+Rev Posted February 6, 2016 Author Share Posted February 6, 2016 Features vs Limitations Simplified math for all readers: 64 GRAM and 8 MOB Flicker=0 Maximum # of ground to air missiles=x Maximum # of aircraft/smart bombs/satellites=y Number of explosions=z Any combo can not exceed 8 without flicker. Since there was no room for GRAM based explosions It became a balance to what looked right. If the explosions were slower, then it affected other things or flicker needed to be introduced. Flickering slower explosions looked worse that what made it into the final game. I still think this is a very good port. But it will never be arcade perfect. Very few if ANY arcade ports on Intv will look like arcade version, maybe play like it, but not graphics perfect. Thanks for everyone that will play end enjoy this. 6 Quote Link to comment Share on other sites More sharing options...
+intvsteve Posted February 6, 2016 Share Posted February 6, 2016 During beta testing, I think one of the very first feedback items was about the speed of the explosions. I believe they did get tuned a bit early on, but there are limits. Interestingly, when you check out a video of the original game's startup sequence -- MD nails it! During gameplay, the duration of the explosions is definitely different than the port most of us are familiar with (Atari VCS, I'm betting), but I'm OK with that. Not everything can be done that the arcade original did. Like so many ports of arcade titles, limitations of the target system and possibly new twists (hey, the arcade release didn't have voices, did it?) bring a bit if uniqueness to the game. If it were identical, then why make it at all? Just play the original in MAME. Quote Link to comment Share on other sites More sharing options...
+intvsteve Posted February 6, 2016 Share Posted February 6, 2016 You know, this is a game I'm thinking would be a very interesting one to play w/ one of Grips' Super Ninja Controllers (or one of his other custom ones, for that matter). Having three real arcade-style fire buttons for the bases would make for a pretty fun play. Quote Link to comment Share on other sites More sharing options...
+Tarzilla Posted February 6, 2016 Share Posted February 6, 2016 During beta testing, I think one of the very first feedback items was about the speed of the explosions. I believe they did get tuned a bit early on, but there are limits. Interestingly, when you check out a video of the original game's startup sequence -- MD nails it! During gameplay, the duration of the explosions is definitely different than the port most of us are familiar with (Atari VCS, I'm betting), but I'm OK with that. Not everything can be done that the arcade original did. Like so many ports of arcade titles, limitations of the target system and possibly new twists (hey, the arcade release didn't have voices, did it?) bring a bit if uniqueness to the game. If it were identical, then why make it at all? Just play the original in MAME. Yep, the length of the explosions was brought up many times by at leaste X-1 of people that were in the APGT Group; it was tweaked as best that could be done within the constraints. Lots of additional features were suggested and discussed but then it didn't feel like original. I'm actually surprised someone hasn't complained about the cities changing with each level... Quote Link to comment Share on other sites More sharing options...
+intvsteve Posted February 6, 2016 Share Posted February 6, 2016 Yep, the length of the explosions was brought up many times by at leaste X-1 of people that were in the APGT Group; it was tweaked as best that could be done within the constraints. Lots of additional features were suggested and discussed but then it didn't feel like original. I'm actually surprised someone hasn't complained about the cities changing with each level... What?! There's more than one level!? Quote Link to comment Share on other sites More sharing options...
+Rev Posted February 6, 2016 Author Share Posted February 6, 2016 Yep, the length of the explosions was brought up many times by at leaste X-1 of people that were in the APGT Group; it was tweaked as best that could be done within the constraints. Lots of additional features were suggested and discussed but then it didn't feel like original. I'm actually surprised someone hasn't complained about the cities changing with each level... Yeah. the remixed cities went un-noticed! (so far) Im sure it will though. Quote Link to comment Share on other sites More sharing options...
+Tarzilla Posted February 6, 2016 Share Posted February 6, 2016 What?! There's more than one level!? What? You didn't get past the first level? My dog can get past the first level without firing a shot! Quote Link to comment Share on other sites More sharing options...
+Tarzilla Posted February 6, 2016 Share Posted February 6, 2016 Yeah. the remixed cities went un-noticed! (so far) Im sure it will though. I hope they don't notice the little mushroom clouds that consume each doomed city. Quote Link to comment Share on other sites More sharing options...
+Rev Posted February 6, 2016 Author Share Posted February 6, 2016 Here is a couple of front cover art mock ups in case i havent posted yet. 1 Quote Link to comment Share on other sites More sharing options...
+intvsteve Posted February 7, 2016 Share Posted February 7, 2016 What? You didn't get past the first level? My dog can get past the first level without firing a shot! Next you'll be telling me that the background colors change. Or that there's more than ns screen in Donkey Kong. C'mon, man! Quote Link to comment Share on other sites More sharing options...
Eric7100 Posted February 7, 2016 Share Posted February 7, 2016 Huh...I carefully examined the box I have and can't find 'and and' -- nor a misuse of "nations". Uh oh -- does this mean there are ... shudder ... variants? I think YOU have the variant, Steve. Quote Link to comment Share on other sites More sharing options...
