jlew715 Posted November 26, 2015 Share Posted November 26, 2015 Hey all, I have three Intellivoices. Recently, the Synth chip in one of them (SP-0256-012) failed, so I decided to take them all apart and perform some surgery. Here's the album: http://imgur.com/a/2cvKK Anyone care to speculate on why some of these changes were made? Especially with included jumpers. I know the jumper block was originally going to be used for adding wireless controllers, but why bother including the jumper on some but not all units? Also, I believe my #001873 is the lowest serial number Intellivoice out there! I've never seen pictures or talk of one with a lower serial. Finally, does anyone know where to get a true replacement SP-0256-012 "Orator" chip? I've ordered a SP-0256-AL2, but I doubt it will work, at least not 100%. I hate to have a 90% working unit in good shape sitting around, just because I can't find a replacement part. Quote Link to comment Share on other sites More sharing options...
+intvsteve Posted November 26, 2015 Share Posted November 26, 2015 Neat pictures! Thanks for posting them! I wonder if the case of the disappearing resistors is simply a case of removing what may have been pullup/pulldown resistors for the wireless controller add-on once they decided it wasn't going to happen. Quote Link to comment Share on other sites More sharing options...
JasonlikesINTV Posted November 26, 2015 Share Posted November 26, 2015 You can have Rev add this to the SN Database: http://www.intellivisionrevolution.com/serial-number-database-intellivoice Quote Link to comment Share on other sites More sharing options...
mr_me Posted November 26, 2015 Share Posted November 26, 2015 In these photos the expansion connector is not even there. Its a late serial number. http://www.the-liberator.net/site-files/retro-games/hardware/Intellivision-Intellivoice/intellivision-intellivoice-voice-synthesis-module-rev-b.htm Quote Link to comment Share on other sites More sharing options...
jlew715 Posted November 26, 2015 Author Share Posted November 26, 2015 Already submitted! Any idea how often he updates the database? Quote Link to comment Share on other sites More sharing options...
Nebulon Posted November 26, 2015 Share Posted November 26, 2015 You might enjoy these links: http://www.avoidspikes.com/dsplib/chips/sp025x.html http://www.avoidspikes.com/dsplib/intv/intvoice.html This series of chips is still my favorite voice synth tech right up to present day. Hell, they even managed different accents for Star Trek the Strategic Ops Sim. Quote Link to comment Share on other sites More sharing options...
Nebulon Posted November 26, 2015 Share Posted November 26, 2015 According to this you're right about the AL2 not being 100% compatible (looks like specific Mattel phrases were built into the -012 model): https://en.wikipedia.org/wiki/General_Instrument_SP0256 Quote Link to comment Share on other sites More sharing options...
jlew715 Posted November 26, 2015 Author Share Posted November 26, 2015 As far as I can discern, the only built-in words used are "Mattel Electronics Presents". I'm hoping with the AL2, the startup screen will have some horrible garbled mess instead of "Mattel Eletronics Presents" and then when the AL2 is fed data from the cartridge for the rest of the voices, it will synthesize the voices as normal. Quote Link to comment Share on other sites More sharing options...
ACFinPGH Posted November 26, 2015 Share Posted November 26, 2015 Also, I believe my #001873 is the lowest serial number Intellivoice out there! I've never seen pictures or talk of one with a lower serial. Nooooooo!!!! Ha, I guess unless you have #000001 someone can always pass you. 1 Quote Link to comment Share on other sites More sharing options...
JasonlikesINTV Posted November 26, 2015 Share Posted November 26, 2015 Already submitted! Any idea how often he updates the database? Not terribly often, but we forgive him for diverting his energy towards homebrew releases Quote Link to comment Share on other sites More sharing options...
