+CyranoJ Posted December 12, 2015 Share Posted December 12, 2015 Here is an attempt to collect all the current (and future) ST ports into a nice, easy to browse thread complete with videos and download links. Video of most of these can be found on my youtube channel, captured via an Elgato - won't take you too long to find it, so won't pimp it out here. No, I will not release unlocked ROMs. The ones marked -skunk require a skunkboard, and will not work under emulation. Please do not ask for unlocked ROMs. I'd like to credit _orion (who wrote the original GPU planar to chunky routine - which none of these patches use) and SCPCD (who has refined it through several iterations into the streamlined pipeline feeding monster that it currently is) which, modified again, is used to render the ST screens. Various patches also use the U235SE or the Zerosquare Sound Engine. All the patches contain a very streamlined version of RAPTOR, used as the 'glue' in the 'simulation core'. The binaries in the original threads will be removed shortly to avoid duplication and confusion. How to use: There are a few ways to use these files. ABS Files: Send to Skunkboard via JCP - JCP <filename> Send to a Skunkboard via the JiFFI utility Convert to bootable CD with JiFFI and then burn with DiscJuggler Send to a BJL modified Jaguar via the BJL Uploader ROM Files: Send to a Skunkboard via JCP - JCP -F <filename> Send to a Skunkboard via the JiFFI utility Send the older, unlocked ROMs to an Alpine Board (The 4MB roms won't fit on a 2MB board... plus life is too short to wait that long) Send the older, unlocked ROMs to an Atari Development Cart Send the older, unlocked ROMs to a SNASM2 Jaguar Development System And now... onto the ports! Available in the AtariAge store: Defender of the Crown, Fantasy World Dizzy, Jeff Minter Collection, Speedball 2: Brutal Deluxe, Treasure Island Dizzy, Xenon 2: Megablast! Available in the Piko Interactive store: Custodian, Head Over Heels, Impossamole!, Switchblade Available from Songbird Interactive: Loopz Download in thread / Available from Gaztee - Series 1: Barbarian, Black Lamp, Bubble Bobble Arcade, Cybernoid, Cybernoid 2, Fernandez Must Die, Gauntlet II, Joust, Klax, Moon Patrol, Ninja Mission, Rick Dangerous, R-Type, Solomon's Key Download in thread / Available from Gaztee - Series 2: 1943, Badlands, Bionic Commando, Dragonbreed, Flying Shark, Escape from the Planet of the Robot Monsters Download in thread / Available from Gaztee - Series 3: Rick Dangerous 2, Star Wars Arcade, Stuntcar Racer, Teenage Mutant Hero Turtles Download in thread: Incomplete: Not available: --------------------------------------------- Complete - 100% finished, not going back, done and dusted. Complete - 100% working, not satisfied, will refine. Incomplete - Broken/Things missing/Not happy with it. 1943 | Status: Complete [AtariAge thread] | Download in thread | Available from Gaztee Action Fighter | Status: Complete [AtariAge thread] | Download in thread Arkanoid II: Revenge of DoH | Status: Complete [AtariAge thread] | Download in thread Badlands | Status: Complete [AtariAge thread] | Download in thread | Available from Gaztee Barbarian | Status: Complete [AtariAge thread] | Barbarian.ABS | Available from Gaztee (But recommend the version from F.L over this!) Bionic Commando : Status: Complete [AtariAge thread] | Download in thread | Available from Gaztee Black Lamp | Status: Complete [AtariAge thread] | BlackLamp.ABS | Available from Gaztee Bubble Bobble (Arcade) | Status: Complete [AtariAge thread] | BubbleBobbleArcade.rom | Available from Gaztee Carrier Command | Status: Incomplete [AtariAge thread] | CarrierCommand.ABS Custodian | Status: Complete - Available to purchase AtariAge thread | No download available Cybernoid - The Fighting Machine | Status: Complete [AtariAge thread] | Cybernoid.ABS | Available from Gaztee Cybernoid II - The Revenge | Status: Complete [AtariAge thread] | Cybernoid2.rom | Available from Gaztee Defender of the Crown | Status: Complete - Available to purchase [AtariAge thread] | No download available DragonBreed | Status: Complete [AtariAge thread] | Download in thread | Available from Gaztee Escape From The Planet of The Robot Monsters | Status: Complete [AtariAge thread] | Download in thread | Available from Gaztee Flying Shark | Status: Complete [AtariAge thread] | Download in thread | Available from Gaztee Frontier: Elite II | Status: Incomplete youtube | No download Fantasy World Dizzy | Status: Complete - Available to purchase [AtariAge thread] | No download available Fernandez Must Die! | Status: Complete [AtariAge thread] | Fernandez_v1_1.ABS | Available from Gaztee Gauntlet II | Status: Complete [AtariAge thread] | Download in thread | Available from Gaztee Ghouls'n'Ghosts | Status: Complete [AtariAge thread] | No final download available Gridrunner | Status: Complete - Available to purchase [AtariAge thread] | youtube Head Over Heels | Status: Complete - Available to purchase [AtariAge thread] | No download available IK+ | Status: Complete [AtariAge thread] | IKplus.rom Impossamole! | Status: Complete - Available to purchase [AtariAge thread] | No download available Joust | Status: Complete [AtariAge thread] | Joust.rom | Available from Gaztee Klax | Status: Complete [AtariAge thread] | Klax.ABS | Available from Gaztee Llamatron | Status: Complete - Available to purchase [AtariAge thread] | Llamatron.ABS Magicland Dizzy | Status: Complete [AtariAge thread] | No download available Mercenary: Escape from Targ | Status: Incomplete [AtariAge thread] | Mercenary.ABS Metrocross | Status: Complete [AtariAge thread] | MetroCross.ABS Midnight Resistance | Status: Complete [AtariAge thread] | Download in thread | Available from Gaztee Moon Patrol | Status: Complete [AtariAge thread] | MPATROLv3.ABS | Available from Gaztee Mr Heli | Status: Complete [AtariAge thread] | Download in thread Ninja Mission | Status: Complete [AtariAge thread] | NINJA.ABS | Available from Gaztee Outrun | Status: Incomplete [AtariAge thread] | Outrun.ABS Passing Shot | Status: Complete Download in thread Rampage! | Status: Complete [AtariAge thread] | Download in thread Return to Genesis | Status: Incomplete [AtariAge thread] | genesis.rom Revenge of the Mutant Camels | Status: Complete - Available to purchase [AtariAge thread] | Camels.ABS Rick Dangerous | Status: Complete [AtariAge thread] | RickDangerous.rom | Available from Gaztee Rick Dangerous II | Status: Complete [AtariAge thread] | Download in thread | Available from Gaztee R-Type | Status: Complete [AtariAge thread] | Rtype.rom | Available from Gaztee R-Type II | Status: Complete [AtariAge thread] | Download in thread Solomon's Key | Status: Complete [AtariAge thread] | Solomon.rom | Available from Gaztee Speedball 2: Brutal Deluxe | Status: Complete - Available to purchase [AtariAge thread] | No download available Spikey in Transylvania | Status: Complete [AtariAge thread] | No download available | Available from Gaztee Star Wars Arcade | Status: Complete [AtariAge thread] | Download in thread | Available from Gaztee Starglider II | Status: Incomplete [AtariAge thread] | Starglider2.ABS StarQuake | Status: Incomplete [AtariAge thread] | No final download available Stormbringer | Status: Complete [AtariAge thread] | No download available Stunt Car Racer | Status: Complete [AtariAge thread] | Download in thread Super Sprint | Status: Incomplete [AtariAge thread] | SuperSprint.ABS Switchblade | Status: Complete - Available to purchase [AtariAge thread] | No download available TMHT - Arcade | Status: Complete [AtariAge thread] | Download in thread Treasure Island Dizzy | Status: Complete - Available to purchase [AtariAge thread] | No download available Virus | Status: Complete youtube | No download Xenon 2: Megablast! | Status: Complete - Available to purchase - Out of Stock! [AtariAge thread] | No download available ROMs patched for JaguarSD / Skunk Dragon Breed-SD_Skunk.zip Escape From the Planet of the Robot Monsters-SD_Skunk.zip Flying Shark-SD_Skunk.zip Midnight Resistance-SD_Skunk.zip 1943-SD_Skunk.zip Badlands-SD_Skunk.zip Bionic Commando-SD_Skunk.zip Teenage Mutant Hero Turtles-SD_Skunk.zip Action Fighter-SD_Skunk.zip Arkanoid Revenge of DOH-SD_Skunk.zip Mr HELI-SD_Skunk.zip Rampage-SD_Skunk.zip Rick Dangerous 2-SD_Skunk.zip Star Wars Arcade-SD_Skunk.zip Stunt Car Racer-SD_Skunk.zip 43 3 Quote Link to comment Share on other sites More sharing options...
