UHATEIT Posted February 21 Share Posted February 21 2 hours ago, zzip said: Haven't tried that one, but The Return of the Jedi game doesn't work on 1.0.52 for me, but works in an older version. Same for a few other games. Just try it on real hardware. It'll work fine. That's what it was initially made for anyways. Quote Link to comment Share on other sites More sharing options...
+Stephen Posted February 21 Share Posted February 21 1 hour ago, zzip said: probably not, but was that a new thing added since 1.02? Sorry - I don't recall when it got added. Quote Link to comment Share on other sites More sharing options...
+Stephen Posted February 21 Share Posted February 21 40 minutes ago, WillWeis said: 2 hours ago, Stephen said: Do you have "Force GD Emulation" turned on? I have it on. All the ST games work for me except the Star Wars arcade. Same for me. You can always files a bug report via Rich's page. I think he's taking some time off working on the emu though. 1 Quote Link to comment Share on other sites More sharing options...
zzip Posted February 21 Share Posted February 21 (edited) 2 hours ago, Stephen said: 4 hours ago, zzip said: probably not, but was that a new thing added since 1.02? Sorry - I don't recall when it got added. It turns out the old version I was using (1.03) had the "Force JGD emulation" enabled by default. The new version does not. That explains it. I guess the next question is if there is a downside to leaving Force JGD enabled all the time? I haven't noticed anything by having it enabled. Edited February 21 by zzip Quote Link to comment Share on other sites More sharing options...
+Stephen Posted February 22 Share Posted February 22 5 hours ago, zzip said: It turns out the old version I was using (1.03) had the "Force JGD emulation" enabled by default. The new version does not. That explains it. I guess the next question is if there is a downside to leaving Force JGD enabled all the time? I haven't noticed anything by having it enabled. The only thing I know, is the Force GD Emulation was conflicting with VLM emulation since CD and GD couldn't both be on at same time. Rich fixed that. So honestly, I am not sure if leaving it on all the time would cause any issues. My guess would be not, because if a CD is requested, it should turn GD off. Quote Link to comment Share on other sites More sharing options...
Rick Dangerous Posted February 27 Share Posted February 27 Some MRQ Files that are still missing. If anyone has any please post or PM me: -Fantasy World Dizzy -Treasure Island Dizzy -IK Plus -MetroCross -Spikey -Star Wars: The Empire Strikes Back -Star Wars: Return of the Jedi -StormBringer These were all made publicly available as ABS or ROM files at one point, so I don't think it's unfair to seek MRQ files for them. That being said I have hard copies of most of these, and plan to buy any I don't own if/when they become available. 1 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted February 27 Share Posted February 27 2 hours ago, Rick Dangerous said: -Star Wars: The Empire Strikes Back -Star Wars: Return of the Jedi Here ya go: Star Wars - Return of the Jedi Arcade.mrq Star Wars - The Empire Strikes Back.mrq Regarding the others on your list, I don't think I even have ROMs for those. 4 2 Quote Link to comment Share on other sites More sharing options...
Rick Dangerous Posted February 27 Share Posted February 27 Got em' all, thanks folks. 1 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted March 26 Author Share Posted March 26 Note: Save / Load **DO NOT WORK** - The save games are around 11k each, and won't fit on an eeprom - I might add GD-ROM load/save at some point - If you want to save, use BigPEmu snapshots - Not adding to front page, considering this one unfinished. - Locked to GD/Skunk/BPE as usual - Pad / ST Mouse / Amiga Mouse supported - Dedicated to @DrTypo - Waring: apparently crashes later in the game, I will investigate. Hook.rom 11 4 Quote Link to comment Share on other sites More sharing options...
Jag_Mag Posted March 26 Share Posted March 26 Awesome! Quote Link to comment Share on other sites More sharing options...
+Saturn Posted March 26 Share Posted March 26 37 minutes ago, CyranoJ said: Note: Save / Load **DO NOT WORK** - The save games are around 11k each, and won't fit on an eeprom - I might add GD-ROM load/save at some point - If you want to save, use BigPEmu snapshots - Not adding to front page, considering this one unfinished. - Locked to GD/Skunk/BPE as usual - Pad / ST Mouse / Amiga Mouse supported - Dedicated to @DrTypo Hook.rom 2 MB · 1 download Awesome, thank you!! Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted March 26 Author Share Posted March 26 Again, not going on the list on the front page. - It isn't finished. - 1-5 on the numberpad for game speed - Locked to skunk/GD/BPE - Thanks to: Paul Taylor / Carl Whitwell DrJonesWillNeverBelieveThis.ROM 7 3 Quote Link to comment Share on other sites More sharing options...
PeterG Posted March 26 Share Posted March 26 10 hours ago, CyranoJ said: Again, not going on the list on the front page. - It isn't finished. - 1-5 on the numberpad for game speed - Locked to skunk/GD/BPE - Thanks to: Paul Taylor / Carl Whitwell DrJonesWillNeverBelieveThis.ROM 4 MB · 18 downloads Hehe, after seeing hook I was prepared for another adventure with Dr. Jones :), but this one I never played so cool experience nonetheless, thanks for sharing as usual. 1 Quote Link to comment Share on other sites More sharing options...
Shannon Posted April 20 Share Posted April 20 Finally got around to trying these in the latest JagPemu... How do I get the ABS images to run? There are five of them that just give me a black screen. And for the music swap. How did that work? I thought the Amiga had like 4 DAC sound chips and the ST ran on some Yamaha FM chip? Quote Link to comment Share on other sites More sharing options...
42bs Posted April 20 Share Posted April 20 You might have to force start address to 0x4000 (BPE settings). Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted April 20 Author Share Posted April 20 10 hours ago, Shannon said: And for the music swap. How did that work? I thought the Amiga had like 4 DAC sound chips and the ST ran on some Yamaha FM chip? Magic. None of the ABS are finished. So don't bother. Quote Link to comment Share on other sites More sharing options...
Shannon Posted April 21 Share Posted April 21 Well I was hoping for a more technical description ... but if you don't want to be bothered doing so I guess magic will have to suffice. 1 Quote Link to comment Share on other sites More sharing options...
ALEXANDER Posted May 27 Share Posted May 27 On 4/7/2021 at 4:08 AM, CyranoJ said: Those with GDs and Skunks, enjoy! R-Type 2 - GD&Skunk.rom 4 MB · 765 downloads R-Type 2 - GD&Skunk.mrq 31.05 kB · 516 downloads U/D/L/R - Move B - Fire (Hold to charge) C - Autofire A - Release Option Module *# - Quit Pause - Duh. Hi ! in what emulator I can play this game ? Cos on BigPEmu doesn´t load this game. 1 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted May 27 Author Share Posted May 27 23 minutes ago, ALEXANDER said: Hi ! in what emulator I can play this game ? Cos on BigPEmu doesn´t load this game. BigPEmu 2 Quote Link to comment Share on other sites More sharing options...
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