JohnPCAE Posted November 27, 2015 Share Posted November 27, 2015 Neat pictures! Thanks for posting them! I wonder if the case of the disappearing resistors is simply a case of removing what may have been pullup/pulldown resistors for the wireless controller add-on once they decided it wasn't going to happen. Thats exactly what they are: they're pull-down resistors on the 8 data lines between the SPO256 and the SPB640. If the expansion connector isn't going to be used, they're not needed. Quote Link to comment Share on other sites More sharing options...
intvnut Posted December 6, 2015 Share Posted December 6, 2015 Neat pictures! Thanks for posting them! I wonder if the case of the disappearing resistors is simply a case of removing what may have been pullup/pulldown resistors for the wireless controller add-on once they decided it wasn't going to happen. Indeed, those 8 resistors are the pullups on the add-on bus. I'm guessing they removed them because they were determined unnecessary, or because the chip was revised. I see the following markings on the three SPB640s: Unit 1: 8218 CBA (This chip looks... primitive!) Unit 2: 8231 CFA (This chip looks more typically production worthy) Unit 3: 8234 CFA The date codes are YYWW, where YY is the two digit year, and WW is the two digit week number. I think the middle letter may be the chip revision. The early chips likely needed pullups, and the later chips didn't. Because the add-on bus is reflected onto the Intellivision bus for locations $1FE and $1FF (the hand-controller locations), you don't want an Intellivoice to screw up the hand controllers! In fact, lathe26 had exactly this problem, IIRC. A solder finger or other connection got made between one of these and ground and was fouling his controller inputs. Some minor cleaning fixed it. If lathe26 happens into this thread, perhaps he can refresh my memory. As for the shield overlap: I'm guessing it was a cost reduction. As for why the higher serial number device has the apparently-older shield design? Maybe it was a new-old-stock situation, or maybe different assembly locations had different serial-number ranges? One of the units has a serial number above 250,000. My impression was that there were only 300,000 - 350,000 of these units out there. And yet, I believe most (all?) of the units I've seen lack the riser connector. (Next time I'm back in Dallas, I'll have to look at a few; I'm in CA now, but all my collection is still in Dallas.) I see the one mr_me linked upthread was in the 670K range, so obviously my impression was false. Thats exactly what they are: they're pull-down resistors on the 8 data lines between the SPO256 and the SPB640. If the expansion connector isn't going to be used, they're not needed. Close... they're pullups, not pulldown. This is old-school active-low logic where the idle state is 1, not 0. As far as I can discern, the only built-in words used are "Mattel Electronics Presents". I'm hoping with the AL2, the startup screen will have some horrible garbled mess instead of "Mattel Eletronics Presents" and then when the AL2 is fed data from the cartridge for the rest of the voices, it will synthesize the voices as normal. The full catalog of RESROM phrases is documented in SDK-1600. Here it is for convenience: (This is resrom.asm in SDK-1600 / jzIntv.) ;* ======================================================================== *; ;* These routines are placed into the public domain by their author. All *; ;* copyright rights are hereby relinquished on the routines and data in *; ;* this file. -- Joseph Zbiciak, 2008 *; ;* ======================================================================== *; ;; ======================================================================== ;; ;; Intellivoice Support ;; ;; RESROM phrase indices ;; ;; ======================================================================== ;; RESROM PROC @@fifo EQU 0 ; Initiates FIFO playback @@pa5 EQU 1 ; Pause 1000ms @@pa4 EQU 2 ; Pause 500ms @@pa3 EQU 3 ; Pause 200ms @@pa2 EQU 4 ; Pause 100ms @@pa1 EQU 5 ; Pause 50ms @@mattel EQU 6 ; Mattel Electronics Presents ; number phrases @@0 EQU 7 ; "ZERO" @@1 EQU 8 ; "ONE" @@2 EQU 9 ; "TWO" @@3 EQU 10 ; "THREE" @@4 EQU 11 ; "FOUR" @@5 EQU 12 ; "FIVE" @@6 EQU 13 ; "SIX" @@7 EQU 14 ; "SEVEN" @@8 EQU 15 ; "EIGHT" @@9 EQU 16 ; "NINE" @@10 EQU 17 ; "TEN" @@11 EQU 18 ; "ELEVEN" @@12 EQU 19 ; "TWELVE" @@13 EQU 20 ; "THIRTEEN" @@14 EQU 21 ; "FOURTEEN" @@15 EQU 22 ; "FIFTEEN" @@16 EQU 23 ; "SIXTEEN" @@17 EQU 24 ; "SEVENTEEN" @@18 EQU 25 ; "EIGHTEEN" @@19 EQU 26 ; "NINETEEN" @@20 EQU 27 ; "TWENTY" @@30 EQU 28 ; "THIRTY" @@40 EQU 29 ; "FOURTY" @@50 EQU 30 ; "FIFTY" @@60 EQU 31 ; "SIXTY" @@70 EQU 32 ; "SEVENTY" @@80 EQU 33 ; "EIGHTY" @@90 EQU 34 ; "NINETY" @@00 EQU 35 ; "HUNDRED" @@000 EQU 36 ; "THOUSAND" ; number phrases (alternate naming, same indices) @@zero EQU 7 ; "ZERO" @@one EQU 8 ; "ONE" @@two EQU 9 ; "TWO" @@three EQU 10 ; "THREE" @@four EQU 11 ; "FOUR" @@five EQU 12 ; "FIVE" @@six EQU 13 ; "SIX" @@seven EQU 14 ; "SEVEN" @@eight EQU 15 ; "EIGHT" @@nine EQU 16 ; "NINE" @@ten EQU 17 ; "TEN" @@eleven EQU 18 ; "ELEVEN" @@twelve EQU 19 ; "TWELVE" @@thirteen EQU 20 ; "THIRTEEN" @@fourteen EQU 21 ; "FOURTEEN" @@fifteen EQU 22 ; "FIFTEEN" @@sixteen EQU 23 ; "SIXTEEN" @@seventeen EQU 24 ; "SEVENTEEN" @@eighteen EQU 25 ; "EIGHTEEN" @@nineteen EQU 26 ; "NINETEEN" @@twenty EQU 27 ; "TWENTY" @@thirty EQU 28 ; "THIRTY" @@fourty EQU 29 ; "FOURTY" @@fifty EQU 30 ; "FIFTY" @@sixty EQU 31 ; "SIXTY" @@seventy EQU 32 ; "SEVENTY" @@eighty EQU 33 ; "EIGHTY" @@ninety EQU 34 ; "NINETY" @@00 EQU 35 ; "HUNDRED" @@000 EQU 36 ; "THOUSAND" ; number phrases (alternate naming, same indices) @@zero EQU 7 ; "ZERO" @@one EQU 8 ; "ONE" @@two EQU 9 ; "TWO" @@three EQU 10 ; "THREE" @@four EQU 11 ; "FOUR" @@five EQU 12 ; "FIVE" @@six EQU 13 ; "SIX" @@seven EQU 14 ; "SEVEN" @@eight EQU 15 ; "EIGHT" @@nine EQU 16 ; "NINE" @@ten EQU 17 ; "TEN" @@eleven EQU 18 ; "ELEVEN" @@twelve EQU 19 ; "TWELVE" @@thirteen EQU 20 ; "THIRTEEN" @@fourteen EQU 21 ; "FOURTEEN" @@fifteen EQU 22 ; "FIFTEEN" @@sixteen EQU 23 ; "SIXTEEN" @@seventeen EQU 24 ; "SEVENTEEN" @@eighteen EQU 25 ; "EIGHTEEN" @@nineteen EQU 26 ; "NINETEEN" @@twenty EQU 27 ; "TWENTY" @@thirty EQU 28 ; "THIRTY" @@fourty EQU 29 ; "FOURTY" @@fifty EQU 30 ; "FIFTY" @@sixty EQU 31 ; "SIXTY" @@seventy EQU 32 ; "SEVENTY" @@eighty EQU 33 ; "EIGHTY" @@ninety EQU 34 ; "NINETY" @@hundred EQU 35 ; "HUNDRED" @@thousand EQU 36 ; "THOUSAND" ; Suffixes @@_teen EQU 37 ; "-TEEN" @@_ty EQU 38 ; "-TY" ; Misc words @@press EQU 39 ; "PRESS" @@enter EQU 40 ; "ENTER" @@or EQU 41 ; "OR" @@and EQU 42 ; "AND" ENDP So... games that read out numbers will sound a bit goofy. Of note: The phrases the BSRs mention ("UP", "DOWN", "LEFT", "RIGHT") aren't in the list. It's all numbers and number-related fragments, plus "PRESS", "ENTER", "OR" and "AND". IIRC, there's a way to get the SP0256 to ignore its inbuilt ROM. (Not 100% certain, but I seem to recall it's the case.) If so, it should be possible to build a daughtercard with a SP0256-AL2 and some add'l hardware to feed it with the 012 image instead of the AL2 data. That may be more of a science project than is warranted, though. 1 Quote Link to comment Share on other sites More sharing options...