+BitJag Posted December 12, 2015 Share Posted December 12, 2015 (edited) YES!!!!! Xenon II ! Thank you Bitmap Brothers and CyranoJ! It is mind boggling that this is actually happening. I noticed The Stare Quake link leads to the Super Sprint thread. Also, it seems like "Return to Genesis" had a rough port at some point... Edited December 12, 2015 by lachoneus Quote Link to comment Share on other sites More sharing options...
atarian63 Posted December 12, 2015 Share Posted December 12, 2015 Wow amazing job thank you for the list Quote Link to comment Share on other sites More sharing options...
racerx Posted December 12, 2015 Share Posted December 12, 2015 Awesome! You've once again managed to make me feel like an underachieving git. 1 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted December 12, 2015 Author Share Posted December 12, 2015 YES!!!!! Xenon II ! Thank you Bitmap Brothers and CyranoJ! It is mind boggling that this is actually happening. I noticed The Stare Quake link leads to the Super Sprint thread. Also, it seems like "Return to Genesis" had a rough port at some point... Links fixed, RtG added 3 Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted December 12, 2015 Share Posted December 12, 2015 OK, when you see them all lined up like that... notbad.gif 2 Quote Link to comment Share on other sites More sharing options...
+phoenixdownita Posted December 12, 2015 Share Posted December 12, 2015 Xmas must arrive sooner in AU than the rest of the world .... awesome!!!! Quote Link to comment Share on other sites More sharing options...
Rick Dangerous Posted December 13, 2015 Share Posted December 13, 2015 Speechless...epic lineup, great work, and THANK YOU! Hope to see those J Minter titles on cart or CD eventually too Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted December 13, 2015 Author Share Posted December 13, 2015 Speechless...epic lineup, great work, and THANK YOU! Hope to see those J Minter titles on cart or CD eventually too Hoping to get the Minter games into the AA store thanks to Jeff's blessings and Albert's dedication to all things Fuji. 17 Quote Link to comment Share on other sites More sharing options...
+af0l Posted December 13, 2015 Share Posted December 13, 2015 Your work is an inspiration to me. Makes me want to drop C# and other p#%@y s@&t and dig into assemby like a man 6 Quote Link to comment Share on other sites More sharing options...
Lynxpro Posted December 13, 2015 Share Posted December 13, 2015 Looks like you guys have mastered ST/STE and Amiga hardware, YM chips, and the POKEY. Would it be possible to do the same with Sega Genesis/Mega Drive chips or even something like the Atari Games System 1 Board? I think the only issues with System 1 would be the Jaguar's 68000 having to do the duties originally written for a 68010 and the TI speech synthesis chip. But the Gauntlet arcade ROM running on the Jaguar would be incredible. Then again, Tengen's Gauntlet IV on the Genesis is essentially the same thing with added bells and whistles. Impressive stuff! Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted December 13, 2015 Author Share Posted December 13, 2015 Looks like you guys have mastered ST/STE and Amiga hardware, YM chips, and the POKEY. Would it be possible to do the same with Sega Genesis/Mega Drive chips or even something like the Atari Games System 1 Board? I think the only issues with System 1 would be the Jaguar's 68000 having to do the duties originally written for a 68010 and the TI speech synthesis chip. But the Gauntlet arcade ROM running on the Jaguar would be incredible. Then again, Tengen's Gauntlet IV on the Genesis is essentially the same thing with added bells and whistles. Impressive stuff! It would be possible if you find someone who knows the Megadrive inside out, and also the Jaguar inside out. Sorry, that's not me 4 Quote Link to comment Share on other sites More sharing options...
+GroovyBee Posted December 13, 2015 Share Posted December 13, 2015 It would be possible if you find someone who knows the Megadrive inside out, and also the Jaguar inside out. Sorry, that's not me Its also possible if you know lots about one of the machines and are willing to learn the other. Its probably not going to be an optimal solution that way but you can still get some good results out of the conversion process. Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted December 13, 2015 Author Share Posted December 13, 2015 Its also possible if you know lots about one of the machines and are willing to learn the other. Its probably not going to be an optimal solution that way but you can still get some good results out of the conversion process. I'd say only if there's commented source code. If you are taking a raw binary dump... well, good luck with that. Quote Link to comment Share on other sites More sharing options...