Intymike Posted February 7, 2016 Share Posted February 7, 2016 I still think this is a very good port. But it will never be arcade perfect. Very few if ANY arcade ports on Intv will look like arcade version, maybe play like it, but not graphics perfect. Thanks for everyone that will play end enjoy this. Please do an arcade perfect port of Pong! It must be possible! 1 Quote Link to comment Share on other sites More sharing options...
+Rev Posted February 7, 2016 Author Share Posted February 7, 2016 Please do an arcade perfect port of Pong! It must be possible! Now that is the correct answer. 4 Quote Link to comment Share on other sites More sharing options...
DZ-Jay Posted February 7, 2016 Share Posted February 7, 2016 (edited) Features vs Limitations Simplified math for all readers: 64 GRAM and 8 MOB Flicker=0 Maximum # of ground to air missiles=x Maximum # of aircraft/smart bombs/satellites=y Number of explosions=z Any combo can not exceed 8 without flicker. Since there was no room for GRAM based explosions It became a balance to what looked right. If the explosions were slower, then it affected other things or flicker needed to be introduced. Flickering slower explosions looked worse that what made it into the final game. I still think this is a very good port. But it will never be arcade perfect. Very few if ANY arcade ports on Intv will look like arcade version, maybe play like it, but not graphics perfect. Thanks for everyone that will play end enjoy this. Well, that's just the trick, right? If the platform is not suited for the implementation of certain features, then don't be surprised when you are called out for them missing, or implemented strangely. Once again, I am not trying to knock the effort of the programmer, it is certainly an impressive technical feat, but I provided my opinion as a player of the game, so I'm purely basing it on my own subjective experience of playing the game and either comparing it to the original (it's not quite the same), or for its originality (it's not quite different enough). It is a nice game, and I enjoyed playing it, but personally -- in my own estimation as a cartridge buying customer and player -- I am not giving it extra brownie points just because it was hard to implement or the hardware got in the way; it's not just a mere technical demo after all And even if I did concede the technical limitations (which, as a programmer myself, I of course do, to an extent), my biggest criticism was that it looked too much in the style of old Atari VCS games, in look and feel. Of course, others are free to disagree, and that is quite alright. That's the spice of life. And to close, I offer you a cute kitten playing with a rubber band as an allegory of my enjoyment of the game. Smile and enjoy! And thank you Rev for continuing to publish quality games. -dZ. Edited February 7, 2016 by DZ-Jay Quote Link to comment Share on other sites More sharing options...
Eric7100 Posted February 18, 2016 Share Posted February 18, 2016 Sir Rev is amazing. He just sent me an extra set of almost everything M.D. related. I am here to thank him publicly! Quote Link to comment Share on other sites More sharing options...
+Rev Posted February 19, 2016 Author Share Posted February 19, 2016 Sir Rev is amazing. He just sent me an extra set of almost everything M.D. related. I am here to thank him publicly! Cool thanks. Finally no angry red face! (I guess now isn't a good time to mention i want to release 8 more games this year?) Quote Link to comment Share on other sites More sharing options...
Eric7100 Posted February 19, 2016 Share Posted February 19, 2016 (I guess now isn't a good time to mention i want to release 8 more games this year?) Quote Link to comment Share on other sites More sharing options...
ls650 Posted February 19, 2016 Share Posted February 19, 2016 Is this sold out? I went to the Ordering link in the original post and get an Error 404. I then looked around on the site and didn't see any obvious place to order this. Quote Link to comment Share on other sites More sharing options...
+Rev Posted February 19, 2016 Author Share Posted February 19, 2016 Do an ebay search. I have a few copies left. A new batch is in the works. Naberhood games is selling a few too. Quote Link to comment Share on other sites More sharing options...
Eric7100 Posted February 19, 2016 Share Posted February 19, 2016 Plus, I can also trade you one, in exchange for Blix. Quote Link to comment Share on other sites More sharing options...
Intymike Posted February 20, 2016 Share Posted February 20, 2016 (edited) Received two beauty's today. I like the extra touches like the sticker and the Intellivoice sheet included with Missile Domination! Thanks a lot Rev! Edited February 20, 2016 by Intymike 1 Quote Link to comment Share on other sites More sharing options...
Eric7100 Posted February 20, 2016 Share Posted February 20, 2016 Finally, somebody acknowledges the receipt of Land Battle! 1 Quote Link to comment Share on other sites More sharing options...
m-crew Posted February 22, 2016 Share Posted February 22, 2016 Finally back home... checked the mailbox today and found a nice welcome back package.... Hopefully I have a chance to play a game of MD tonight.... Quote Link to comment Share on other sites More sharing options...
+Rev Posted February 22, 2016 Author Share Posted February 22, 2016 MD is pretty much "sold out" right now. A new batch will be assembled soon. 2 Quote Link to comment Share on other sites More sharing options...
Spadafermo51 Posted February 23, 2016 Share Posted February 23, 2016 Hello Rev,today and 'arrived in Italy the pack with 1 Missile Domination and 1 land battle + 1 catalog Intelligenvision.Thanks are very beautiful.Also look another pack 'cause I bought two copies of each title.RegardsSpadazzi mauro Quote Link to comment Share on other sites More sharing options...
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