+Lathe26 Posted December 7, 2015 Share Posted December 7, 2015 In fact, lathe26 had exactly this problem, IIRC. A solder finger or other connection got made between one of these and ground and was fouling his controller inputs. Some minor cleaning fixed it. If lathe26 happens into this thread, perhaps he can refresh my memory. IIRC, there's a way to get the SP0256 to ignore its inbuilt ROM. (Not 100% certain, but I seem to recall it's the case.) If so, it should be possible to build a daughtercard with a SP0256-AL2 and some add'l hardware to feed it with the 012 image instead of the AL2 data. That may be more of a science project than is warranted, though. Yup, there was something grounding one of the input pins and this was messing up my controlled. After I opened it up and cleaned out the dust, it worked fine. As for the ROMs, the SP0256 has a serial bus that let's you extend the ROM to add more sounds. However, you need to switch the chip to use a different memory page. The AL2 has undocumented commands to switch to any of the 15 available ROM pages (ex: issue command ~70 and issue the command in the new ROM). However, the Mattel variant does not have page switch commands in it. To use any ROM attached to the serial bus, you would need to load page switch command into the buffer queue, then issue the command have the Intellivoice read from the buffer queue, and then finally issue the command you wanted. Considering you can just load the sounds you want directly into the buffer queue directly, I'm really not sure what you might gain from using ROM other than it might save some of the main CPU's bus cycles. I'm writing this from memory so forgive me if this isn't clear. Quote Link to comment Share on other sites More sharing options...
+intvsteve Posted December 7, 2015 Share Posted December 7, 2015 I'll have to go consult some documentation I have that Joe reminded me about. But I think he's cut to the core of it. 1 Quote Link to comment Share on other sites More sharing options...
intvnut Posted December 8, 2015 Share Posted December 8, 2015 Yup, there was something grounding one of the input pins and this was messing up my controlled. After I opened it up and cleaned out the dust, it worked fine. As for the ROMs, the SP0256 has a serial bus that let's you extend the ROM to add more sounds. However, you need to switch the chip to use a different memory page. The AL2 has undocumented commands to switch to any of the 15 available ROM pages (ex: issue command ~70 and issue the command in the new ROM). However, the Mattel variant does not have page switch commands in it. To use any ROM attached to the serial bus, you would need to load page switch command into the buffer queue, then issue the command have the Intellivoice read from the buffer queue, and then finally issue the command you wanted. Considering you can just load the sounds you want directly into the buffer queue directly, I'm really not sure what you might gain from using ROM other than it might save some of the main CPU's bus cycles. I'm writing this from memory so forgive me if this isn't clear. It's not quite that simple. As I recall, the SP0256 always triggers its entry point off of the built-in ROM, regardless of the current PAGE. PAGE only takes effect on a JMP or JSR, and not the initial entry point. That's how I have it modeled in jzIntv, actually, and it worked pretty well with the Odyssey2 ROMs that relied heavily on the serial speech ROMs. Also, to speak from the speech FIFO, you need an entry point that jumps to $1800, the speech FIFO address. The AL2 lacks such an entry point. If you want to mimic the SP0256-012 with an SP0256-AL2, I think you need to enter test mode T0 (shown in this datasheet) and emulate a speech ROM at $1000 - $17FF. That speech ROM needs to contain the Intellivoice ROM image. (I'm assuming the SP0256-AL2 implements the same test modes as the SP0256B whose datasheet I linked above.) To make it work, you'd need a CPLD or other bit of logic to implement a small state machine to do the test-mode sequencing. That sounds like... a bit of work. Quote Link to comment Share on other sites More sharing options...