+GroovyBee Posted December 13, 2015 Share Posted December 13, 2015 I'd say only if there's commented source code. If you are taking a raw binary dump... well, good luck with that. Its not the same complexity but when I did a Beeb to 7800 port I didn't know anything about the Beeb and managed to get it going from a RAM dump and subsequent disassembly. Unless the game is absolutely pushing the hardware (on the source platform) programmers tend to be quite methodical in their approach. Quote Link to comment Share on other sites More sharing options...
+phoenixdownita Posted December 14, 2015 Share Posted December 14, 2015 (edited) There's still 3 youtube movies linked directly ..... we should fix that (maybe not Xenon 2) And on the topic of "port this, port that, it's easy this, it's doable that" I'd just feel like to say "THANK YOU" to CJ and leave it at that. If he cares enough to port anything else from whatever platform he chooses to source from even better, but as it stands it is already awesome. Edited December 14, 2015 by phoenixdownita 5 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted December 14, 2015 Author Share Posted December 14, 2015 There's still 3 youtube movies linked directly ..... we should fix that (maybe not Xenon 2) And on the topic of "port this, port that, it's easy this, it's doable that" I'd just feel like to say "THANK YOU" to CJ and leave it at that. If he cares enough to port anything else from whatever platform he chooses to source from even better, but as it stands it is already awesome. The three movies are the ones without download links Thank you for the 'thank you' I started doing these to see if they could, then it was because it was fun. I don't have any goal, but i'd like to get the complete (we're at 21) to match Atari's release count. 2 Quote Link to comment Share on other sites More sharing options...
Austin Posted December 14, 2015 Share Posted December 14, 2015 Epic thread! I still need to spend an afternoon grabbing these and tossing them on to the Skunk. 2 Quote Link to comment Share on other sites More sharing options...
walter_J64bit Posted January 4, 2016 Share Posted January 4, 2016 Notes: Music only Can the games with music only have sound effects added, or does the game code don't allow for sound effects to be added? Quote Link to comment Share on other sites More sharing options...
+doctorclu Posted January 5, 2016 Share Posted January 5, 2016 Notes: Music only Can the games with music only have sound effects added, or does the game code don't allow for sound effects to be added? I can say this much having heard what it took with Joust and Moon Patrol: it takes some serious tracking through binary code to find the pick ups for what sounds are associated with what. Takes some doing. Some pick ups are more quickly findable than others. Just glad most of the pick ups were found in Joust. 1 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted January 5, 2016 Author Share Posted January 5, 2016 Notes: Music only Can the games with music only have sound effects added, or does the game code don't allow for sound effects to be added? They could, but as Clu said above - with probably more total effort required just for sound effects than goes into making them work in the first place. 3 Quote Link to comment Share on other sites More sharing options...
dml Posted January 16, 2016 Share Posted January 16, 2016 Really quite incredible to see so many of these running. Especially given the differences in disk, user input and audio - and the different random ways coders went about doing things on ST... and what about all the MFP states those games must be messing with? Impressed! 3 Quote Link to comment Share on other sites More sharing options...
Lynxpro Posted January 16, 2016 Share Posted January 16, 2016 What about preserving the ST Mouse code in the various games? If you did that, and you had a DB9-to-EJP adapter, you could plug in a CX80 Trak-Ball Controller and use it in the place of the ST Mouse. Of course, if the games used the second mouse button, you'd have to add a button to the Trak-Ball. It might also be wise for the adapter cable to be a Y Adapter so you could still use the JagPad for the Pause Button and other functions just as people have made Y Adapter Cables for the 5200 for the very same reasoning. Quote Link to comment Share on other sites More sharing options...
Lynxpro Posted January 16, 2016 Share Posted January 16, 2016 It would be possible if you find someone who knows the Megadrive inside out, and also the Jaguar inside out. Sorry, that's not me Or, we get a Genesis/Mega Drive expert in the same room with you, or collaborating across the net. Let's see…someone who knows the Genesis, and for added measure, the NES, the 2600, and other consoles. Someone who worked for Atari Inc, Atari Games/Tengen, and Sega. Survey says…. [drum roll] Steve Woita. Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted January 17, 2016 Author Share Posted January 17, 2016 Really quite incredible to see so many of these running. Especially given the differences in disk, user input and audio - and the different random ways coders went about doing things on ST... and what about all the MFP states those games must be messing with? Impressed! No more impressive than seeing Quake2 on the Falcon! (PS, I hate the MFP states... Thanks for understanding the pain!) 3 Quote Link to comment Share on other sites More sharing options...
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