nanochess Posted November 5, 2015 Author Share Posted November 5, 2015 Wow!!! I just see there is a mega cart version of that faboulus game!... i think i missed it! you also attempted a C64 version? I only made the audio player and some other bits. Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted November 5, 2015 Share Posted November 5, 2015 It was yesterday Well, I wish you a happy birthday... one day late! 1 Quote Link to comment Share on other sites More sharing options...
+nanochess Posted November 5, 2015 Author Share Posted November 5, 2015 Well, I wish you a happy birthday... one day late! Thanks! Quote Link to comment Share on other sites More sharing options...
+Tarzilla Posted November 5, 2015 Share Posted November 5, 2015 Happy Birthday! With all the source code you are releasing this week, I was concerned you might be dying or something... 1 Quote Link to comment Share on other sites More sharing options...
+nanochess Posted November 5, 2015 Author Share Posted November 5, 2015 Happy Birthday! With all the source code you are releasing this week, I was concerned you might be dying or something... What? only 3 things and you're putting me into the grave? 1 Quote Link to comment Share on other sites More sharing options...
+Tarzilla Posted November 5, 2015 Share Posted November 5, 2015 What? only 3 things and you're putting me into the grave? Well, for some people 3 things is their entire life's output, I know for you it is just a weekend! So where is the Inty version of Zombie Near? You could knock that off in the time most people take to choose breakfast... 1 Quote Link to comment Share on other sites More sharing options...
+nanochess Posted November 6, 2015 Author Share Posted November 6, 2015 BTW, >everything< is included in the source code, even the preliminary versions, fully incomplete Quote Link to comment Share on other sites More sharing options...
+nanochess Posted February 10, 2017 Author Share Posted February 10, 2017 One year after, one doubt, someone learnt something? Quote Link to comment Share on other sites More sharing options...
youki Posted February 11, 2017 Share Posted February 11, 2017 (edited) One year after, one doubt, someone learnt something? yes, i learnt lot of thing... . Was very interresting to see the evolution of the game from Zombie War, then Zombie Labs and finally Zombie near. I have also discovered all the "debug / programmer mode" as well easter egg, and what you improved on the megacart version. And the enhancement you have done on music if the SGM is present. (i was not aware of that) And it is still my favorite homebrew on colecovision!!! Edited February 11, 2017 by youki 1 Quote Link to comment Share on other sites More sharing options...
AtariBrian Posted February 11, 2017 Share Posted February 11, 2017 I thought a couple of years ago there was going to be an updated mega cart version for sale ? 1 Quote Link to comment Share on other sites More sharing options...
+nanochess Posted February 12, 2017 Author Share Posted February 12, 2017 yes, i learnt lot of thing... . Was very interresting to see the evolution of the game from Zombie War, then Zombie Labs and finally Zombie near. I have also discovered all the "debug / programmer mode" as well easter egg, and what you improved on the megacart version. And the enhancement you have done on music if the SGM is present. (i was not aware of that) And it is still my favorite homebrew on colecovision!!! Thanks! Yep, it's a big game, it needed a debug mode. I thought a couple of years ago there was going to be an updated mega cart version for sale ? I thought same, but the odds just never materialized. Anyway you can download the Megacart to your Atarimax cart, it randomizes the keys position so every game is different Quote Link to comment Share on other sites More sharing options...
AtariBrian Posted February 12, 2017 Share Posted February 12, 2017 I don't have an Atarimax cart Maybe someday soon I will get one and put this game on it . Quote Link to comment Share on other sites More sharing options...
ColecoGamer Posted June 7, 2017 Share Posted June 7, 2017 Thank you for posting the source code! It'll help people like me who want to program on the Coleco. 1 Quote Link to comment Share on other sites More sharing options...
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