JohnPCAE Posted December 8, 2015 Share Posted December 8, 2015 (edited) Yeah it sounds pretty nasty. At that point you might be better off just writing up an SPO256-012 in VHDL, programming an FPGA, and sticking it on a small daughtercard that provided pin-compatibility. That might be worth doing anyway. Good catch on the pull-up vs. pull-downs. I double-checked my NanoVoice schematic and board layout and I'm correctly using them as pullups. You could theoretically wire up an expansion bus to it, though finding room for the connection pads would be entirely another matter Edited December 8, 2015 by JohnPCAE Quote Link to comment Share on other sites More sharing options...
intvnut Posted December 8, 2015 Share Posted December 8, 2015 (edited) Yeah it sounds pretty nasty. At that point you might be better off just writing up an SPO256-012 in VHDL, programming an FPGA, and sticking it on a small daughtercard that provided pin-compatibility. That might be worth doing anyway. I believe Kevin Horton has already written up a VHDL and/or Verilog version of the SP0256. That said, I'm not sure we've completely sussed out the corner conditions in the serial multiply-accumulate chain, though. I know there's a couple Mattel samples that don't sound quite right in my software simulation. Also, there's sample that sound right in the software simulation that don't sound right at all in the real hardware. I've made a few attempts at mimicking the corner conditions, but I haven't gotten there yet. If your goal is to have reasonable sounding voices for games that are known to work on the original hardware, then we're there already. If your goal is to have something that 100% mimics the quirks of the original, so you can develop new titles that work on the original hardware with confidence, we're not there yet. EDIT: The SP0256-012 die has been photographed by the Visual6502 folks, and so if you're keen on reverse engineering the logic at the transistor level, it's there for the perusing. I did some work to verify we understand all the opcodes, the precision maps for the speech parameters, and even the coefficient mapping ROM. We haven't actually come up with a transistor-level description of the serial multiplier and adder behavior yet, though. Edited December 8, 2015 by intvnut Quote Link to comment Share on other sites More sharing options...
+Lathe26 Posted December 9, 2015 Share Posted December 9, 2015 It's not quite that simple. As I recall, the SP0256 always triggers its entry point off of the built-in ROM, regardless of the current PAGE. PAGE only takes effect on a JMP or JSR, and not the initial entry point. How sure are you about the entry points being fixed to PAGE 1? I don't have any real evidence one way or the other. I'm leaning towards that that entry points are affected by the current page (i.e. not fixed to 1) since it is the only way I currently see the re-assigned pins on the Intellivoice being usable. I would be surprised if Mattel changed the pin assignments for a ROM serial bus that could never work. Then again, maybe there is another option I haven't thought of. I wouldn't be surprised if no one has an solid answer on this until someone actually tried hooking a ROM up to the serial bus. To anyone else reading this: even if my proposal works (no guarantees), it might not be worth the effort and only give a small gain. Quote Link to comment Share on other sites More sharing options...
