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Chaotic Grill (BurgerTime remake) in progress


splendidnut

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Alright, I'm not making any promises, but I think I have the infinite end_of_round issue fixed.... and the ChefLives counter should now be working as a lives-in-reserve counter.

 

Let me know if that's not the case.

 

Also, switching back to the old way of doing the file names to make sure Stella and potentially other emulators know the TV mode to use.

 

Enjoy!

 

NTSC:

chaoticGrill_20221128_NTSC.bin

 

PAL60:

chaoticGrill_20221128_PAL60.bin

 

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2 hours ago, splendidnut said:

Alright, I'm not making any promises, but I think I have the infinite end_of_round issue fixed.... and the ChefLives counter should now be working as a lives-in-reserve counter.

Both seem to be working as expected! :thumbsup:  One thing to note is that you now get 4 lives instead of 3 since the # is now the # of reserves; not sure if that is intended or if you want it to be 3 lives (in which case your reserve # should be set to 2 at game start).

 

A couple small issues potentially.  One is that the pepper timer doesn't seem to work (although I'm not sure how long it's supposed to stay displayed).  Most of the time I would purposefully wait to see how long it would stay and it never disappeared.

 

One other issue that *may* be a bug; it seems that when you're dropping a burger piece with enemies on it and get killed while it's still dropping, the burger pieces continue to fall but the enemies don't (they'll be suspended in mid air).  Not sure what happens on the arcade but figured I'd mention it.

 

Thanks!

John

 

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ZeroPage Homebrew is playing Chaotic Grill on tomorrow's ZPH stream LIVE on Twitch, hope you can join us!

 

Games:

 (WATCH AT 1080P60 FOR BEST QUALITY)

 

 

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33 minutes ago, johnnywc said:

A couple small issues potentially.  One is that the pepper timer doesn't seem to work (although I'm not sure how long it's supposed to stay displayed).  Most of the time I would purposefully wait to see how long it would stay and it never disappeared.

Yup, I see that too... It seems the bonus item timer only works IF the number of pieces stacked at the bottom doesn't change while the timer is running.  Somehow I missed that case EVERY time I tested it.  I need to fix the code to keep better track of things.

 

35 minutes ago, johnnywc said:

One other issue that *may* be a bug; it seems that when you're dropping a burger piece with enemies on it and get killed while it's still dropping, the burger pieces continue to fall but the enemies don't (they'll be suspended in mid air).

Yeah, the player and the enemy logic currently get shutdown when death or end_of_level condition is triggered.  I may or may not look into that depending on how crazy I go with my optimization attempts in that area.

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  • 2 weeks later...

Good catch!  I forgot about checking that.

 

Currently, the burger drop count has a max count of 7 platforms (it's limited to a 3 bit counter).  So, when all 4 enemies are on a piece that drops (2 per enemy), the drop count ends up being set to zero.  The code will always allow a piece to fall down by at least one platform when dropped.

 

I just tried capping the drop count to 7... but that only drops 7, so I need to do some other code adjustments to get that extra drop.

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  • 4 weeks later...
  • 3 weeks later...

Well some improvements since I last downloaded this brilliant game 3 years ago, I enjoy that one already, I just downloaded this past one, let's see what imrpovements have been made to her since 3 years ago.

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Quite nice indeed, but, there is an issue at game's end it freezes, and does not take you back to the main menu nor the title screen, that has to be cleared up but I do enjoy the new title screen and faster play, but the time length of the availability of the bonus peppers needs to be reverted back to where it was in the WIP version, it's too short now, but I do love the new port other than those two quirks.

 

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I probably won't revert back to the old bonus pepper timer.  The old code made the game TOO easy, since you could easily rack up more pepper by just waiting around for it.  The new version works based on the count of plated burger pieces and should be more inline with how the arcade works.  It's a feature, not a quirk.

 

The missing "return to menu after game-over" feature is an oversight, and something I'll fix.

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Thanks, I'm glad you saw the part where it didn't revert back to the title screen after the game ended. As for the bonus pepper timing I'll get myself used to it, but I knew 4 years ago when I first played one of the earlier WIPs that this game was gonna be something and that it indeed has.

Edited by BIGHMW
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2 minutes ago, splendidnut said:

Nothing has been started in regards to a manual or artwork for a cartridge release.  I'm not really an artist, so I'll need to find someone willing/able to do that.

I can help find someone to do that.  :)

 

..Al

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