+Rev Posted February 6, 2016 Author Share Posted February 6, 2016 Features vs Limitations Simplified math for all readers: 64 GRAM and 8 MOB Flicker=0 Maximum # of ground to air missiles=x Maximum # of aircraft/smart bombs/satellites=y Number of explosions=z Any combo can not exceed 8 without flicker. Since there was no room for GRAM based explosions It became a balance to what looked right. If the explosions were slower, then it affected other things or flicker needed to be introduced. Flickering slower explosions looked worse that what made it into the final game. I still think this is a very good port. But it will never be arcade perfect. Very few if ANY arcade ports on Intv will look like arcade version, maybe play like it, but not graphics perfect. Thanks for everyone that will play end enjoy this. 6 Quote Link to comment Share on other sites More sharing options...
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