intvnut Posted December 9, 2015 Share Posted December 9, 2015 How sure are you about the entry points being fixed to PAGE 1? I don't have any real evidence one way or the other. I have pretty good evidence that entry points loaded by ALD are always in PAGE 1. I examined the SP0256-019 ROM (Odyssey2 The Voice), plus its additional SPRxxx ROM data, and the ROM data from Sid Spell. The first 100 entries are all just JMP instructions to addresses that are 3 bytes apart, starting at offset $100 from a 4K page. (So, in the disassembly of the 019 data, it looks like jumps to $1100, $1103, $1106, etc.) The next 15 entries are entries that set the PAGE to a value 1 through F. After that are jumps to speech data that's actually in the 019 image. At $1100 onward in the 012 data, I see "SETPAGE 4" followed by a jump to code in the $4xxx ROM. First question to ask yourself: Why have a SETPAGE 1 entry point on PAGE 1? It only makes sense if ALDs always start in PAGE 1. Next up: If PAGE affected the entry point for ALD-triggered speech commands, then you'd expect a jump table at the start of $4xxx, $5xxx, ... onward. But, when you go look, there isn't one. The $4xxx data is all branched to directly from the $11xx - $12xx code. The $5xxx, $6xxx and $7xxx ROMs have dead air in their first $100 bytes (all zeros, aka RTS instructions), and entry points spaced 3 bytes apart starting at $5100, $6100, $7100—corresponding to the jumps in the first 100 entries of PAGE 1. Sid Spell (mapped at $8000 - $BFFF) has a similar structure to the O2 speech ROM's $5xxx, $6xxx and $7xxx pages, except that it actually puts some voice data in $80xx, $90xx, $A0xx and $B0xx, rather than filling with zeros like The Voice's speech ROMs did. All this points to everything vectoring out of PAGE 1 unconditionally. Indeed, that's what I had jzIntv do, and that's what the adaptation of my emulation in MESS/MAME does. The Odyssey2's The Voice driver uses this implementation, so I presume I got it correct. Quote Link to comment Share on other sites More sharing options...
JohnPCAE Posted December 9, 2015 Share Posted December 9, 2015 I looked at the die photos, but I don't see how we can do much with them unti lthe various layers have been isolated. I tried increasing the saturation but its still really hard to difrferentiate the polysilicon layer from the diffusion layer. Out of curiosity, where did you find the information on the SP0256 microsequencer? I can't seem to find anyting that points to it in the datasheets. Quote Link to comment Share on other sites More sharing options...
intvnut Posted December 10, 2015 Share Posted December 10, 2015 (edited) I reverse engineered it by feeding it samples. Once we figured out the opcode that selects precision maps, and the opcode that loads all coefficients, it was pretty straightforward to work out all of the opcode data payloads (with the aid of an oscilloscope). Frank Palazzolo actually worked out the JMP/JSR/RET opcodes, as I recall, and identified all the entry points in the RESROM and what speech fragments they mapped to. My reverse-engineering docs are here: http://spatula-city.org/~im14u2c/intv/tech/sp0256_instr_set.html For the coefficient ROM itself, we used the coefficients from the SP0250 Applications Manual, which also happened to be the same as in the patent for the speech block. Here's one of the control structures I decoded: And here's the coefficient ROM. I did actually check the binary patterns against the published values in the SP0250 Applications Manual. Apparently I didn't annotate the JPG. IIRC, there's a missing column that's missing because all of its values are 0, or something to that effect. I forget now. EDIT2: I remember some more of it now: The ROM is 32 entries of 24 bits. Each row contains 4 coefficients, for a total of 128 entries. (Encoded values are signed 8-bit numbers.) The coefficients at the "small" end of the table have MSBs that are mostly 0. So, those columns are omitted. Also, I think some intermediate columns were omitted. I forget the split points, though, among the four columns. It should be straight forward to work it out again. EDIT: I should add that the bit order for the opcodes in my docs above is backward as compared to the decoder ROM above. So, opcode 0001 (LOADALL) in my docs is actually column 8 in the ROM. Edited December 10, 2015 by intvnut Quote Link to comment Share on other sites More sharing options...
