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Zombie Near source code


nanochess

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Hi guys.

 

After almost 5 years of finishing development of Zombie Near, I've decided to publish the full source code, including all platforms.

 

Enjoy it! and I hope someone can learn something from here (ok, I admit it, the coding is terrible :grin: )

http://nanochess.org/archive/ZW.zip

post-30245-0-17190100-1446698255_thumb.png

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What? only 3 things and you're putting me into the grave? :rolling:

Well, for some people 3 things is their entire life's output, I know for you it is just a weekend! :D So where is the Inty version of Zombie Near? You could knock that off in the time most people take to choose breakfast...

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  • 1 year later...

One year after, one doubt, someone learnt something? :)

 

yes, i learnt lot of thing... :) . Was very interresting to see the evolution of the game from Zombie War, then Zombie Labs and finally Zombie near.

 

I have also discovered all the "debug / programmer mode" as well easter egg, and what you improved on the megacart version.

 

And the enhancement you have done on music if the SGM is present. (i was not aware of that)

 

And it is still my favorite homebrew on colecovision!!!

Edited by youki
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yes, i learnt lot of thing... :) . Was very interresting to see the evolution of the game from Zombie War, then Zombie Labs and finally Zombie near.

 

I have also discovered all the "debug / programmer mode" as well easter egg, and what you improved on the megacart version.

 

And the enhancement you have done on music if the SGM is present. (i was not aware of that)

 

And it is still my favorite homebrew on colecovision!!!

Thanks! :)

 

Yep, it's a big game, it needed a debug mode.

 

I thought a couple of years ago there was going to be an updated mega cart version for sale ?

I thought same, but the odds just never materialized. Anyway you can download the Megacart to your Atarimax cart, it randomizes the keys position so every game is different ;)

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  • 3 months later...

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