intvnut Posted December 10, 2015 Share Posted December 10, 2015 I looked at the die photos, but I don't see how we can do much with them unti lthe various layers have been isolated. I tried increasing the saturation but its still really hard to difrferentiate the polysilicon layer from the diffusion layer. Out of curiosity, where did you find the information on the SP0256 microsequencer? I can't seem to find anyting that points to it in the datasheets. BTW, you only really need to isolate the polysilicon. Because of the nature of GI's GIANT II Ion-Implant process and metal gates, anywhere you see metal with a nearly-square rectangular blob over it, that's an NMOS enhancement mode transistor. A circular blob is a via. A long thin rectangle with a long thin blob and a circular dot is a depletion mode NMOS load transistor, as I recall. No need to identify diffusion layer, it's all NMOS. But yeah, that upper poly layer is a little ghostly. I spent some time trying to trace it out in GIMP yeas ago and it gets very tiring. Quote Link to comment Share on other sites More sharing options...
intvnut Posted December 10, 2015 Share Posted December 10, 2015 A little more on the coeff ROM. I re-worked-out some of what I had done before. You can find each of the columns in the coefficient data in a column of the ROM. Here's the coefficients from jzIntv (which came from the SP0250 App Manual) in binary, grouped into 4 groups of 32. This order is 180 degrees rotated from the image. I've annotated which columns are absent because they have constant values. A blob at an intersection between row and column in the die shot represents a 0. 000000000 100000001 110010101 111011111 000001001 100001001 110011001 111100001 000010001 100010001 110011101 111100010 000011001 100011001 110100001 111100011 000100001 100100001 110100101 111100100 000101001 100101001 110101001 111100101 000110001 100101101 110101011 111100110 000111001 100110001 110101101 111100111 001000001 100110101 110101111 111101000 001001001 100111001 110110001 111101001 001010001 100111101 110110011 111101010 001011001 101000001 110110101 111101011 001100001 101000101 110110111 111101100 001101001 101001001 110111001 111101101 001110001 101001101 110111011 111101110 001111001 101010001 110111101 111101111 010000001 101010101 110111111 111110000 010001001 101011001 111000001 111110001 010010001 101011101 111000011 111110010 010011001 101100001 111000101 111110011 010100001 101100101 111000111 111110100 010101001 101101001 111001001 111110101 010110001 101101101 111001011 111110110 010111001 101110001 111001101 111110111 011000001 101110101 111001111 111111000 011001001 101111001 111010001 111111001 011010001 101111101 111010011 111111010 011011001 110000001 111010101 111111011 011100001 110000101 111010111 111111100 011101001 110001001 111011001 111111101 011110001 110001101 111011011 111111110 011111001 110010001 111011101 111111111 Constant value columns: 0-----00- 1------01 11------1 111------ Quote Link to comment Share on other sites More sharing options...
JohnPCAE Posted December 10, 2015 Share Posted December 10, 2015 I adjusted the saturation and hue of the high-res die shot to bring out some details, but I'm not sure whether the red traces are polysilicon or depletion. http://www.mediafire.com/view/7aya32sgoa39a4j/GI_SP0256_die_shot_8500w_3.jpg Quote Link to comment Share on other sites More sharing options...
intvnut Posted December 10, 2015 Share Posted December 10, 2015 I adjusted the saturation and hue of the high-res die shot to bring out some details, but I'm not sure whether the red traces are polysilicon or depletion. http://www.mediafire.com/view/7aya32sgoa39a4j/GI_SP0256_die_shot_8500w_3.jpg Red looks like polysilicon. The depletion mode xtors are all hidden under metal. Quote Link to comment Share on other sites More sharing options...
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